Antistuck abuse on LTD 1v1 bot

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iightfyre
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Re: Antistuck abuse on LTD 1v1 bot

Postby iightfyre » Sun Mar 02, 2014 1:54 am

Meh. I watched a bunch of replays and it doesn't look that OP to me. (5hand split his creeps with this tact which looks def OP and might catch on http://storage.entgaming.net/replay/view_replay.php?file=3071818.w3g)

Anyway.. I will stick to my original opinion that not allowing players to build on the dark green area is the best fix for this if it truly is a problem.

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Re: Antistuck abuse on LTD 1v1 bot

Postby aRt)Y » Sun Mar 02, 2014 1:07 pm

^ that would be harder to detect tho. A scan for AS is so simple but ye.. :o
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Re: Antistuck abuse on LTD 1v1 bot

Postby iightfyre » Sun Mar 02, 2014 2:38 pm

@art)y - But once the scans are done we would need to review the replay during the AS use to see if its being used at the corner or not (because the proposition is only to make it against the rules for this particular use). This would be more time consuming than just going 8x on a replay and seeing if towers are built on the dark green?

Agree to disagree? or? lol...

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Re: Antistuck abuse on LTD 1v1 bot

Postby aRt)Y » Sun Mar 02, 2014 3:01 pm

iightfyre wrote:This would be more time consuming than just going 8x on a replay and seeing if towers are built on the dark green?

Method "Green": You dont know when. You gotta watch the whole replay.
Method "AS": You know the exact time and can forward to it while doing other stuffs.
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Re: Antistuck abuse on LTD 1v1 bot

Postby matdas » Sun Mar 02, 2014 6:42 pm

Someone PM me a short synopsis of this topic please?

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Re: Antistuck abuse on LTD 1v1 bot

Postby eldryan » Sun Mar 02, 2014 11:12 pm

I would support outlawing AS. It's so abused, and by it's very name is taking advantage of improper game mechanic functions. It really doesn't take overly long to check them, and users could do it for the mods - with the mention in ban requests should be quite easy to locate.

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Re: Antistuck abuse on LTD 1v1 bot

Postby skillerinstinct » Tue Mar 04, 2014 2:30 pm

So did you come to an agreement?

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Re: Antistuck abuse on LTD 1v1 bot

Postby Plunderer » Tue Mar 04, 2014 3:31 pm

just FYI look how can it be
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Re: Antistuck abuse on LTD 1v1 bot

Postby supersexyy » Tue Mar 04, 2014 3:37 pm

You should make a poll about banning as skiller.
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Re: Antistuck abuse on LTD 1v1 bot

Postby aRt)Y » Tue Mar 04, 2014 5:49 pm

Well, someone summarize the current opinions/options and I'll add it.
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Re: Antistuck abuse on LTD 1v1 bot

Postby skillerinstinct » Tue Mar 04, 2014 6:42 pm

Modes pro prohibition(4):

nabo. wrote:I agree to this suggestion.


JunZzi wrote:Currently, it is allowed, But i've noticed that it's becoming a problem in 1v1, Abusing the mechanism to gain advantage.

I completely agree with skiller, that we shouldn't allow the use of AS to gain the advantage that the 1v1 people are trying to gain.


Isis wrote:I support this.


BeepBoopBeep wrote:It's definitely abuse, pulling summon's that they die first and creep's so they can kill x amount of creep's before the bulk of the creep wave hit's your towers.

At the current moment we have no rule, that restricts this from being abused as it currently is.



Mods contra: None?

Users who shared their opinions in this thread, pro prohibition: Strikest, I_kill_satan, Plunderer (at least how I got it, let me know when it is wrong)

Users contra: none

Neutral:
iightfyre wrote:Meh. I watched a bunch of replays and it doesn't look that OP to me. (5hand split his creeps with this tact which looks def OP and might catch on http://storage.entgaming.net/replay/view_replay.php?file=3071818.w3g)

Anyway.. I will stick to my original opinion that not allowing players to build on the dark green area is the best fix for this if it truly is a problem.



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Last edited by skillerinstinct on Tue Mar 04, 2014 8:36 pm, edited 1 time in total.

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Re: Antistuck abuse on LTD 1v1 bot

Postby JunZzi » Tue Mar 04, 2014 7:24 pm

Im all for prohibiting AntiStuck in 1v1's, as it is being used to gain an unfair advantage more so then in normal 4v4.

I'm against prohibiting it in regular games.
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Re: Antistuck abuse on LTD 1v1 bot

Postby skillerinstinct » Tue Mar 04, 2014 8:35 pm

Oh didn't see, I got you twice. :D Well, then it is no contra at all I guess?

There only have been differences in how to realize it. The only concrete suggestion yet came from iightfire:
iightfyre wrote:Anyway.. I will stick to my original opinion that not allowing players to build on the dark green area is the best fix for this if it truly is a problem.

Which seems to be an acceptable solution to me. Especially, since the actual game idea of middle build for sure wasn't to use it in 1v1 that way(outplaying sends), even without the glitch abuse.

Also prohibit antistuck before all towers are dead and making it report requirement to call the exact time of AS abuse, doesn't sound too complicated to me. But some mods expected issues with this.

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Re: Antistuck abuse on LTD 1v1 bot

Postby JunZzi » Tue Mar 04, 2014 8:54 pm

Yes i'm in agreeance with this.

@iightfyre

Your decision?
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Re: Antistuck abuse on LTD 1v1 bot

Postby iightfyre » Wed Mar 05, 2014 12:31 am

Well. In my opinion, there are 2 viable actions that we can take. (This is a proposition for the 1v1 bot only)

1. New rule - Players cannot build in the dark green area.
2. New rule - Players cannot use AS except when creeps are actually stuck.

Both will solve the problem and have their own pros and cons. I suggest we take a vote and make a swift (ish) decision on the matter.

I vote for #1

PS - I created a poll to further this discussion. --> https://entgaming.net/forum/viewtopic.php?f=9&t=26229&p=117201#p117201


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