Rule Suggestion Civilization Wars

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cyberpunk
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Re: Rule Suggestion Civilization Wars

Postby cyberpunk » Fri Mar 08, 2013 4:21 pm

I'm trying to find a better solution.
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RaptorXI
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Re: Rule Suggestion Civilization Wars

Postby RaptorXI » Sun Mar 10, 2013 12:38 pm

What about introducing worker pull/dps or locking a lane with deactivated camp as a ban reason (cheating)?

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Re: Rule Suggestion Civilization Wars

Postby XGDeath3 » Mon Mar 11, 2013 1:31 pm

Raptor - Absolutely not. I'm sorry if you don't like pulling or making a deactivated camp, but those are core aspects of the game and banning them just decreases the skill pool in Civilization Wars.
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cyberpunk
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Re: Rule Suggestion Civilization Wars

Postby cyberpunk » Mon Mar 11, 2013 3:52 pm

XG any news about versions coming?? If yes, can you say if will have a command like -modes?
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Re: Rule Suggestion Civilization Wars

Postby XGDeath3 » Mon Mar 11, 2013 4:22 pm

I haven't really begun the editing process. I have been gathering information on what the community thinks needs changing and what I know specifically needs fixing. I have a few bug fixes and a bunch of small balance updates planned. I am waiting on a few more pieces of information and of course, an updated load screen, before I continue with the process though.

My planned fix for the -era modern / -nukes/space issue is to use HCL commands for a regular game and hopefully have all ENT games use a -normal or -civ HCL which would load into a standard game where we wouldn't have to worry about this stuff. I will also consider a -modes command.
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cyberpunk
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Re: Rule Suggestion Civilization Wars

Postby cyberpunk » Mon Mar 11, 2013 6:20 pm

Thanks for the Update XG

Soon I'll make a new rule based on this post
Thanks for the suggestions.
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