LTD x10 Hell 1200 room needed

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betonakis
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Re: LTD x10 Hell 1200 room needed

Postby betonakis » Sun Jun 05, 2016 2:53 pm

Hi guys
YES we really need a 1200+ room
BUT WE ALSO NEED THE MAP CRIPPLING STOPPED.,, this map is close to be no more pro map... all gamble fucking changes ruind it really really really ( only kill spot 1-20 is lvl 20... not even 10)

Would be super nice to get 1200+ room but if we have one we also need any sort of in time contact option to fill it... just if its too less crowded.

I am not sure how many users will go for it but noob/leavers/multi accounts make game sucky.

SO PLS PLS MAKE THE MAP AGAIN MORE DIFFICULT & open pro room. would be super nice.... donation or sth for more costs or what ever is np...
sry for my crappy english!
Would love to hear from anyone
The idiots are winning!

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Re: LTD x10 Hell 1200 room needed

Postby broud3r » Sun Jun 05, 2016 3:10 pm

viewtopic.php?f=166&t=88800
1100+ room is already on the way
about the map difficulty you can give you thought and opinions on this viewforum.php?f=224 forum
i agree that most games end on 20 but its mostly caused by the playstyle of the players we won on round 13 14 17 and even 19 already

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betonakis
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Re: LTD x10 Hell 1200 room needed

Postby betonakis » Sun Jun 05, 2016 10:56 pm

Thx for fast answer
well i agree that earlier versions oftn ened earlier. but in my oppinion that was great... u have way more tacktic options and so on and thats whats it about i thought. now pros close to unkillable before 20 and leads to "pussy safe play" (safe >11-20) and thats the opposite of creative options. lvl even so weak u r dumn to try sth. that made it so much more nessesary to roll usable stuff. and than we r back in times of imba greys.
x10 hell is the synonym for crazy, extreme and suddan death and now.... well dk its maybe only my view.
Most games u see between lvl 6-12 if u will dominate or not. but u unable to do a killer move on good players.
maybe i just cry cause i am too noob to discover new backdoors & options i dk.
but really dont want a shoulder to cry on or being offensive.
THX & gl
beto
The idiots are winning!

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Re: LTD x10 Hell 1200 room needed

Postby chocolate » Mon Jun 06, 2016 3:28 am

its for sure, almost impossible to get a kill, or cause a heal before 20.... its not strategic anymore.... its up king save untils 20, who ever rolls hydras... or the right units win.... not strategy... mostly luck.... the 11 plus room I hope comes soon, cant get a game over 3 points.... unless paired pro noob pro noob, and then its all about what noob quits first..... yes it is possible against some noobs.. but who cares its low points... nobody builds for 17 anymore cause u can hold it no problem with 100 leaks.... then the other team saved n u get impossible send... so the only strategy is build n save for 20.... n hope u got the luck rolls...............u can do it several ways, but the only way that is even is save for 20....so make 20 easier... or 17 harder... or something harder other then 17............... or take presence away....

Just some thoughts... TnT

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Re: LTD x10 Hell 1200 room needed

Postby HazarDous » Mon Jun 06, 2016 3:31 am

Post your concerns regarding the map in the LTD HELL forum.

Locked until uak implements.

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Re: LTD x10 Hell 1200 room needed

Postby aRt)Y » Tue Jul 12, 2016 4:43 pm

Considering x10 Hell is the second most played game this week, the potential damage to the default hell bot should be minimal.

What's the mode and team set-up tho?
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Re: LTD x10 Hell 1200 room needed

Postby HazarDous » Tue Jul 12, 2016 4:54 pm

@uakf.b

Replace ENT89 with the current LTD HELL map on ENT5.

Must be ELO restricted (1100+ only), with LTD HELL stats (https://entgaming.net/customstats/legiontdhell/)

Name will be; [ENT] Legion TD HELL 1100+ #

Slots layout: 2 4 6 8 closed

Default mode: -phgmcb

Thanks.

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Re: LTD x10 Hell 1200 room needed

Postby uakf.b » Sat Jul 23, 2016 2:53 am

added
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HazarDous (Sat Jul 23, 2016 2:54 am)
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Re: LTD x10 Hell 1200 room needed

Postby HazarDous » Sat Jul 23, 2016 11:43 pm

Changed slots layout from red/blue/yellow/oj opened to red/teal/yellow/green opened.


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