Add Preventing King From Killing Units As A Rule.

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Would you like to see "Preventing King From Killing Units As A Rule" in the LTD rules?

Yes
14
52%
No
13
48%
 
Total votes: 27

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Re: Add Preventing King From Killing Units As A Rule.

Postby Shameless » Thu Sep 18, 2014 6:41 am

The idea I would imagine would be to keep the game mechanics fair and not tailor the whole gaming experience to players who like to cross, disenfranchising those who decide to solo build. But the idea of micro-king focus to switch from unit to unit to take the longest possible amount of time to kill all units leaked to king is not something that only happens in cross games. It just happens to be more prevalent there because the crossing team is trying to recover gold lost from a bad leak/split.
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Re: Add Preventing King From Killing Units As A Rule.

Postby misspelled_email » Thu Sep 18, 2014 11:37 am

misspelled_email wrote: So if you have 20-0-20 king. And u get kraken + warlock at your king, is it okay to focus warlock to buy time or should you focus kraken? Or example pandaren + kraken + wolf: is it okay to focus pandaren to buy time or should you go kraken -> wolf -> pandaren? Should you "memorize" all those combos? When to focus who first to get least amount of time?
(p.s. this was my whole point pf previous messege, just i made it too long and prob annoying)

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Re: Add Preventing King From Killing Units As A Rule.

Postby Mercy » Thu Sep 18, 2014 12:26 pm

If you have 20-0-20 king and you're not upping attack, then something is seriously wrong if you keep it unupped with those sends depending on the level. At that point, if you're STILL KILLING UNITS, THEN YOU ARE KILLING UNITS. You ARE NOT SWITCHING TARGETS TO BUY TIME. It's not a loophole, and if you want your king to die sooner, waste heals, etc.. You'll do what you just said.

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Re: Add Preventing King From Killing Units As A Rule.

Postby matdas » Thu Sep 18, 2014 6:44 pm

misspelled_email wrote:100 % leaks are possible at solo too, and it is called overbuilding and leaking, not glitching.... That's how cross works.. one guy overbuilds and starts by clearing opposite wave, if that is gliching, ban cross.

I don't need some random player such as yourself explaining how cross works. I've played this game a lot longer than anyone cares to know.

The glitch is not inside cross itself, but the bounty from leaked units. I feel like i am trying to pacify a wall :/

This kid seriously has no argument... I suggest you think before you speak.

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Re: Add Preventing King From Killing Units As A Rule.

Postby matdas » Thu Sep 18, 2014 6:47 pm

misspelled_email wrote:Agree with 1 thing, that i didn't read whole thread, just subject and new rule implemented.

Then shut up and read it all.

misspelled_email wrote:So if you have 20-0-20 king. And u get kraken + warlock at your king, is it okay to focus warlock to buy time or should you focus kraken? Or example pandaren + kraken + wolf: is it okay to focus pandaren to buy time or should you go kraken -> wolf -> pandaren? Should you "memorize" all those combos? When to focus who first to get least amount of time?
(p.s. this was my whole point pf previous messege, just i made it too long and prob annoying)


No comment. If you don't know the most dangerous units then you should stop playing LTD. All i am saying that you if you stop killing a unit to switch to another to delay killing that unit, it should be bannable with the exception of switching to high priority targets such as barracks and advanced barrack sends.....

I am done arguing with someone as ignorant as you who can't even properly give an argument.

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Re: Add Preventing King From Killing Units As A Rule.

Postby misspelled_email » Thu Sep 18, 2014 8:19 pm

matdas wrote:The glitch is not inside cross itself, but the bounty from leaked units. I feel like i am trying to pacify a wall :/


Bounty is "gliched" because you cross not because you leak. I see your argument invalid you see mine invalid. Lets agree to disagree.
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Re: Add Preventing King From Killing Units As A Rule.

Postby matdas » Thu Sep 18, 2014 9:17 pm

thats exactly what i just said....

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Re: Add Preventing King From Killing Units As A Rule.

Postby BeepBoopBeep » Fri Sep 19, 2014 12:06 am

I voted yes, not sure how this thread became 6 pages of this and that. This suggestion only further improves the old one & clear's up which was once a "grey area".

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Re: Add Preventing King From Killing Units As A Rule.

Postby godlik3 » Fri Sep 19, 2014 2:08 am

Imo micro delays should be allowed ( kill units doing some delay but no change targets)
We need some delay on recent strategies created on lihl! But swapping chargets for cross come to mid should be totally banned!

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Re: Add Preventing King From Killing Units As A Rule.

Postby Krumme » Fri Sep 19, 2014 9:30 pm

Recent strategies created on lihl? don't mix up your own idea and lihl ideas godlike - if you want to "delay" the time spent the king uses to kill creeps, then let the king focus - anything but that should imo be banable

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Re: Add Preventing King From Killing Units As A Rule.

Postby aRt)Y » Sat Oct 04, 2014 1:44 pm

All comments and arguments will be reviewed. The poll will be taken into consideration; thank you your participation.

Post will be edited with the result.


Edit: After discussing it on chat, we are going with matdas' suggestion:
Intentionally (with a malicious intent) preventing the king from killing or attacking units (king juggling) is forbidden. Whereas switching the target to kill sent (priority) units is allowed.
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