Suggesting autohost of Island Troll Tribes
Posted: Thu Oct 20, 2016 4:46 pm
Hi,
Island Troll Tribes (ITT) is a classic map with a great community that has been active since the first release of the custom game over a decade ago. Though the current version is stable we are still releasing new versions to fix bugs, improve balance, and introduce new features. I have been working on the map for nearly 7 years and I always consider the feedback presented by the ITT community. I invite the ENT community to play ITT with us. The core group is friendly and we're always keen to teach new players. Furthermore, any suggestions you have will be fully considered and may end up becoming a part of ITT.
I've integrated W3MMD into ITT and though it could use some improvements it should be good enough to provide stats for players. I am able and willing to help ENT, if they are interested, to write an interface to allow players to see their stats.
The map can be played in many formats, though 4v4v4 is the default and 6v6 is also common. I prefer playing with a large team of 4-6 players but teams of 1, 2, and 3 players are possible and the map supports those formats with twelve slots (i.e. you can play 3v3v3v3 or 2v2v2v2v2v2 or FFA, and not all teams need to be full or present).
Link to map (load code): y5ydu (Island Troll Tribes v2.94c.w3x, most recent version)
Slot layout: 9, 10, 11, 12 closed (for a 4v4 format)
Number of players until autostart: 6 (they can arrange themselves in a 3v3, 2v2v2, FFA, etc)
Problems with map: no cheats are in the map, no major bugs (that I know of), players are encouraged to report bugs
Why the map should be autohosted: classic WC3 map, great community, active development, already hosted on ENT a lot
Special notes: Autoban should only apply to players who leave during the "Grace Period" at the beginning of the game. When you die after the grace period there isn't always a reason to stick around since ITT can be played in an elimination format, thus leaving is warranted. The "Grace Period" is typically first ~9 minutes of the game, though the duration can be changed with a mode, but I can release a version which will emit that duration change over W3MMD so autoban can be more effective. Additionally, there is another host bot (elevi.ro) but it terrible; it doesn't host up to date versions, the games never start, and it never shows up in the games list so I don't think it will draw players away from the lobby hosted by ENT. ELO could be calculated based on the W3MMD data which is emitted. Vote start is very important so players can start a 1v1, 2v2, 1v1v1, etc.
Island Troll Tribes (ITT) is a classic map with a great community that has been active since the first release of the custom game over a decade ago. Though the current version is stable we are still releasing new versions to fix bugs, improve balance, and introduce new features. I have been working on the map for nearly 7 years and I always consider the feedback presented by the ITT community. I invite the ENT community to play ITT with us. The core group is friendly and we're always keen to teach new players. Furthermore, any suggestions you have will be fully considered and may end up becoming a part of ITT.
I've integrated W3MMD into ITT and though it could use some improvements it should be good enough to provide stats for players. I am able and willing to help ENT, if they are interested, to write an interface to allow players to see their stats.
The map can be played in many formats, though 4v4v4 is the default and 6v6 is also common. I prefer playing with a large team of 4-6 players but teams of 1, 2, and 3 players are possible and the map supports those formats with twelve slots (i.e. you can play 3v3v3v3 or 2v2v2v2v2v2 or FFA, and not all teams need to be full or present).
Link to map (load code): y5ydu (Island Troll Tribes v2.94c.w3x, most recent version)
Slot layout: 9, 10, 11, 12 closed (for a 4v4 format)
Number of players until autostart: 6 (they can arrange themselves in a 3v3, 2v2v2, FFA, etc)
Problems with map: no cheats are in the map, no major bugs (that I know of), players are encouraged to report bugs
Why the map should be autohosted: classic WC3 map, great community, active development, already hosted on ENT a lot
Special notes: Autoban should only apply to players who leave during the "Grace Period" at the beginning of the game. When you die after the grace period there isn't always a reason to stick around since ITT can be played in an elimination format, thus leaving is warranted. The "Grace Period" is typically first ~9 minutes of the game, though the duration can be changed with a mode, but I can release a version which will emit that duration change over W3MMD so autoban can be more effective. Additionally, there is another host bot (elevi.ro) but it terrible; it doesn't host up to date versions, the games never start, and it never shows up in the games list so I don't think it will draw players away from the lobby hosted by ENT. ELO could be calculated based on the W3MMD data which is emitted. Vote start is very important so players can start a 1v1, 2v2, 1v1v1, etc.