Civilization Wars 2.34 (Ent16 Update)
Posted: Wed Oct 26, 2016 7:29 pm
Link to map (or load code if it's on the public hosting bot) 3k5tu , or http://www.epicwar.com/maps/265998/
Slot layout if applicable (for example, if some slots need to be closed): N/A
Number of players until autostart: 6
Problems with map (like cheats and such), if any: No known cheats.
Why the map should be autohosted: A non gameplay update to the current map on Ent16, designed to make the game easier to learn.
Special notes:
Hello,
I'm Civiliznations, and I've been playing Civ Wars for many years now. RaptorXI gave me the unprotected map a while back to make new updates after I obtained permission from the original creators, who also gave me control of the map on Hiveworkshop. (Although, Raptor has since released the unprotected map for anyone to edit.)
I have created a version which follows on from 2.33. There are no gameplay changes whatsoever. What I did was fully update all the descriptions in the game. The previous descriptions were severly lacking in their effectiveness. Most unit spawns and technologies had long paragraphs relating to the history behind them, while failing to describe what they do properly.
For example, almost all technologies did not include what sea units they unlock in their description, and in order to learn about what units are effective and weak against, you have to click on the unit themselves to read the attack/armour types, which gives more complicated information than is necessary for new players. Plus, most do not do this.
It's not just bad for new players either. Some units have 'hidden' abilities, which are not described anywhere within the game. I would wager that the vast majority of players do not even know they exist. (For example, the fact that the Fusilier has a 15% damage reduction against Gunpowder units.) There is also information which is plain wrong; as an example, the elite chances described in the game do not correlate with the actual chances in the code.
I attempted to fix these problems in this overhaul. I removed the lore from all the descriptions,(If you are interested in reading them for the technologies, you can still do so ingame by looking at the technology path buildings on the cliff above middle lane) and I also provided brief descriptions of the general strengths and weaknesses of units. In addition I added information like research time for technlogies, and the next upgrade paths for buildings.
I hope you can consider uploading this version to the Ent16 bots. I think this update will help new players a lot, which will improve the quality of games for new players and old players alike. If any civ player wants to check the map ingame and verify that everything is correct, feel free to.
Footnote: I have also created later versions with gameplay changes which I would like to discuss with the community, and then perhaps get uploaded to the bot if there is interest. Would it be possible to add a Civilization Wars Development Thread under 'Map Development'?
Slot layout if applicable (for example, if some slots need to be closed): N/A
Number of players until autostart: 6
Problems with map (like cheats and such), if any: No known cheats.
Why the map should be autohosted: A non gameplay update to the current map on Ent16, designed to make the game easier to learn.
Special notes:
Hello,
I'm Civiliznations, and I've been playing Civ Wars for many years now. RaptorXI gave me the unprotected map a while back to make new updates after I obtained permission from the original creators, who also gave me control of the map on Hiveworkshop. (Although, Raptor has since released the unprotected map for anyone to edit.)
I have created a version which follows on from 2.33. There are no gameplay changes whatsoever. What I did was fully update all the descriptions in the game. The previous descriptions were severly lacking in their effectiveness. Most unit spawns and technologies had long paragraphs relating to the history behind them, while failing to describe what they do properly.
For example, almost all technologies did not include what sea units they unlock in their description, and in order to learn about what units are effective and weak against, you have to click on the unit themselves to read the attack/armour types, which gives more complicated information than is necessary for new players. Plus, most do not do this.
It's not just bad for new players either. Some units have 'hidden' abilities, which are not described anywhere within the game. I would wager that the vast majority of players do not even know they exist. (For example, the fact that the Fusilier has a 15% damage reduction against Gunpowder units.) There is also information which is plain wrong; as an example, the elite chances described in the game do not correlate with the actual chances in the code.
I attempted to fix these problems in this overhaul. I removed the lore from all the descriptions,(If you are interested in reading them for the technologies, you can still do so ingame by looking at the technology path buildings on the cliff above middle lane) and I also provided brief descriptions of the general strengths and weaknesses of units. In addition I added information like research time for technlogies, and the next upgrade paths for buildings.
I hope you can consider uploading this version to the Ent16 bots. I think this update will help new players a lot, which will improve the quality of games for new players and old players alike. If any civ player wants to check the map ingame and verify that everything is correct, feel free to.
Footnote: I have also created later versions with gameplay changes which I would like to discuss with the community, and then perhaps get uploaded to the bot if there is interest. Would it be possible to add a Civilization Wars Development Thread under 'Map Development'?