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Legion TD HELL v3.98c 3vs3

Posted: Mon Dec 19, 2016 7:48 am
by HELLRAlSER
@HazarDous new version, massive changes!

Link to map (or load code if it's on the public hosting bot): 6llcv
Slot layout if applicable (for example, if some slots need to be closed): 1,2,3 5,6,7 slots open
Number of players until autostart: 6

Furthermore I want to suggest as the High elo room (1100+ elo) follows the same setup for consistency reasons.

The map has been tested, and fixed a few times during the beta stage there are no more bugs that am aware off.
Here is the detailed changelog and discussion: viewtopic.php?f=248&t=103934

Re: Legion TD HELL v3.98 3vs3

Posted: Thu Dec 22, 2016 8:45 pm
by aRt)Y
Approved.

Note: Suggestion includes 1100+ details.

Re: Legion TD HELL v3.98 3vs3

Posted: Sat Dec 24, 2016 4:36 pm
by HazarDous
Changes done on ENT5 and ENT89.

Let me know if there's anything wrong.

Processing.

Re: Legion TD HELL v3.98 3vs3

Posted: Sat Dec 24, 2016 5:03 pm
by HazarDous
@Hellralser

Moved back to suggestions. The map caused a problem, it kicked people from the game at the beginning.

Sent you the logs on Slack, we can fix it in the upcoming days.

In the mean time, reverted back to 2v2 / 3.97c

Re: Legion TD HELL v3.98 3vs3

Posted: Sat Dec 24, 2016 7:03 pm
by HELLRAlSER
Am currently testing 3.98b

Re: Legion TD HELL v3.98c 3vs3

Posted: Thu Dec 29, 2016 6:00 pm
by HELLRAlSER
Updated map version to 3.98c

Re: Legion TD HELL v3.98c 3vs3

Posted: Fri Dec 30, 2016 6:50 pm
by Khanwar_fan
Hi Hellraiser,

please check the host bot because no one game can start since you updated the new map. There is something wrong with it. It counts from 10 to 0 than we are kicked out of the game :)

Best,

Re: Legion TD HELL v3.98c 3vs3

Posted: Fri Dec 30, 2016 7:02 pm
by HELLRAlSER
Bots have been reset, now the map should work properly.

Re: Legion TD HELL v3.98c 3vs3

Posted: Fri Dec 30, 2016 7:08 pm
by Khanwar_fan
10x for the quick reply. The map is loading now but in my first game I found more than 20 bugs.... unbelievable bugs :( The game is not playable, I am serious !

Re: Legion TD HELL v3.98c 3vs3

Posted: Fri Dec 30, 2016 7:24 pm
by HELLRAlSER
Khanwar_fan wrote:10x for the quick reply. The map is loading now but in my first game I found more than 20 bugs.... unbelievable bugs :( The game is not playable, I am serious !

Are you sure you have found bugs? Send me a replay link.

I have been hosting this map for days and everything worked fine.

Re: Legion TD HELL v3.98c 3vs3

Posted: Fri Dec 30, 2016 7:52 pm
by Khanwar_fan
1. You have to fix the bots because now they are starting the games even in configuration 3vs1 players :)
2. If you are lucky to start the game 3vs3 you will meet the following issues:
- Players are not placed on their spots -> For example if I am the yellow color my builder is not where it is supposed to be. It is located next to the enemy king WOW! I am able to build towers next to the other players and kill them.
- Players may control their units when the waves are over and their units are guarding the king. You can move them behind the king !
- The description of the new units is not full. The last paragraph is missing - I am talking about unit skill, this field is empty. I saw this in Unit Tier 5, I guess all new units are like that.

Re: Legion TD HELL v3.98c 3vs3

Posted: Fri Dec 30, 2016 8:04 pm
by explosilverboy
how about optional: 2vs2 and 3vs3?

Re: Legion TD HELL v3.98c 3vs3

Posted: Fri Dec 30, 2016 8:11 pm
by Khanwar_fan
explosilverboy - My suggestion is to mix them. For example game 1 - 3vs3, game 2 - 2vs2, game 3 - 3vs3 and so on...

Re: Legion TD HELL v3.98c 3vs3

Posted: Fri Dec 30, 2016 8:46 pm
by HazarDous
Thanks, will fix will @hellralser before implementing again.

Until then, reversed.

Re: Legion TD HELL v3.98c 3vs3

Posted: Fri Dec 30, 2016 8:51 pm
by Khanwar_fan
HazadDous - reverse was the right move here because the new map has too much problems BUT now even 3.97c has problems. Please fix the slots again to 2vs2 because now the games are 3vs3 and also fix the problem with game start before all slots to be occupied.