Warrior Souls 2 - Autohost for Feedback
Posted: Sat Jul 29, 2017 12:20 am
Trying to get this map autohosted for a bit to build a community around it. I am the mapmaker, and I'm hoping a little exposure will help the map develop far faster.
Load Code : z0xi1
Slot layout : No slots need altering.
Number of players until autostart: 2
Problems with map any: No known exploits.
Why the map should be autohosted: With only two players it should be very easy to get games going even if nobody has heard of the map before. If people like it, then joining a new game that's autohosted only requires waiting on one other person to join.
Special notes:
This map is a 3D Fighter in the style of Soul Calibur. It includes gravity&velocity physics for jumping&knockback, functional health bars&ring outs, attacks that change based on the direction held, arrow key movement, guarding&crouching and functional hitboxes that change based on the character's current state.
It's a 1v1 fighter and the whenever a player loses, it resets.
A quick video to show the gameplay:
https://www.youtube.com/watch?v=naUrfGxUth4
Load Code : z0xi1
Slot layout : No slots need altering.
Number of players until autostart: 2
Problems with map any: No known exploits.
Why the map should be autohosted: With only two players it should be very easy to get games going even if nobody has heard of the map before. If people like it, then joining a new game that's autohosted only requires waiting on one other person to join.
Special notes:
This map is a 3D Fighter in the style of Soul Calibur. It includes gravity&velocity physics for jumping&knockback, functional health bars&ring outs, attacks that change based on the direction held, arrow key movement, guarding&crouching and functional hitboxes that change based on the character's current state.
It's a 1v1 fighter and the whenever a player loses, it resets.
A quick video to show the gameplay:
https://www.youtube.com/watch?v=naUrfGxUth4