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Ban Malf

Posted: Tue Jan 09, 2018 2:43 pm
by n1ll3
Malf must be banned until the new version is uploaded.

This is not playable like this atm .

thx in advance

Re: Ban Malf

Posted: Tue Jan 09, 2018 3:40 pm
by FalenGa
@broud3r
Do you have a general ETA for the new map?

If we're talking about something earlier than 6 weeks, i don't think it's worth the effort, time and resources.

Yes, it's definitely way too overpowered and game breaking, but not only it's a bad timing, but it's also extremely hard to enforce such a rule on the biggest part of the community. We're talking about hundreds of players, most of whom never check the forum.

Re: Ban Malf

Posted: Tue Jan 09, 2018 4:27 pm
by n1ll3
yeah your absolutly right.

It would be the easiest if broud3r could just disable malf until the new version is ready. I hope our grandmaster of mapdevelopment finds some time ;)

Re: Ban Malf

Posted: Tue Jan 09, 2018 10:42 pm
by broud3r
A new desync issue occured on a test run yesterday when we wanted to test the other fixes.
Planning to solve it and do some test runs till the weekend.
But as i current lack of time i cant make a promise.
Spoiler!
Malf is not even half as broken as the op bird back then :P

Re: Ban Malf

Posted: Wed Jan 10, 2018 1:32 am
by HazarDous
Would like an update on the map rather than enforcing a unit ban. With prophet random, it wouldn't even make sense to ban 1 unit, too much of a handicap.

Given it should come up rather soon, archiving.