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risk devolution
Posted: Wed Jun 06, 2018 10:27 pm
by cyrlexjr
Link to map (or load code if it's on the public hosting bot):
Slot layout if applicable (for example, if some slots need to be closed): no slots need to be closed
Number of players until autostart: 8
Problems with map (like cheats and such), if any: no cheat or any problem
Why the map should be autohosted: its better then the currently risk map since this one doesnt lagging
Special notes:
Re: risk devolution
Posted: Wed Jun 06, 2018 11:13 pm
by the_great_panda
Risk Devolution has not been working properly since the new patch. There is a lagg spike going on every 2 seonds, andd as a result it almost doesn't get played anymore. You can see this in the number of games every day.
Risk Devo Asia is a map with the same unit set and gameplay as Risk Devolution, but with a terrain consisting of Asia instead of Europe.
Since Risk Devolution isn't working, you should consider hosting Risk Devo Asia instead.
Re: risk devolution
Posted: Thu Jun 07, 2018 7:24 am
by Merex
@crylexjr @the_great_panda Please attach the map that you speak of.
Re: risk devolution
Posted: Thu Jun 07, 2018 8:17 am
by cyrlexjr
the map that works without lagg is this: Risk Devolution Asia 1.2.w3x. doesnt lagg at all while playing.
the currently map is this: Risk Devolution Reborn 2.3b_ux.w3x. this one lagging while playing.
it is the same map and stuff only diff is that you take over lands in asia insteed of europe.
Re: risk devolution
Posted: Thu Jun 07, 2018 8:42 am
by Merex
The map "Risk Devolution Asia 1.2" does not exist in the ENT map database. For us to be able to change it to such, we'll need you to attach it.
In "Full Editor & Preview" at the bottom will be a tab called "Attachments", click on it and click "Add files" then proceed to find the map in question.
Re: risk devolution
Posted: Thu Jun 07, 2018 9:04 am
by cyrlexjr
it should be added now
Re: risk devolution
Posted: Thu Jun 07, 2018 9:06 am
by cyrlexjr
the map is now in game list so you can find that map
Re: risk devolution
Posted: Thu Jun 07, 2018 9:07 pm
by cyrlexjr
Re: risk devolution
Posted: Mon Jun 11, 2018 6:40 pm
by TrueChaos
Hm, can you edit your first post with the Autohost Suggestion Format? ->
viewtopic.php?f=9&t=7410
Re: risk devolution
Posted: Tue Jun 12, 2018 2:11 am
by cyrlexjr
Re: risk devolution
Posted: Fri Jul 06, 2018 10:24 am
by Arker
Has this gone through?
If anyone on these forums knows about maps we'd greatly appreciate it. The previous Blizzard patch made the map laggy and things were changed like colours & overlay etc. How could we fix this or what should we ask Blizzard to look at? I have no idea what it is exactly that has conflicted with the Devo map but our community is temporarily dead because of it.
Alternatively could we test some other versions of the map via ENT?
https://www.epicwar.com/maps/search/?n= ... ution&go=1
Re: risk devolution
Posted: Wed Jul 11, 2018 2:26 pm
by cyrlexjr
wondering aswell if it will go throught. this risk asia doesnt lagg at all. your current map still lagging please fix.
Re: risk devolution
Posted: Thu Jul 12, 2018 2:45 pm
by Arker
Don't even know about Risk Asia but it would be great if we can address the issues with the current Risk Devolution as it's basically unplayable. You should see from the numbers dropping quite significantly.
Re: risk devolution
Posted: Thu Jul 12, 2018 11:34 pm
by NOD
arker is right, we need to figure out the root problem with the current map, the risk community had dropped by 70%+ since the patch
Re: risk devolution
Posted: Fri Jul 13, 2018 6:38 am
by LeBron
Arker wrote:Has this gone through?
If anyone on these forums knows about maps we'd greatly appreciate it. The previous Blizzard patch made the map laggy and things were changed like colours & overlay etc. How could we fix this or what should we ask Blizzard to look at? I have no idea what it is exactly that has conflicted with the Devo map but our community is temporarily dead because of it.
Alternatively could we test some other versions of the map via ENT?
https://www.epicwar.com/maps/search/?n= ... ution&go=1
First thing you should do is get an unprotected version of the map, either from the mapmaker or somewhere else. Then just look at triggers that run every 2 seconds or so.