Merex wrote:-Topic starts with a troll title => Already convinces me this isn't serious.
-Gold gain is still +2 are you to say it's faster overall? Any proof of that?
-Making a big deal over something that's been unnoticed up until this very post.
-Does it make a big impact on games? Has their been any complaints on it that you can provide?
I said I don't see a need for this in the sense that this situation is being taken more seriously than it probably is. So if you can, answer the above.
Make up your mind, am I taking this too seriously or not enough? The title was a mistake, which is why I changed it (mostly so people can better tell what it's about in advance). To clear things up, I'm taking the problem seriously, but I wasn't taking this suggestion seriously. I still just don't see how this should be up for debate and I still consider all of this to be a technicality. The map is broken, I'm just suggesting to fix it and the fix is right here.
Anyway yeah, the passive gold gain is messed up, as I said. I'm not just making this up and suggesting to switch to an identical map for the hell of it. If you'd like to confirm, go download and watch any random dota replay from the ban requests, watch it from the point of view of a player, and see the gold and seconds go up at a completely different pace. The gold moves up by 2 and the seconds by 1, but at different speeds. As an example, if you let 10 replay seconds pass, you'd see the gold would have gone up by much more than the intended 20. If you try the linked map instead, you'll see the gold goes up by 2 exactly at the same moment the seconds go up by one.
Because the glitch is very subtle, since it's the kind that slowly builds up through the game instead of appearing as a specific, visible event, a lot of the more casual players probably haven't noticed it, although they'd probably recognize getting gold has felt much easier lately if you pointed it out to them. However, it's false to say no one has noticed it until now. It's been well known since the first days of 1.29, and everyone is basically just dealing with it, even though they shouldn't have to. Notice the date on
my first thread about this very subject.
Finally, it does make a big impact on games. While EM already makes heavy carries stronger than they normally should be by letting them get their items sooner, this glitch makes it even worse. Over 1 hour, everyone gets about 4000 extra gold that they shouldn't. Because of that, a hero like medusa which basically ends the game by becoming farmed enough is much stronger than before and reaches that point several minutes sooner, and farming an early hard to build item (ie: radiance) is much easier. Because of that, I've been encountering many teams with double and triple radiances in my games lately... Making them has been so easy that people don't even bother thinking before doing it.
I hope this clears up some things. I'm not aiming for people to vote my way, it's already inevitable. I want to see the "don't change" votes disappear.
Edit: Instead, a new "don't change" appeared. There can't be too many of those left to cast votes. Do you have a spokesperson that can explain why you're so opposed to fixing a glitch that affects every game?