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Re: Enfos MT
Posted: Sun Oct 07, 2012 12:25 pm
by cyberpunk
A great map I can say however takes a long time to start a game :3
Re: Enfos MT
Posted: Sun Oct 07, 2012 12:35 pm
by uakf.b
Suggested slot layout? 3v3?
Re: Enfos MT
Posted: Sun Oct 07, 2012 1:02 pm
by cyberpunk
uakf.b wrote:Suggested slot layout? 3v3?
Yes
Recommend modes = -d3 -op -nd -ns
No eb or sb, enfo's team survival, not a solo game.
Re: Enfos MT
Posted: Sun Oct 07, 2012 1:26 pm
by uakf.b
I don't think it supports HCL.
Re: Enfos MT
Posted: Sun Oct 07, 2012 2:02 pm
by uakf.b
Hm, cyberpunk said not sb.
Edit: and cyberpunk, most of those modes don't seem to exist. I'm going to leave it to red to decide until we figure something out.
Re: Enfos MT
Posted: Sun Oct 07, 2012 2:44 pm
by cyberpunk
just to clarify
d3 = difficult hard
op = onepick (to prevent everyone w the same hero)
nd = no duel ( to remove that presentation from mtt members)
ns = no share ( to prevent abuse on spellbringer)
------
sb = shared bounty
eb = extra bounty
makes the game easier, the tank definitely won't need a support, turning the game in solo.
-----
no idea why hcl is not working :3
I'm going to check w Pedro, the mapmaker.
Re: Enfos MT
Posted: Sun Oct 07, 2012 5:47 pm
by uakf.b
I was going according to the post. Try some modes on the bot to make sure they work and then tell me best mode. Note that if it's 3v3 it must be at most six characters, 4v4 at most eight characters, etc.
Re: Enfos MT
Posted: Tue Oct 09, 2012 3:08 am
by cyberpunk
Can you make a simple test, map_defaulthcl = 2-ow-sb-op *probably won't work*
and then map_defaulthcl = 2-ow-sb
Just to make sure there's a limitation.
I am in touch with Pedro and we're trying to include the stats system
Re: Enfos MT
Posted: Tue Oct 09, 2012 3:11 am
by uakf.b
HCL can only send one character per player. Each character is encoded as a separate handicap value.
Re: Enfos MT
Posted: Tue Oct 09, 2012 3:25 am
by cyberpunk
Yes, I need to run a game w 2-ow-sb-op if is not working, then i'll need to test the game w 2-ow-sb
When you tried 3-op-nd-ns it didn't work because some modes are disabled in hcl.
Re: Enfos MT
Posted: Tue Oct 09, 2012 3:31 am
by uakf.b
So it should be 4v4?
Edit: we can always hardcode the HCL too
Re: Enfos MT
Posted: Tue Oct 09, 2012 3:49 am
by cyberpunk
I'd say 3v3, hard to fills a 4v4 game
Do not worry about the hcl, I'm testing it, ty
Re: Enfos MT
Posted: Tue Oct 09, 2012 4:01 am
by uakf.b
Code: Select all
if( !m_HCLCommandString.empty( ) )
{
if( m_HCLCommandString.size( ) <= GetSlotsOccupied( ) )
{
//...
}
else
CONSOLE_Print( "[GAME: " + m_GameName + "] encoding HCL command string [" + m_HCLCommandString + "] failed because there aren't enough occupied slots" );
}
Re: Enfos MT
Posted: Tue Oct 09, 2012 4:09 am
by cyberpunk
f**k me, forgot about it! Oo
Anyways Pedro got disconnected probably tomorrow we will continue
---
Maybe we should give up on -hcl and work only on stats :3
Re: Enfos MT
Posted: Tue Oct 09, 2012 4:14 am
by uakf.b
Is W3MMD implemented in the map? If not, I can add it, but what text is displayed on win / loss?