Slot layout if applicable (for example, if some slots need to be closed): Close slots 3, 4, 7, 8 (2v2)
Number of players until autostart: 4
Problems with map (like cheats and such), if any:
There are various glitches+bugs in the map people should be aware of but I don't think any of them are really an issue:
- Greymayne (Upgraded grizzly) isn't attacked until it's the last standing unit. (If you build auras or anyother tier prior to greymaynes they will be attacked and the greymaynes will be ignored until they are the only unit left)
- Many units do not contain food making it slightly more advantaging cause you don't need t worry about farm but it does balance out giving the huge increase in units/creeps.
- If this goes beyond 2v2 or round 17 it will begin to lag (Partial-Personal opinion, there are friends who've also experienced this.)
- Troll fighter sells lower than original cost even if built/sold within the same round.
- Peons cost for 20g but mysteriously deducts more gold after being built. (I think another 20)
- Tuskars sell higher than original cost (This glitch can only be preformed within a quick period of time otherwise all the gold you glitched will go down, rare rare occasion this will be successful if done.)
Why the map should be autohosted:
- Despite the many bugs/glitches it hasn't really negatively effected the game in over the 300+ times I've hosted it.
- It's a fun map for x3 players to try. With it being x10 creeps, it will hold a bigger challenge for players.
- Will bring notice to some of the unused units in x3 and provide more strategies.
- Will get rid of crossing. The lanes are simply too big and too complicated of a process to successfully pull off in x10 (Has been tested before).
- It is still a 3.5 map so does contain heroes.
- Whisps go up to 9 and the king's upgrades are buffed as-well so should provide a nice long game if played properly.
- Some units are buffed/contain new skills so will definitely be an interesting experience for x3 players.
- Overall a nice map (Personal opinion). Some will argue given various units/creeps/lag but I don't see it being a big of an issue should it be accepted.
Special notes:
I highly recommend -hpgmcb prophet as the mode. Despite being a 3.5 map having -sdgmcb will be too 1 sided when having scattered units will provide a better armada.
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This thread was suggested by @nabo. given the recent LTD 2v2 suggestion thread and it's mixed opinions. I figure making a new one will provide better insight on the map itself and such. @uakf.b