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TnE Rule Revision
Posted: Wed May 27, 2015 1:27 am
by Limits
TnE Rules are very unclear and very stupid.
Bannables:
- Purposely dying to become a wolf/angel and purposely feed. This means you cannot purposely walk up to the troll as an angel and feed him gold. You cannot runs towards a base as a wolf to suicide and feed the elf gold. (suicide + feeding on purpose)
- Griefing the base by building without the consent of the owner(s) This means you're allowed to build as long as the owners allow it.
- Killing players using towers, without their consent. Meaning if someone says you can kill me then you're allowed to. If you kill people without their consent, this is team killing.
- No hiding between the troll huts and the ledge (where the troll can't reach you) as an angel.
- As a troll, you cannot stall out the game by afking. You may hide away from elves if they become too strong, and its the elves' job to hunt you down and finish you off.
-Wolves will be banned if they purposely kill the troll by teleporting onto them while they are under attack Same goes with wolf teleporting onto another wolf.
What should be allowed:
You may kill yourself to become a wolf or an angel.
house stacking = game mechanic, it is not a bug or a glitch. (game mechanic. Building tool allowing gold to keep procing after the building has been demloished.)
workers guild = game mechanic, not a bug or glitch. (simply press H near it to kill it. Pro Trolls can kill it.)
Re: TnE Rule Revision
Posted: Wed May 27, 2015 1:40 am
by Merex
You may kill yourself to become a wolf or an angel.
Why?
house stacking = game mechanic, it is not a bug or a glitch. (game mechanic. Building tool allowing gold to keep procing after the building has been demloished.)
How is it a game mechanic? Anyother game where you detonate stuff it won't keep ''giving gold''.
workers guild = game mechanic, not a bug or glitch. (simply press H near it to kill it. Pro Trolls can kill it.)
Again, how is it a game mechanic? It's a bug or glitch, as previously explained many times, because no troll has any chance of killing it without knowing this counter or being advised by players in the game.
Re: TnE Rule Revision
Posted: Wed May 27, 2015 1:47 am
by ShadowZz
I'm going to ignore the countless problems with this post and just address the "What should be allowed" ones.
Killing yourself to become an angel or a wolf should not be allowed. Your basically saying that if I suicide at the start of the game and make the game so it is now 2 trolls that it changes nothing? So doubling or even tripling the amount of trolls right off the bat makes no difference, is that what your tying to say because if it is I suggest you say that out loud a few times and think again......
As for house stacking. I don't honestly think you understand what the words "game mechanics" mean. A game mechanic is a construct, like a set of rules or methods designed for interaction in the game state, thus providing game play. A glitch in a game however means a minor fault with a games mechanics causing something that was not intended to occur, to occur. The reason the house glitch exists is because Warcraft 3 game mechanics were never created in anyway to support a structure creating income, the bug is that after the structure is destroyed the game does not reset it's state and thus continues production until the entire building model and remnants has dissipated. During that time you can rebuild on the ground even though the destruction state has not finished (the explosion on the ground). Now you explain to me how it isn't abusing a glitch? At least you know it's a glitch now.....
Again with the workers guild glitch. Same game mechanic speech from above. The reason people think it isn't a glitch is because the building exists in Warcraft 3. However the building in Warcraft 3 is created from the Tinker hero and automatically builds itself, the problem is that the person who created the map made the building so as it followed creation mechanics. In which the animation of the building spawning can be cancelled by stopping building it straight after placing it. So thus in the game state the building blocks but does not actually exist yet because the animation has been manually cancelled. In what way do you not understand that this is a glitch?
I hope this helps you to better understand why the rules are there and why they are indeed glitches or flaws in game play. If your going to basically ask for a rule change please try to at least write more than a sentence or have a valuable contribution towards why it should be changed. Feel free to ask any questions about rules you either disagree with or don't understand but please try to understand that any rules that are put in place have been well thought out prior to implementation....
Re: TnE Rule Revision
Posted: Wed May 27, 2015 1:55 am
by Limits
Kk for house stacking, if it kept generating gold forever then its a bug. But im saying its been part of the game for TnE since the beginning. It was left like that and made like that for the house to generate gold as your house broke for w/e reason. Then it would disappear stating okay thats enough gold for you since your house broke down. That should be enough to make another house.
And the workers guild, yes u should said it isnt a glitch but the animation. So it isnt part of being a glitch. And its been the building of choice for workers guild. Pretty sure if it was that bad, the game creator would have changed it for another building instead.
And for killing yourself to become wolf/angel. It's just how the game is. "Maybe this time i'm going to give elves early pressure. And the elves just have to deal with it. Its part of the game and being fun. It's like mini games. Maybe this round, we'll all become wolves and gang up on the elf. GG next map.
it's the players choice if they want to be a wolf, or they want to be that angel that helps ppl out.
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:00 am
by Limits
This isn't like island defense. Don't relate this game to any other games. This is TnE on its own. Its not like island defense where you go like, oh ill become a mini really quickly and help pressure the game. Thing about TnE is, its literally like a mini game. Itself shouldn't have rules to bound it because of how the game works. Only thing YOU SHOULD BAN IS IF IT INTERFERES WITH PEOPLE HAVING FUN. like team killing, or spamming, or cursing someone out.
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:03 am
by Merex
Kk for house stacking, if it kept generating gold forever then its a bug. But im saying its been part of the game for TnE since the beginning. It was left like that and made like that for the house to generate gold as your house broke for w/e reason. Then it would disappear stating okay thats enough gold for you since your house broke down. That should be enough to make another house.
And if you do this
alone then aren't you gaining a higher advtange? Having low lumber costs? More advanced on gold altogether to get far ahead in the late game? What balance does that give the game to others? Think about the game entirely and not yourself.
And the workers guild, yes u should said it isnt a glitch but the animation. So it isnt part of being a glitch. And its been the building of choice for workers guild. Pretty sure if it was that bad, the game creator would have changed it for another building instead.
You're missing the point of why this is bannable to begin with. The structure itself is a glitch and it allowed elves to have an advantage because the troll has absolutely no way of attacking it period. The only counter is H and not everyone knows about it so if you use this against a new troll then he will be unable to attack you and it breaks the natural order of gameplay for T&E.
And for killing yourself to become wolf/angel. It's just how the game is. "Maybe this time i'm going to give elves early pressure. And the elves just have to deal with it. Its part of the game and being fun. It's like mini games. Maybe this round, we'll all become wolves and gang up on the elf. GG next map.
This makes no sense whatsoever.. So if I join with 3 of my friends and we just all decide to become wolfs and gang up on elfs for 3-4 games, you wouldn't consider that game breaking? I mean troll's original damage is enough to shave the health off walls early-game, if you add wolf damage on top of that then how is anyone going to survive? You're saying you'd want a bunch of wolfs to gang up on you after already starting a game and progressing in it.. It's just game breaking. Same with angels, they all crowd the troll's hut early game and give enough gold to 1 elf to be able to kill the troll instantly.
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:08 am
by ShadowZz
In all honesty house glitching was left in because the creator on TnE had no time for it.... There is no way of fixing this bug due to the way Warcraft 3 game mechanics work.
Again the creator on TnE did not amend this zzz.......
Your basically saying that making the game completely unbalanced for people is fun for you. Well it's not fun for everyone else and were not about to let you grief other players so drop it.
To be honest whenever I look at the TnE map I honestly think the creator was just lazy and inexperienced. It shows through with the many bugs and the lazyness to fix terrain issues. Like anyone who knows how to create a game would actually intentionally put places in the map where you are unkillable. It just shows that the "final" version was just a "I can't be arsed anymore".
Edit: As for your last post the workers guild glitch makes the game completely shit for someone who doesn't know how to stop it. Literally makes you invulnerable so how are you not ruining others experience. At this point I'm just beginning to think you want to be a troll or an asshole in your games because none of these comments are actually backed with any intelligence. It's almost like your just shouting out what you want and dismissing any constructive comments with the "ALLOW ME IT'S FUN" "I DON'T CARE" "ITS NOT THAT KIND OF GAME".
For the record bans are there to ensure the game is both fun and "FAIR". Abusing a glitch that potentially makes you unkillable is far from fair.
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:17 am
by Limits
Look, THATS WHAT IM SAYING. THIS GAME WAS MADE LIKE THAT.
I want to become a wolf this game.
You want to be a angel this game. It really doesn't matter is what im saying
This game shouldnt be bound to things that shouldnt be happening because of the way u see it. Honestly, the way you guys see it is that, its not complete yet, many bugs, many things that shouldnt happen. The way i see it is, its honestly complete and fun. If they want to become wolves early on then thats a fun challenge for me this game. this is literally like mini games with little twists and perks that makes this game different from Island defense or vampirism and thats honestly the way ppl liked it.
And for workers guild, sure some people dont know how to kill it. You just teach it to them. And workers guild should be allowed, at the consent of everyone. Meaning if EVERYONE in the room alrdy knows how to break it and deal with it, it should be allowed. It should make it harder for the troll, and thats what it is about. Pro-er trolls will break it no problem.
What i mean by a complete game is : what if it was meant to be all like that? when house breaks the gold still generate a bit more then dies. it was meant to be like that. I'm able to kill myself with tower and become an angel/wolf. it was meant to be like that.
You guys see it as, wow this game too many bugs, too many glitches, too hard for troll, too op for elves. nerf nerf nerf, bban ban ban. needs to be revised much more. this game isnt complete yet.
honestly house stacking isnt even much. (you only accumulate 50 more gold) Trolls can kill a base right off the start wihtout any trouble. house stacking just balances that. Maybe pros like to house stack to bring in gold to make towers to fend off trolls. To repair the base, or to continue with income. people who are ahead will just help those that need help. -gl2 etc this is a team game, it's not like WOW U MAKE THE LUMBER EXPENSIVE MAN, IM SUPPOSED TO WIN. its a team game. Scenario : if everyone was at the same speed, same gold. The point when they have to buy 32 lumber. Someone will have to buy the wood expensively. Person who's going to buy the wood cheapest is the person with the lowest ping and faster clicking. How are you goign to fix that.
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:22 am
by ShadowZz
This isn't a conversation. You've been told why and your not taking it on board. Your just repeating what you've already said.
If you don't like the rules then host the game privately and go nuts.
Spending no more time on this as you clearly don't understand or don't care, not sure which.....
@J4zZm4N We should host TnE and suicide to become wolves every round then post our findings on a topic and tag all these people who thinks it's okay. Would be "enlightening".
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:26 am
by Limits
I DO UNDERSTAND VERY WELL, BUT I DONT THINK U GUYS UNDERSTAND THE PART WHERE I SEE THIS GAME AS COMPLETE.
We should host TnE and suicide to become wolves every round then post our findings on a topic and tag all these people who thinks it's okay. Would be "enlightening".
AND YOU CAN, IT WOULD BE A GOOD LAUGH OR 2. LIKE I SAID, ITS LIKE A MINIGAME. "elves are able to kill themselves to become wolves" This is the freedom that this game offers. and that's what really separates this game from island or vampirism.
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:29 am
by Merex
What you're basically saying is that we should allow a game publicly hosted by Enterprise Gaming which partially represents our structure as a community and our personal reputation to have absolutely no rules at all, free to do glitches and game ruin back and forth.. Does that even make sense to you?
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:32 am
by Neco
Off topic:ShadowZz wrote:In all honesty house glitching was left in because the creator on TnE had no time for it.... There is no way of fixing this bug due to the way Warcraft 3 game mechanics work.
It's a really simple fix. As with most bugs with TnE.
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:33 am
by Merex
Off topic:I vouch @Neco to fix TnE.
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:35 am
by ShadowZz
J4zZm4N wrote:Off topic:I vouch @Neco to fix TnE.
I second that
@Neco congratulations on volunteering.
Re: TnE Rule Revision
Posted: Wed May 27, 2015 2:38 am
by Limits
sigh thats not what im saying.
im saying this game ON ITS OWN is made like that. It's entirely different game from any other game JUST KEEP THIS IN MIND.
if u never think of the house glitch or workers guild as a glitch
call it house stack and workers guild block please
If you just call it house stacking and workers guild block, and it isnt a glitch it would be like this:
Oh this game has house stacking as something you can do!
Dota has blink and thats something you can do!
In island defense, people can build a house and thats something you can do!
What if for the tooltip for the house said, if this house breaks, it will generate gold 5 more times before completely stopping your income?