Autohost Civilization Wars 2.32

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RaptorXI
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Autohost Civilization Wars 2.32

Postby RaptorXI » Fri May 29, 2015 10:59 pm

Link to map (or load code if it's on the public hosting bot):
tx0ex

Slot layout if applicable (for example, if some slots need to be closed):
!open 1 2 3 4 5 6
!comp 7 8

Number of players until autostart:
6 (3vs3) are auggested
but the map supports so called XvX modes between 1v1 and 3v3
so add !votestart when at least 2 players are in lobby?

Problems with map (like cheats and such), if any:
often desyncs after a player leaves or gets kicked:
https://entgaming.net/forum/viewtopic.php?f=43&t=52299

exploit of a weakness of the AI possible (pulling), but we made a custom rule for it already:
http://wiki.entgaming.net/index.php?title=EntGaming:CWRules

Player 1 (red) player can type special/custom modes. We only consider the non-custom mode as the pro mode and relate all balance suggestion to it.
Due to recording davanced stats (win/lose, elo): so if red wants to do a custom mode, he should iannounceit by in the lobby?

Why the map should be autohosted:
it's a small update of the current version that was once made to be final
a first step then many others could follow

Special notes:
The old version has been around for 4-5 years now.
I would to continue map, not create a a complete new game.
There is still lots of work to code recoding the old UMSWE stuff. Help would be appreciated. Contact me if you are interested.
Please help by reporting bugs, give feedback and make suggestions.
Join the community and/or a clan today!
We, the maker of 2.30 final and his successor (me) did a test run here:
https://entgaming.net/findstats.php?id=5886372

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nabo.
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Re: Autohost Civilization Wars 2.32

Postby nabo. » Fri May 29, 2015 11:42 pm

So what actually changed/fixed?
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RaptorXI
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Re: Autohost Civilization Wars 2.32

Postby RaptorXI » Sat May 30, 2015 12:14 am

[quote="changelog]
- new loading screen made by NoZ
- workers don't do damage anymore
- increased cost of mission control centre to 11000 gold
- removed free fission tech from manhattan project
- fixed some small bugs and typos
[/quote]

uakf.b
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Re: Autohost Civilization Wars 2.32

Postby uakf.b » Tue Jun 16, 2015 4:25 pm

The format of suggestion is autohost for new map; is this supposed to be new host bot, or just update the existing one?
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nabo.
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Re: Autohost Civilization Wars 2.32

Postby nabo. » Tue Jun 16, 2015 5:20 pm

load code: tx0ex

Format should be 3v3. Update existing one.

Edit: autohosting.
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