DBZ Tribute Stripped Beta

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Live4TheMoment
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DBZ Tribute Stripped Beta

Postby Live4TheMoment » Wed Jul 01, 2015 7:44 am

Link to map (or load code if it's on the public hosting bot): http://www.makemehost.com/ShareMaps/DBZ%20Tribute%20Stripped%20Beta%201.43.w3x
Slot layout if applicable (for example, if some slots need to be closed):
Number of players until autostart: 6
Problems with map (like cheats and such), if any: Beta map, has been tested and may have 1-3 minor bugs at most currently.
Why the map should be autohosted: DBZ Tribute is a map that's been very popular among WarCraft III gamers since the early 2000's, it is the perfect combination consisting of strategy/teamwork to defeat the other team, furthermore the map is still in development unlike most autohosted games you can expect new versions to be released which I believe will keep the community entertained and thrilled.

Special notes:
-For those who are fans of DBZ Tribute Elite 2.1c, this is the version that picks up from where it left off (all triggers were remade from scratch)
-You can now pick in game (colour no longer matters)
-Some character reworks and balances (piccolo,Krillin,android 13,Future Trunks,Vegeta,Goku,Cell,Geti)
-Android 16 newest addition to evils
-New models
-Added a game timer above the multiplier leaderboard
-You can now duel you're own team mate alongside enemy team (ex. -duel colour)
-Goku's lockon has been changed (ex. if Goku lockons he leaves behind a image for about 5-7 seconds and if you go to his image you teleport with him, also works for allys and has a 10 second cooldown to avoid exploitation)
-Sense is much easier now as it goes by player numbers (you'll know what i'm talking about once you see each number beside player name on leaderboard)
-Removed all cinematics for characters that had to waste time either waiting for it or going through it (broly,piccolo,gohan,buu)
-Alot of the skills are now officially ground targetable for chars like broly,buu,cooler etc.. (Destruction sphere,Vanishing Ball,Death Ball)
-Buu can now officially chain (his buu beam is now a nuke)
-Heaven snakeway has been shortened (About time)
-If you die in hell or heaven you respawn instantly (Thank god right!?)
-Annin now spawns faster depending on how many evil players in game (she originally spawned every 8 mins but each evil player in game reduces her spawn timer by 30 seconds)

That's most of the important stuff I remember right now. Feel free to try the map out on makemehost, you'll want to look for DBZ Tribute Stripped Beta 1.43 on the games list if you decide to. I hope this map will be taken into consideration for autohost, I believe it will be great for the DBZ Tribute Community and also benefit the ENT community since it's a map that's still a work in progress.

P.S some thing are still missing such as
-Tournament
-Afterlife Tournament
-Cell's lockon/sense after ultra perfect
-Unally (however you can still manually attack)

What to do if bugs discovered?
Let us know @ DBZUB.Blogspot.Ca

Things you can possibly expect in upcoming versions?
-All the things that are missing to be implemented
-Final battle wish
-W3MMD (wins/losses)
-New chars (maaaaybe.. :D)
- + more..


Thank you for you're time and happy gaming :)

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nabo.
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Re: DBZ Tribute Stripped Beta

Postby nabo. » Fri Aug 21, 2015 11:49 am

@Live4TheMoment

So any updates including the implementations you mentioned?
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nabo.
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Re: DBZ Tribute Stripped Beta

Postby nabo. » Sun Aug 30, 2015 6:16 pm

Archived
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