Page 1 of 1

Let's try losing the BO next lod version.

Posted: Thu Jul 02, 2015 8:38 am
by Jiminy_Cricket
I've talked to many others in the LoD community both on ENT and elsewhere and there are quite a few that say dropping BO (balance off) makes the game more enjoyable. Using BO mode makes the game much more about drafting op skills rather than playing a good game. I think we would enjoy having slightly more balance to lod. If we need to vote on this that is fine with me. I know they tweak some skills like rikis invis and take away the heal while invis since the perma invis is already op. Good ideas in the more balanced version.

Re: Let's try losing the BO next lod version.

Posted: Thu Jul 02, 2015 1:47 pm
by nabo.
Spoiler!
LoD Modes:

Recommended mode: -SDZM3LSEB (mode is auto-entered when player blue doesn't enter a mode)
ap All Pick, provides the full hero pool
ar All Random, everyone gets a random hero and random spells
sd Single Draft, everyone gets a random choice of 10 heroes
md Mirror Draft, both teams get the same hero pool​​
rd Random Draft, both teams picks in order 1-2-2-2-2-1 from 14 random heroes pool with random skillsets

Additional modes:
(move your mouse over --- underlined text to view the attached note)
bo balance off
d2 Provides a choice of 20 heroes.
d3 Provides a choice of 30 heroes.
d4 Provides a choice of 40 heroes.
d5 Provides a choice of 50 heroes.
s5 allows you to pick 5 skills.
s6 allows you to pick 6 skills (1 extra ultimate and 1 extra normal ability).
ra Random Abilities, the extra abilities from s5 & s6 are chosen randomly
fn Fast Neutrals, first neutrals spawn already after drafting, then 30 seconds after, then the normal 1 minute spawn
ss See Skills, allows you to see the enemy skills while drafting as well
ff fast finish, enables usage of the -ff command (only usable after minute 20)
ab Anti Backdoor, massively increases backdoor protection
ul Unlimited Level
os One Skill, skills can't be picked twice on each side
eb Extended Balance, adds a few more optional balance adjustments (which can be viewed below)
ls Limit Skills, you cannot have more than 2 passive skills, more than 2 skills from a single hero, or more than 2 stuns
3ls 3 Limit Skills, you cannot have more than 3 passive skills, more than 3 skills from a single hero, or more than 2 stuns
ma Mass Aghanims, allows both ultimates in -S6 mode to benefit from Aghanim's Scepter even outside of -BO
rc Rearm Combos, allows to combine amost any spell with Rearm

Ingame Commands:
-si / -ai (-spellinfo / -abilityinfo) displays your teams spells in the scoreboard
-ff (Fast Finish/Forfeit, only works if mode -ff is entered)
-wff (Who FF'd, only works if mode -ff is entered)
-sp (Toggle passive skill display)
-sddon/-sddoff (System Display Damage, displays any damage you receive or deal overhead, only works in Singleplayer)
-addtime (Adds 1 minute to the clock when picking skills, can be entered twice by every team, 4 extra minutes possible as max)
-ready (During the skill picking phase, chooses your remaining skills randomly)
-reset (During the skill picking phase, resets all your currently chosen spells)
-r# (During the skill picking phase, resets a spell from 1-6 provided with #, example: -r4 would reset your ultimate)
-random melee / -random range (During the hero pick phase, chooses a random melee/range hero from your pool)

Removing -bo restricts players from picking certain op combo skills, correct?

So if you have a pool of skills when you picking skills/heros at start of game, will skills considered op ever appear together as a pick option?

Re: Let's try losing the BO next lod version.

Posted: Thu Jul 02, 2015 5:30 pm
by Jiminy_Cricket
Removing -bo restricts players from picking certain op combo skills, correct?


No. All those restrictions are already in place with the mode we play. Balance mode aka non -BO mode simply small nerfs certain skills like Rikis invis. In the balanced version rikis invis does not have the hp regen (7hp/s at level 4) because his invis is already OP in lod.

Another example is one F-Train commented on being op. The dispersion/morph combo. In balance mode these changed have been made to spec:

Spectre
- Ranged illusions will only deal 10/20/30/40 damage with Desolate
- Dispersion for STR + STR-morphs: Only disperses/deals 8/10/12/14% damage

Re: Let's try losing the BO next lod version.

Posted: Thu Jul 02, 2015 5:54 pm
by nabo.
There should be a list on the official site rite?

Provide a list.

Re: Let's try losing the BO next lod version.

Posted: Thu Jul 02, 2015 6:02 pm
by Jiminy_Cricket
Nabo the list was viewable on the same page you were on: http://legendsofdota.com/index.php?/pag ... mmands-r26

I dont thin Resq updated this since the last update. He told me rikis invis did not come with hp reg in balanced mode so I assume there could be other small changes in addition to these. Also note that a few of these have already been implemented in our current mode (i.e. tinkers rearm cant be used with most of those combos)

Spoiler!
Lina, Bristleback, Storm Spirit
Every 2nd cast of low-cooldown-spells (such as Sticky Napalm, anything else with CD lower than or equal to 3s) will proc the effect of Fiery Soul, Warpath & Overload.

Tinker
- Rearm has a 9/6/3 cooldown
- Rearm can not be picked with the following spells:

Ice Blast, Tombstone, Flesh Golem, Rain of Chaos, Supernova, Call Down, Chemical Rage, Stampede, Hand of God, Wrath of Nature, Bear Form, Song of the Siren, Haunt, Sunstrike or Reincarnation.

Ogre Magi
- Multicast chances reduced x2 by 7%/3.5%/0%, x3 by 7%/3.5%, x4 by 7%

Slark
- Essence Shift does not steal stats every 3rd hit for ranged heroes (2 hits steal, 1 hit doesn't, then 2 hits steal again etc)

Kunkka
- Range Tidebringer will only splash 80% damage

Spectre
- Ranged illusions will only deal 10/20/30/40 damage with Desolate
- Dispersion for STR + STR-morphs: Only disperses/deals 8/10/12/14% damage

Rikimaru
- Casting spells in Permanent Invisibility will always reveal the caster

N'aix
- Feast for range heroes will only deal & heal for 1.75/2.75/3.75/4.75%

Tuskarr
- Walrus Punch will only grant 2x crit instead of 3.5x crit if you have Enchant Totem (even in -bo)

Re: Let's try losing the BO next lod version.

Posted: Thu Jul 02, 2015 6:21 pm
by Jiminy_Cricket
I will also add -ma (mass aghanims) mode to the wish list. I thought we were already playing that mode. It felt like scepter worked for both ults already but maybe Im wrong.

Re: Let's try losing the BO next lod version.

Posted: Thu Jul 02, 2015 6:35 pm
by nabo.
The hcl string is limited to 8 letters. If not, you will have to ask the map maker for a shorter mode.

Re: Let's try losing the BO next lod version.

Posted: Thu Jul 02, 2015 6:56 pm
by Jiminy_Cricket
I think theres a work around for that. If you take a look at OHS's mode it's like 13 characters long.

Re: Let's try losing the BO next lod version.

Posted: Fri Jul 03, 2015 1:49 pm
by Grief-Code
@Jiminy_cricket

It would have been an easy part talking with @F-Train, due the fact that i showed him recently some parts of our bot which seems to be wanted by ENT to be implemented.F-Train is already asking the mapmakers for modes being implemented:
Image

To the rest, referencing:
https://gamers.host/topic/3284-lod-mode ... ment=22730
http://legendsofdota.com/index.php?/top ... haracters/

Re: Let's try losing the BO next lod version.

Posted: Fri Jul 03, 2015 2:07 pm
by F-Train
We only have d2 (draft 20) so -bo should not be a problem imo. Learn to pick :)

Re: Let's try losing the BO next lod version.

Posted: Mon Jul 06, 2015 11:05 am
by aRt)Y
Notify nabo once the change has been implemented.