[DotA] Average ELO gain stat
Posted: Fri Jul 31, 2015 7:07 pm
I'd like to suggest a new DotA stat which would represent the average ELO that a player stands to gain in games they play. Someone who heavily stacks would have a very low stat while someone who plays fair games would be closer to 15. I believe that this would decrease people's interest in stacking because it would ruin this stat. A possible con to this would be that it could further incentivize friends to smurf and stack a team to raise one account's stats but I don't think this would be a widespread problem.
Inversely, the stat could be ELO Wagered and represent the average ELO the player stands to lose in games they play. Low being better and high being worse with 15 again being the middle.
Inversely, the stat could be ELO Wagered and represent the average ELO the player stands to lose in games they play. Low being better and high being worse with 15 again being the middle.