2015 08 15
Survival Chaos 2.92
Spoiler!
- Overall gold gain increased a little bit to increase game pace and reduce match time
- Ultimate Weapon mana cost increased to 350
- Melee, Ranged and Spelcaster Unit starting stock set to 1
- Chaos type damage to Fortified armor increased to 75% (from 50%)
- All Air Unit base Evasion increased to 10% (from 8%)
- All building mana regeneration reduced significantly
- All effects and auras that increase building mana reg reduced
- Added spell and upgrade Keyboard hotkeys for remaining races
- Blood Elf Guardian Mindblast now affect Air Units
- Blood Elf Arcane Shield changed into Phantom Warriors
- Blood Elf Blood Rage upgrade improved
- Blood Elf Orb of Fire selectable changed
- Blood Elf Ricochet upgrade improved
- Blood Elf Slow spell duration increased to 90s
- Blood Elf Spellcaster cooldowns and mana costs of all Spells reduced
- Blood Elf Vorpal Missiles upgrade improved
- Blood Elf Source of Magic selectable improved
- VI triggers improved, they will use upgrades inside selectable buildings (like improving orb effect) and will no longer use UW on lv3 castles
- Ultimate Weapon mana cost increased to 350
- Melee, Ranged and Spelcaster Unit starting stock set to 1
- Chaos type damage to Fortified armor increased to 75% (from 50%)
- All Air Unit base Evasion increased to 10% (from 8%)
- All building mana regeneration reduced significantly
- All effects and auras that increase building mana reg reduced
- Added spell and upgrade Keyboard hotkeys for remaining races
- Blood Elf Guardian Mindblast now affect Air Units
- Blood Elf Arcane Shield changed into Phantom Warriors
- Blood Elf Blood Rage upgrade improved
- Blood Elf Orb of Fire selectable changed
- Blood Elf Ricochet upgrade improved
- Blood Elf Slow spell duration increased to 90s
- Blood Elf Spellcaster cooldowns and mana costs of all Spells reduced
- Blood Elf Vorpal Missiles upgrade improved
- Blood Elf Source of Magic selectable improved
- VI triggers improved, they will use upgrades inside selectable buildings (like improving orb effect) and will no longer use UW on lv3 castles