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This one is interesting.

Posted: Sun Apr 07, 2013 5:09 am
by karasu.
I'm proposing that we change yoshi tag with element td, it has been yoshi tag #1 for the past few days now and I think if we implemented element td we would see a change in that. map is below. The only rules I could think of is that red needs to pick the modes and disable autoban. When you die in this survivor td that's it, so autoban would be virtually fruitless and we'd be swamped with appeals should this game become popular enough.

The reason I suggest we put this in place of yoshi tag is because literally nobody has joined it so let's give this map a good test.

Re: This one is interesting.

Posted: Sun Apr 07, 2013 5:54 am
by DeadlyLink
or perhaps FIXING THE TREE TAG

Re: This one is interesting.

Posted: Sun Apr 07, 2013 6:04 am
by karasu.
DeadlyLink wrote:or perhaps FIXING THE TREE TAG

Well tree tag can't be fixed, if nobody joins the autohost bot then nobody joins.

Re: This one is interesting.

Posted: Sun Apr 07, 2013 7:07 am
by turtleshell
Elemental strife wars td is very fun. 3v3 to 5v5. Tower mazing, creep sending and income mechanisms. It is a roc td, so im not sure if its available or compatible with tft, but IT IS FUN.

Re: This one is interesting.

Posted: Sun Apr 07, 2013 9:08 pm
by JomarTaaca
karasu. wrote:I'm proposing that we change yoshi tag with element td, it has been yoshi tag #1 for the past few days now.


I believe Yoshi Tag never even started once yet ever since there was a autohost bot for it, unless if I missed it and uakf.b restarted the bot so its still at #1.

or perhaps FIXING THE TREE TAG


Well not by replacing it, thats the map that made Clan ENT. See here
If you mean fix it by having people join the game again then I completely agree 9999999999999% ;)

Re: This one is interesting.

Posted: Sun Apr 07, 2013 11:24 pm
by VirusHunter
i agree to element TD i actually play that game lol. it one of the only other games i play aside from dota.

Re: This one is interesting.

Posted: Mon Apr 08, 2013 1:27 am
by uakf.b
How many for autostart, and any slot layout needed?

Re: This one is interesting.

Posted: Mon Apr 08, 2013 1:38 am
by karasu.
uakf.b wrote:How many for autostart, and any slot layout needed?

id say 4 to autostart. everyone is on the same team. keep 4 slots open.