LTD Antistuck clarification/update
Posted: Thu Oct 29, 2015 12:59 am
Well, using antistuck itself is a glitch, which was acceptable to a limit by the community/ENT so far.
However, lately (ive noticed at least 2 cases already) where people refuse to antistuck actual stucked units, which allowed them to gain time for bigger sends - Common sense would tell you if you notice a stuck creep, you should use antistuck, however antistuck itself is a glitch and therefore bannable so can't force people to do so (While we can say "not antistucking is abusing a glitch, due to creeps being stuck", it's not clear to everyone, and therefore i suggest this note is added).
So i'm posting this suggestion in order to add another note on Legion TD rules for this situation:
[*]If there are creeps stuck, you are obliged to use antistuck
or
[*] Antistuck is allowed to be used on creeps that are stuck
(might need better rephrasing perhaps Xd but you understand the idea)
However, lately (ive noticed at least 2 cases already) where people refuse to antistuck actual stucked units, which allowed them to gain time for bigger sends - Common sense would tell you if you notice a stuck creep, you should use antistuck, however antistuck itself is a glitch and therefore bannable so can't force people to do so (While we can say "not antistucking is abusing a glitch, due to creeps being stuck", it's not clear to everyone, and therefore i suggest this note is added).
So i'm posting this suggestion in order to add another note on Legion TD rules for this situation:
[*]If there are creeps stuck, you are obliged to use antistuck
or
[*] Antistuck is allowed to be used on creeps that are stuck
(might need better rephrasing perhaps Xd but you understand the idea)