Dropping Players

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Dropping Players

Postby DreathKnight » Thu Apr 11, 2013 7:20 am

I think the ability to drop players that are using GProxy++ should be removed. I mean honestly, i don't think people that genuinely make an attempt to prevent disconnecting should be banned just because some players can't wait 180 seconds for someone to reconnect.

I am aware that this can allow people to abuse plug pulling but i think maybe after 2 reconnect attempt's should the player be allowed to dropped via vote.

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Re: Dropping Players

Postby FTHGN » Thu Apr 11, 2013 11:42 am

For dropping they allready waited 60 seconds. My question is how often is it possible to fix the problem in the remaining 120 seconds if it couldn't be fixed in 60?

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Re: Dropping Players

Postby DreathKnight » Thu Apr 11, 2013 12:09 pm

FTHGN wrote:For dropping they allready waited 60 seconds. My question is how often is it possible to fix the problem in the remaining 120 seconds if it couldn't be fixed in 60?

Incorrect, people have the ability to vote drop after 45 seconds. It is very possible to fix a connection problem in 3 minutes GProxy++ gives you. I've had my modem take about 150 seconds to recover from dropping. But of course i normally play with people who i know and are willing to wait 180 seconds.

FTHGN wrote:My question is how often is it possible to fix the problem in the remaining 120 seconds if it couldn't be fixed in 60?

My modem takes around 150 seconds from rebooting to connecting to the internet. 60 seconds is just not enough for people who have shitty modems lime mine that overheat and need a reboot.

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Re: Dropping Players

Postby supersexyy » Thu Apr 11, 2013 12:21 pm

DreathKnight wrote:But of course i normally play with people who i know and are willing to wait 180 seconds.


And the drop function is there for those who are not willing to wait.
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Re: Dropping Players

Postby DreathKnight » Thu Apr 11, 2013 12:46 pm

It's okay to drop people who aren't using GProxy++ because they're unlikely to ever reconnect but the people that do have it are more than likely to reconnect. As a person who encourages people to use GProxy++, i don't like seeing people coming back to the ban appeals section saying that they couldn't reconnect to the game via GProxy++ and later find out that the people in the game dropped them.

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Re: Dropping Players

Postby Palsgraf » Thu Apr 11, 2013 2:12 pm

DreathKnight wrote:It's okay to drop people who aren't using GProxy++ because they're unlikely to ever reconnect but the people that do have it are more than likely to reconnect. As a person who encourages people to use GProxy++, i don't like seeing people coming back to the ban appeals section saying that they couldn't reconnect to the game via GProxy++ and later find out that the people in the game dropped them.

I get it - it's hard to justify endorsing GProxy++ only to ban people for dropping when using it. But the potential for abuse is too much. Once it gets out that you can dodge a ban by PP on GProxy, why wouldn't you do that anytime a game is going badly?

I suppose we could change the ban threshold on the autoban to be more lenient on GProxy drops -- so that you need more drops than you would normally need without GProxy to get banned. I think that is a reasonable compromise. But an all-out immunity from bans for dropping is just too dangerous.
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Re: Dropping Players

Postby uakf.b » Thu Apr 11, 2013 3:22 pm

@palsgraf, this doesn't impact bans, just the ability to drop. So if they don't reconnect they still get banned..
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Re: Dropping Players

Postby DreathKnight » Thu Apr 11, 2013 3:23 pm

I didn't suggest for a removal of the autoban for GProxy++ users that drop. I was suggesting for the ability to vote drop GProxy++ users be removed. I'm okay with people banned for being unable to reconnect within the 180 seconds.

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Re: Dropping Players

Postby Palsgraf » Thu Apr 11, 2013 3:27 pm

DreathKnight wrote:I didn't suggest for a removal of the autoban for GProxy++ users that drop. I was suggesting for the ability to vote drop GProxy++ users be removed. I'm okay with people banned for being unable to reconnect within the 180 seconds.

Sorry I must have misread the original post. In that case, I think this is a terrible idea with an even greater potential for abuse.

Imagine a player losing the game purposely PPing and then reconnecting after 170 seconds over and over in order to drive the other team to quit.

I, for one, cannot stand waiting for laggers. I put up with the 45 seconds because I believe it is votekick abuse to try to kick before that time is up -- but I have seen plenty of votekicks initiated after 20 seconds of waiting. People do not have patience for this and they would likely go to another hosting bot where they do not have to wait 3 minutes for a lagger.

EDIT:

DreathKnight wrote:I mean honestly, i don't think people that genuinely make an attempt to prevent disconnecting should be banned just because some players can't wait 180 seconds for someone to reconnect.


I did NOT misread it. You are saying here that you do not think that people should be banned bc people don't want to wait.

You said it again 2 posts later:

DreathKnight wrote:As a person who encourages people to use GProxy++, i don't like seeing people coming back to the ban appeals section saying that they couldn't reconnect to the game via GProxy++ and later find out that the people in the game dropped them.


Yes, you came out and said you think the drop option should be disabled until the 180 time is up, but you also brought up bans and talked about how you don't think they should be banned, and how you don't like seeing ban appeals about this. This implication of this is what I said above -- that you don't believe they should be banned.

Again, I did not misread it. I only chose to address that part of his post.
Last edited by Palsgraf on Thu Apr 11, 2013 3:55 pm, edited 1 time in total.
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Re: Dropping Players

Postby uakf.b » Thu Apr 11, 2013 3:40 pm

@palsgraf, you should read the post more carefully. It clearly said that there can be a limit on the number of seconds or number of times allowed to have the lag screen. So if limit is 200 seconds on total lag screen time then they'd be dropped after that time, or at least players would be able to vote after that time.
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Re: Dropping Players

Postby Palsgraf » Thu Apr 11, 2013 3:49 pm

uakf.b wrote:@palsgraf, you should read the post more carefully. It clearly said that there can be a limit on the number of seconds or number of times allowed to have the lag screen. So if limit is 200 seconds on total lag screen time then they'd be dropped after that time, or at least players would be able to vote after that time.

That may limit abuse, but it would still discourage players from playing on our bots.

1st, not everyone knows about GProxy (as can be easily seen from reading ban appeals on this forum). Thus, when people see that 45 seconds have gone by and they cannot drop the person, they will assume something is wrong.

2nd, for those who do know, they are aware they are facing a potential 200 second wait per player. Those with good internet connections will go somewhere else, and ENT will be left with only those with crappy internet playing on GProxy.
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Re: Dropping Players

Postby uakf.b » Thu Apr 11, 2013 3:56 pm

I don't see what this has to do with GProxy++. Currently, you can already PP and then reconnect, and repeat, as long as you reconnect within 45 seconds (without any opportunity for the drop screen to allow drop voting). There are multiple ways to prevent people from abusing this: !votekick, limit of five minutes currently for total lag time, ban requests.

Saying that they're facing a 200 second wait time per player is ridiculous. There's very low probability, unless team is abusing, that each player will happen to have a 200 second lag period; in most games, only one player ever lags, if even that. And, if the team is indeed abusing, then they can use votekick or post ban request (if whole team is abusing then they can abuse in other ways too). And anyway, like I said, the fact that this is GProxy++ instead of regular disconnect/reconnect doesn't change anything.

For your first thing, there can be a message (actually pretty sure there's already a message), if they ignore it then that's their problem. Anyway they'll probably resort to !votekick, which isn't really a bad thing.

Edit: there's also the option of increasing number of votes needed to drop player in drop screen voting.
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Re: Dropping Players

Postby Palsgraf » Thu Apr 11, 2013 4:01 pm

uakf.b wrote:Edit: there's also the option of increasing number of votes needed to drop player in drop screen voting.

That is an idea I can get behind.
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Re: Dropping Players

Postby DreathKnight » Fri Apr 12, 2013 5:19 am

palsgraf wrote:Yes, you came out and said you think the drop option should be disabled until the 180 time is up, but you also brought up bans and talked about how you don't think they should be banned, and how you don't like seeing ban appeals about this. This implication of this is what I said above -- that you don't believe they should be banned.

Again, I did not misread it. I only chose to address that part of his post.

That's not what i said. I said that the GProxy++ users that get dropped, not failing to reconnect, don't deserve a ban. Does a person that's not given the full 180 seconds to reconnect really deserve an autoban? I get annoyed at how people drop players that are using GProxy++.

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Re: Dropping Players

Postby supersexyy » Fri Apr 12, 2013 7:13 am

Do you know why the auto ban is there? Its so don't plug pull to avoid bans.
But now you're saying that people shouldn't be banned if they plug pull and have Gproxy. lol
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