I've got 2 suggestions regarding the 1,2k+ LTD bot.
1) Remove autoheal feature for the 1,2k+ bot.
Reason: Either i'm extremly unlucky or the amount of missed heals has increased by A LOT recently and in my opinion the reason for that is the autoheal. People are simply not paying as much attention anymore, because they believe that for the worst case there is autoheal. I just had a game again where one of my team slept and didn't heal 7, which forced us to waste another heal on 8 because we had around 4k hp too less; AND THIS SH*T HAPPENS SO OFTEN D: Before autoheal existed i had close to no cases of people missing heals, now i have that literally every day and on some days it's been like that in 5 out of 10 games played... So yeah, either that's really just me having insane bad luck recently or it really got a lot worse. The fact that no doubleheal is possible anymore is great and should stay, but in my opinion the autoheal caused more issues than it solved; at least for the 1,2k+ bot. For Mega/Euro the autoheal is probably a good thing, because some people there may not even know what a heal is. But in 1,2k+ you can expect people to know that, and removing autoheal would force them once again to focus on the game and not miss heal. I don't know numbers, but in case there is the same amount of missed heal reports: I haven't reported like 30+ cases in the past month because it happened almost every second game and i didn't feel like constantly reporting, while pre autoheal i always reported it because it was an immediate loss there; yet that happened A LOT less...
2) Corner delay should not be allowed in general.
What is this even for, really? If no one would be allowed to build corner delay we wouldn't need corner delay. People are constantly abusing the 120 value limit and you can never know when they do. It would be much easier if it would simply be forbidden entirely. I personaly don't feel like checking every replay on wether or not the opponents only made 120 value. Sad fact is: MANY people are abusing the fact no one ever checks that and ppl from their team either don't notice or don't care enough to report it. I just had a game where 2 players that have been playing on the 1,2k+ bot for a VERY long time did over 120 value delay and i'm 100% sure they fucking knew what they're doing. You can't tell me that you're playing on this bot for over half a year and not know that this rule exists!
[LTD] remove autoheal for 1,2k+ and change corner delay rule
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[LTD] remove autoheal for 1,2k+ and change corner delay rule
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Re: [LTD] remove autoheal for 1,2k+ and change corner delay rule
added poll option
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Re: [LTD] remove autoheal for 1,2k+ and change corner delay rule
My response to
1) This will not happen. We still ban if the no-heal is evidently intentional. At least if someone misses heal, your team still has a chance instead of losing on the spot. Your argument that people focus less due to autoheal is your opinion. Perhaps try reminding players their heal order and when their turn to heal has come.
2) Last time we took a vote regarding delays, players wanted 120 value over no delays at all.
1) This will not happen. We still ban if the no-heal is evidently intentional. At least if someone misses heal, your team still has a chance instead of losing on the spot. Your argument that people focus less due to autoheal is your opinion. Perhaps try reminding players their heal order and when their turn to heal has come.
2) Last time we took a vote regarding delays, players wanted 120 value over no delays at all.
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Re: [LTD] remove autoheal for 1,2k+ and change corner delay rule
as stated you cant double heal without the autoheal. so if you know you'll need the heal just heal out of order to avoid the failheal.
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Re: [LTD] remove autoheal for 1,2k+ and change corner delay rule
nabo. wrote:1) This will not happen. We still ban if the no-heal is evidently intentional. At least if someone misses heal, your team still has a chance instead of losing on the spot. Your argument that people focus less due to autoheal is your opinion. Perhaps try reminding players their heal order and when their turn to heal has come.
I always do remember them :/ And i hardly believe it's just my opinion, it's a fact really. Who else here had way more missed heals recently? I doubt that it's just me and it can't be a flawed memory or something, because i surely remember it better when i lose on the spot when people miss heals and it definitly didn't happen as often as i see people miss heals today.
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Re: [LTD] remove autoheal for 1,2k+ and change corner delay rule
I think the same about delay, ppl only build it because it's allowed. It's not supposed to be a natural part of the game.
But splitting is way worse imho. If one team wants dd, they should pay for it by not building to leak. Not a DD for 20 gold t1 split unit. That's terrible.
But splitting is way worse imho. If one team wants dd, they should pay for it by not building to leak. Not a DD for 20 gold t1 split unit. That's terrible.
Re: [LTD] remove autoheal for 1,2k+ and change corner delay rule
In my opinion corner delay and split should be out of the game.
About autoheal: I agree with Akitos about players losing focus on heal. I missed 1-2 heals actually.
But I see other problem here and it is that with its current state the most fun part of healign is missing. For example on lvl 10 your low hp king is fighting against 1 boss and you just say "I let auto". In the original game in this situation player is responsible to make the decision to lose the heal or keep it. In the current state you can't lose much with letting autoheal.
A possible souliton might be: autocast heal triggered when king is bellow 500hp = heal for 5k. Manual heal = 10k and has a chance to lose a game with missing heal. Autoheal should be on by default.
About autoheal: I agree with Akitos about players losing focus on heal. I missed 1-2 heals actually.
But I see other problem here and it is that with its current state the most fun part of healign is missing. For example on lvl 10 your low hp king is fighting against 1 boss and you just say "I let auto". In the original game in this situation player is responsible to make the decision to lose the heal or keep it. In the current state you can't lose much with letting autoheal.
A possible souliton might be: autocast heal triggered when king is bellow 500hp = heal for 5k. Manual heal = 10k and has a chance to lose a game with missing heal. Autoheal should be on by default.
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Re: [LTD] remove autoheal for 1,2k+ and change corner delay rule
uploader wrote:A possible souliton might be: autocast heal triggered when king is bellow 500hp = heal for 5k. Manual heal = 10k and has a chance to lose a game with missing heal. Autoheal should be on by default.
autocast heal triggered when king is bellow 500hp
If I understood that part correctly;
Autoheal is not the same as normal heal. Not sure of the numbers, but it heals alot less than normal heal already.
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Re: [LTD] remove autoheal for 1,2k+ and change corner delay rule
No, what he means is that autoheal shouldn't trigger when the king would actually die, but instead when he drops below 500 hp. I don't see how this would be a good idea tho. And about the "i let auto thingy": I'm actually kinda sad that this can be done because the decision about wether or not a heal is needed was also a skill part of the game, and one of the reasons i was always happy that king ctrl heals last, because i was pretty good at healing last second and seeing wether or not it was needed, so in those situation i always just called that i'd do the heal if needed; i actually won plenty of games because of ppl healing when they didn't need to while i didn't ^^
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Re: [LTD] remove autoheal for 1,2k+ and change corner delay rule
Akitos wrote:And about the "i let auto thingy": I'm actually kinda sad that this can be done because the decision about wether or not a heal is needed was also a skill part of the game
This is a really valid point, especially on waves 7, 8 and 10, and particularly 10. Knowing how much hp the king needs to survive being hit by 1, 2 or 3 full hp velen is acquired through experience, and so knowing when a heal is needed or not does involve an element of skill, which has been taken out by autoheal.
Whether or not the removal of this dimension is justified by the eradication of the possibility of losing a game on the spot because of a lapse in the focus a team mate is up for debate - personally I preferred autoheal not being present, as it intensified the game and made it necessary for people to always be on the ball.
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