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Autohost WMW - Evolution

Posted: Fri Mar 04, 2016 10:41 pm
by genohacker
Load Code - m54qv [Map is also attached to this post]

Number of players until autostart: 2 - 6
Why the map should be autohosted: Currently hosted WMW hasnt been updated for several years, has uneven terrain, terrible hotkeys, crappy X/Y positions for buttons, a lot of needless junk that bloats the map. I will also be updating this version if any issues come up so theirs that.
Special notes: All towers still deal the same damage and most of the creeps have the same HP and armour. Income values for creeps are the exact same.

At the time of writing this post the map is untested in an actual game setting, its 10:30 kinda hard to get a game going, will test tomorrow.

Also to give a bit of credibility to this request i made this map http://www.hiveworkshop.com/forums/maps-564/green-td-evolution-v1-08d-249982/#post2505055 Which is a remake of Green TD, which ive worked on since 2011. Its also hosted by the guys over at gamers.host so theirs that.

Changelog - v1.00
Spoiler!
-- Terrain is now symmetrically the same and has been aligned to a grid.
-- Got rid of a lot of fluff to decrease the size of the map.
-- Added standard QWER/ASDF/ZXCV hotkeys to everything applicable.
-- All towers now have equal HP and armour.
-- All creeps now have equal attack damage.
-- Added Critical stike to all final towers that dont already have an ability
-- Poison Builders now have poison on all their towers except the 1st tower.
-- All Melee Towers now have 128 range.
-- Removed lots of shadows.
-- Made triggers more efficient.
-- Replaced sell unit with a sell ability.
-- Added Auto-Blink System.
-- Other Changes.


Changelog - v1.01
Spoiler!
-- Fixed Clan KizBot having Crippling poison.
-- Fixed Timlatte only being able to attack air units.
-- Fixed Beam Tower upgrade Tooltips.
-- Fixed Cenarius Tower Tooltip.
-- Moved Lumber to the Z key.
-- Equalized Health, Armour and Bounty of all Creeps.
-- Changed Armour Type of some units.
-- Increased the area available to the middle players near the Ship.

Re: Autohost WMW - Evolution

Posted: Sat Mar 05, 2016 1:03 pm
by genohacker
I have released an update for the map, see main post for changelog and download.

Re: Autohost WMW - Evolution

Posted: Sat Mar 05, 2016 1:52 pm
by aRt)Y
genohacker wrote:I have released an update for the map, see main post for changelog and download.
It hasnt been hosted on ENT once, yet, or do I miss something?

Re: Autohost WMW - Evolution

Posted: Sat Mar 05, 2016 1:55 pm
by genohacker
aRt)Y wrote:It hasnt been hosted on ENT once, yet, or do I miss something?


Ive changed the map in the main post and have removed older versions from the database, i also had to go do some stuff so i havent hosted a game with the latest version yet.

Re: Autohost WMW - Evolution

Posted: Sat Mar 05, 2016 2:26 pm
by aRt)Y
We wont autohost maps without seeing the average private hosting counts, sorry.