LTD 2v2 x10

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LTD 2v2 x10

Postby Greymare » Fri Apr 01, 2016 3:42 pm

Would it be possible to get a map created where its 2v2 LTD x10 and team mates are top bottom ie: red and blue so they can cross or share auras etc. would make it more of a true team battle i think?
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Re: LTD 2v2 x10

Postby HazarDous » Fri Apr 01, 2016 6:25 pm

@Greymare

You mean having spots Red/Blue and Yellow/Orange opened instead of Red/Teal and Yellow/Green?

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Re: LTD 2v2 x10

Postby Greymare » Sun Apr 03, 2016 2:31 pm

@HazarDous

Yes that is exactly what i mean :)
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Re: LTD 2v2 x10

Postby HazarDous » Sun Apr 03, 2016 3:30 pm

@Greymare

Find people who would like to play cross in LTD 2v2, and have them post here.

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Re: LTD 2v2 x10

Postby NiceGuy » Sun Apr 03, 2016 6:25 pm

I would love this.

I doubt MOSt people would cross - it would be tricky with a lot of builds in x10, but it would add even more variety to the game.

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Re: LTD 2v2 x10

Postby HazarDous » Sun Apr 03, 2016 11:59 pm

@HELLRAlSER @Av1oN @Hyo

Since you're the LTD HELL (2v2) experts, think it could work like in normal LTD?

I do know that in 2v2, you can basically push wisps non-stop (or almost), and still hold your lane. Would it still be worth having an incomer/builder?

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Re: LTD 2v2 x10

Postby Merex » Mon Apr 04, 2016 1:30 am

Honestly, I don't see the issue in it tbh. It was made this way by another's suggestion, not my own.

Crossing is a likely and deadly outcome for some games but it's also difficult to keep up consistency due to the mass flood of units on both ends.
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Re: LTD 2v2 x10

Postby HELLRAlSER » Mon Apr 04, 2016 7:05 pm

@HazarDous
IMO, it can work, even tho crossing has less value here, it can still be viable. You probly cap lumber income faster and start building towers sooner.

Also i often find hard some times to get a game (they fill up too fast at pick times). So maybe this will work fine.

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Re: LTD 2v2 x10

Postby Hatedmaru » Sat Apr 09, 2016 2:50 am

I dont think they will cross much (Considering crossing in x10 has a really high risk, and a fail cross on x10, will just instantly end the game for that team xd), but actually share auras, units etc -> If people prefer those slots, i dont see a problem either, guess it could had some fun to it xd

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Re: LTD 2v2 x10

Postby Greymare » Mon Apr 11, 2016 4:11 pm

I think it will also allow a game structure where only more experienced LTD players will attempt stopping noob players from leaving during game and causing a loss and lost ELO like what currently happens which is incredibly frustrating.

At the end of the day i think there is only one way to find out if it works and that is to give it a try and see.

Im putting my hand up for being its guinea pig :)
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Re: LTD 2v2 x10

Postby aRt)Y » Mon Apr 11, 2016 4:33 pm

This suggestion is about adding an extra bot to host a map we already have just with different colors so it would allow for a strategy you can already use in the other LTD games?
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Re: LTD 2v2 x10

Postby HazarDous » Mon Apr 11, 2016 4:53 pm

aRt)Y wrote:This suggestion is about adding an extra bot to host a map we already have just with different colors so it would allow for a strategy you can already use in the other LTD games?


Yes. With colors
Red/Blue and Yellow/Orange opened instead of Red/Teal and Yellow/Green

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Re: LTD 2v2 x10

Postby aRt)Y » Mon Apr 11, 2016 5:15 pm

So what about the player base/the current bot's activity?
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Re: LTD 2v2 x10

Postby Mercy » Wed Apr 13, 2016 1:32 am

Crossing would be a fun prospect in this ver. I'd support.

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Re: LTD 2v2 x10

Postby HazarDous » Fri Apr 15, 2016 11:51 pm

Is there any problem with simply opening slots Red-Blue Yellow-Orange instead of Red-Teal Yellow/Green?

Would it bother some players to be on the same side as their teammate, or possibly bother them to play against cross?

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