LTD 2v2 x10
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- Treant
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LTD 2v2 x10
Would it be possible to get a map created where its 2v2 LTD x10 and team mates are top bottom ie: red and blue so they can cross or share auras etc. would make it more of a true team battle i think?
Greymare
Clan HELL Chieftain
Clan HELL Chieftain
Re: LTD 2v2 x10
I would love this.
I doubt MOSt people would cross - it would be tricky with a lot of builds in x10, but it would add even more variety to the game.
I doubt MOSt people would cross - it would be tricky with a lot of builds in x10, but it would add even more variety to the game.
- HazarDous
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Re: LTD 2v2 x10
@HELLRAlSER @Av1oN @Hyo
Since you're the LTD HELL (2v2) experts, think it could work like in normal LTD?
I do know that in 2v2, you can basically push wisps non-stop (or almost), and still hold your lane. Would it still be worth having an incomer/builder?
Since you're the LTD HELL (2v2) experts, think it could work like in normal LTD?
I do know that in 2v2, you can basically push wisps non-stop (or almost), and still hold your lane. Would it still be worth having an incomer/builder?
- Merex
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Re: LTD 2v2 x10
Honestly, I don't see the issue in it tbh. It was made this way by another's suggestion, not my own.
Crossing is a likely and deadly outcome for some games but it's also difficult to keep up consistency due to the mass flood of units on both ends.
Crossing is a likely and deadly outcome for some games but it's also difficult to keep up consistency due to the mass flood of units on both ends.
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Re: LTD 2v2 x10
@HazarDous
IMO, it can work, even tho crossing has less value here, it can still be viable. You probly cap lumber income faster and start building towers sooner.
Also i often find hard some times to get a game (they fill up too fast at pick times). So maybe this will work fine.
IMO, it can work, even tho crossing has less value here, it can still be viable. You probly cap lumber income faster and start building towers sooner.
Also i often find hard some times to get a game (they fill up too fast at pick times). So maybe this will work fine.
HELLHALT
https://hellhalt.com
https://hellhalt.com
Re: LTD 2v2 x10
I dont think they will cross much (Considering crossing in x10 has a really high risk, and a fail cross on x10, will just instantly end the game for that team xd), but actually share auras, units etc -> If people prefer those slots, i dont see a problem either, guess it could had some fun to it xd
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- Treant
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Re: LTD 2v2 x10
I think it will also allow a game structure where only more experienced LTD players will attempt stopping noob players from leaving during game and causing a loss and lost ELO like what currently happens which is incredibly frustrating.
At the end of the day i think there is only one way to find out if it works and that is to give it a try and see.
Im putting my hand up for being its guinea pig
At the end of the day i think there is only one way to find out if it works and that is to give it a try and see.
Im putting my hand up for being its guinea pig
Greymare
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- aRt)Y
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Re: LTD 2v2 x10
This suggestion is about adding an extra bot to host a map we already have just with different colors so it would allow for a strategy you can already use in the other LTD games?
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- HazarDous
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Re: LTD 2v2 x10
aRt)Y wrote:This suggestion is about adding an extra bot to host a map we already have just with different colors so it would allow for a strategy you can already use in the other LTD games?
Yes. With colors
Red/Blue and Yellow/Orange opened instead of Red/Teal and Yellow/Green
- aRt)Y
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Re: LTD 2v2 x10
So what about the player base/the current bot's activity?
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- HazarDous
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Re: LTD 2v2 x10
Is there any problem with simply opening slots Red-Blue Yellow-Orange instead of Red-Teal Yellow/Green?
Would it bother some players to be on the same side as their teammate, or possibly bother them to play against cross?
@Av1oN @HELLRAlSER @NiceGuy
Would it bother some players to be on the same side as their teammate, or possibly bother them to play against cross?
@Av1oN @HELLRAlSER @NiceGuy
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