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LTD 2v2 x10
Posted: Fri Apr 01, 2016 3:42 pm
by Greymare
Would it be possible to get a map created where its 2v2 LTD x10 and team mates are top bottom ie: red and blue so they can cross or share auras etc. would make it more of a true team battle i think?
Re: LTD 2v2 x10
Posted: Fri Apr 01, 2016 6:25 pm
by HazarDous
@GreymareYou mean having spots Red/Blue and Yellow/Orange opened instead of Red/Teal and Yellow/Green?
Re: LTD 2v2 x10
Posted: Sun Apr 03, 2016 2:31 pm
by Greymare
@HazarDousYes that is exactly what i mean
Re: LTD 2v2 x10
Posted: Sun Apr 03, 2016 3:30 pm
by HazarDous
@GreymareFind people who would like to play cross in LTD 2v2, and have them post here.
Re: LTD 2v2 x10
Posted: Sun Apr 03, 2016 6:25 pm
by NiceGuy
I would love this.
I doubt MOSt people would cross - it would be tricky with a lot of builds in x10, but it would add even more variety to the game.
Re: LTD 2v2 x10
Posted: Sun Apr 03, 2016 11:59 pm
by HazarDous
@HELLRAlSER @Av1oN @HyoSince you're the LTD HELL (2v2) experts, think it could work like in normal LTD?
I do know that in 2v2, you can basically push wisps non-stop (or almost), and still hold your lane. Would it still be worth having an incomer/builder?
Re: LTD 2v2 x10
Posted: Mon Apr 04, 2016 1:30 am
by Merex
Honestly, I don't see the issue in it tbh. It was made this way by another's suggestion, not my own.
Crossing is a likely and deadly outcome for some games but it's also difficult to keep up consistency due to the mass flood of units on both ends.
Re: LTD 2v2 x10
Posted: Mon Apr 04, 2016 7:05 pm
by HELLRAlSER
@HazarDousIMO, it can work, even tho crossing has less value here, it can still be viable. You probly cap lumber income faster and start building towers sooner.
Also i often find hard some times to get a game (they fill up too fast at pick times). So maybe this will work fine.
Re: LTD 2v2 x10
Posted: Sat Apr 09, 2016 2:50 am
by Hatedmaru
I dont think they will cross much (Considering crossing in x10 has a really high risk, and a fail cross on x10, will just instantly end the game for that team xd), but actually share auras, units etc -> If people prefer those slots, i dont see a problem either, guess it could had some fun to it xd
Re: LTD 2v2 x10
Posted: Mon Apr 11, 2016 4:11 pm
by Greymare
I think it will also allow a game structure where only more experienced LTD players will attempt stopping noob players from leaving during game and causing a loss and lost ELO like what currently happens which is incredibly frustrating.
At the end of the day i think there is only one way to find out if it works and that is to give it a try and see.
Im putting my hand up for being its guinea pig
Re: LTD 2v2 x10
Posted: Mon Apr 11, 2016 4:33 pm
by aRt)Y
This suggestion is about adding an extra bot to host a map we already have just with different colors so it would allow for a strategy you can already use in the other LTD games?
Re: LTD 2v2 x10
Posted: Mon Apr 11, 2016 4:53 pm
by HazarDous
aRt)Y wrote:This suggestion is about adding an extra bot to host a map we already have just with different colors so it would allow for a strategy you can already use in the other LTD games?
Yes. With colors
Red/Blue and Yellow/Orange opened instead of Red/Teal and Yellow/Green
Re: LTD 2v2 x10
Posted: Mon Apr 11, 2016 5:15 pm
by aRt)Y
So what about the player base/the current bot's activity?
Re: LTD 2v2 x10
Posted: Wed Apr 13, 2016 1:32 am
by Mercy
Crossing would be a fun prospect in this ver. I'd support.
Re: LTD 2v2 x10
Posted: Fri Apr 15, 2016 11:51 pm
by HazarDous
Is there any problem with simply opening slots Red-Blue Yellow-Orange instead of Red-Teal Yellow/Green?
Would it bother some players to be on the same side as their teammate, or possibly bother them to play against cross?
@Av1oN @HELLRAlSER @NiceGuy