This suggestion (and poll) is to clear everything up and make sure that the communities demands are met.
The poll is open for
Cheers.
Moderator: Oversight Staff
aRt)Y wrote:But in order to ever have anything even close to a finalized stable ID version, we will have to push it. I am committed to supporting neco in his last effort for ID. If this last project fails, I wont support any further map development either. I do fully trust Neco tho.
Hyo wrote:Although i'm not an ID player myself, i'll add my 2 cents to this, since honestly this is starting to "annoy" me a bit, considering the lack of respect (Could also name it lack of communication from both sides, but w/e):
-> Whether most people like it or not, agree or not, Island Defense has lived on these last times due to Neco's work (new versions, balances, bugs/errors fixs, etc), and looking at the amount of games played per week, since the start of this year, you can clearly see an improvement (aka more games being hosted/played - Just to satisfy a few curiosities, February it was around 500games/week, atm it's around 763 (this last week)), so although not all balances are perfect (i think they are called balances for a reason), can't deny he's doing an excellent work in continuing to improve a map to allow ID players (Old & New) to enjoy ID for as long as wc3 exists.
-> I'd like to believe there's no personal vendetas going on with everything that has gone in the last weeks, and that everyone is actually working to make ID a better/balanced stable map:
[*] Communicate more (That goes for both sides: The Mapmaker (Neco) & players/community) to ensure balances are achieved within reasonable time & suggestions are taken in consideration (Note: Not always balances/suggestions are easy to be done, may it be due to time, or mapmaking itself, so be patient)
This is as far as i go towards the situation in general, now speaking personally:
This idea spoken in the previous topic about preventing the new map from being autohosted, is simply unnecessary: You won't get a more stable/balanced map without it being played/hosted (Yes you can host it privately for testing purposes, but face the reality: Remember how long it took for some mapmakers to get feedback from the community due to the map being hosted only privately? This idea will kill the rest of ID, and you might lose Neco - So think twice sometimes)
After this last sentence, i'm sure a few heads are already thinking "So we should suffer from it?" ... And yes, sacrificing a bit to ensure Neco can keep, actively, updating the map you all like to play, seems more than fair, so yes give him time to fix/balance what's needed, and help him as he helps you -> Even Art)y was always positive about pushing Neco's map, cuz he knows its good for the community, and trusts Neco's work:aRt)Y wrote:But in order to ever have anything even close to a finalized stable ID version, we will have to push it. I am committed to supporting neco in his last effort for ID. If this last project fails, I wont support any further map development either. I do fully trust Neco tho.
tl;dr - Be more receptive to changes: Might take a while for it to take effect, but in the end, it will be worth it, for all of us.
PS: With all of this being said, i do trust everyone realizes it will need a work from both sides, to ensure it's a win/win situation, and for the time i've been on ENT, and what i've seen from Neco's work, i do trust he's trying the best he can (with the time he has) to ensure We get a good/balanced/stable map.
Hyo wrote:-> Whether most people like it or not, agree or not, Island Defense has lived on these last times due to Neco's work
Hyo wrote:-> Whether most people like it or not, agree or not, Island Defense has lived on these last times due to Neco's work
This idea spoken in the previous topic about preventing the new map from being autohosted, is simply unnecessary: You won't get a more stable/balanced map without it being played/hosted
After this last sentence, i'm sure a few heads are already thinking "So we should suffer from it?" ... And yes, [u]sacrificing a bit
Shield nerf was needed, adds a dimension of decision making between shield + hp upgrades (shield was always way too favored).
Statistically you can already see that some builders are never forcefully picked for a reason - they're underpowered or straight up boring.
This poll will not get "removed".
All I want is for @Neco to give the entire community (outside of IDL private hosting) a proper chance to test and try out any major changes that he has planned for ID, and then allow several days of feedback
FollowingPath wrote:Basically, a map that can be subject to changes other than bug fixes after it is posted.
It literally solves the same problem
FreePeterPan wrote: idiot neco didn't even implement blinky, how could you thank him? He had over a week to do it.
IamGiantRetard wrote:
Should someone come up with an (actual) idea for Blinky the Steamroller
Return to “Suggestion Archive”
Users browsing this forum: No registered users and 34 guests