Addition on Antistuckrule
Posted: Sun Aug 07, 2016 12:31 pm
Im suggesting to add a rule to antistuck. "Antistuck cannot be used on creeps and sends that are attacking your towers." We already have this rule
So the reason for the suggestion is that; antistucking the creeps that are attacking your tower is exploiting a mechanic in the game because it resets the attack animation on creeps and sends that are attacking your towers. Antistuck can also change the sends target (the 2nd replay). Plus it can be annoying for players to have their screen filled with the antistuck msgs and have to use -cls all the time.
So a suggestion to the new rule:
The replay attached is just to show that it does reset the attack animation. Times to watch is in spoiler.
STIFF
Cannot be used on creeps and sends that are attacking the king.
So the reason for the suggestion is that; antistucking the creeps that are attacking your tower is exploiting a mechanic in the game because it resets the attack animation on creeps and sends that are attacking your towers. Antistuck can also change the sends target (the 2nd replay). Plus it can be annoying for players to have their screen filled with the antistuck msgs and have to use -cls all the time.
So a suggestion to the new rule:
.Cannot be used on creeps and sends that are attacking the king and your towers
The replay attached is just to show that it does reset the attack animation. Times to watch is in spoiler.
Spoiler!
STIFF