Map:
https://sites.google.com/site/w3sur5al/Home/surchaosChangelog:
Survival Chaos 2.961
- Spellcasters should be casting spells properly now (at least they are in my 1.26 warcraft version)
- Increased unit target acquisition range to help defend side from mid AFTER side barracks is destroyed
- Removed 1 Melee Unit from lv2 barracks spawn wave (less pressure on barracks and less late game lag caused by million units on map)
- Removed 1 Siege Unit from lv4 barracks spawn wave (less pressure on barracks and less late game lag caused by million units on map)
- Demon and Blood Elf Flame Strike is now triggered via dummy caster (now it cannot be interupted during initiation)
- Night Elf Rise of the Ancients uprooted barracks base damage increased to 250 (from 150)
- Blood Elf Phoenix Egg duration increased to 60s (from 45s), added 300s cooldown and Egg HP reduced to 100 (from 200)
- Forgot to fix spelling in dwarf demoliSHion selectable bonuses
Survival Chaos 2.96
- Army manipulation by ordering building to attack Hero should be removed now
- All castle defence spells and explosions were remade to reduce lag
- Added new triggers to move sold units to spawn them all in symmetrical positions for all players
- Spell damage to Fortified armor type reduced to 50% (from 75%)
- Siege, piercing and magic damage to Fortified armor also slightly reduced
- Artillery now deals splash damage only to organic targets
- Artillery damage reduced by about 20% and attack rate by 10%
- Most Building armor reduced
- Races that had no building armor upgrade, now gains +1 armor but their other abilities (spiked barricades or immolation) was reduced
- All Spellcaster replacements attack bonus reduced to +5% (from +15%) and HP bonus to +50 (from +75)
- You should now get warning mesage if opponent choses extra lane spawn selectable against you
- Armor and damage reduction from neutral buildings don't affect buildings anymore
- Human Mana Shield absorbtion further reduced to 1/1.5/2/2.5 damage per mana (from 1/2/3/4)
- Human Sorceress Buff Dispell mana gain reduced to 10/20/30/40 per buff
- All Dwarf upgrades reworked to be up to 4 levels
- All Fel Orc upgrades reworked to be up to 4 levels
- Added Dragondust selectable to Dwarf
- Added Gift From Frosthold selectable to Dwarf
- Added Combat Engineers selectable to Dwarf
- Added Elite Siege Engines selectable to Dwarf
- Dwarf Race bonus updated (magic reduced to lv2 max, removed purge spell)
- Dwarf Muradin Avatar duration reduced to 15s (from 30s) (all heros will be remade in 2.98 and his spell immunity will be removed then)
- Dwarf Siege Team can attack air units now
- Dwarf Extra Ordnance selectable replaced with Siege Engines
- Dwarf Big Bertha selectable replaced with Death From Above
- Dwarf Mortar Barrage upgrade replaced with Glue Round
- Dwarf Special Unit model changed
- Troll High Priest Magic Shield spell damage absorbtion reduced to 50/100/150/200
- Troll High Priest Big Bad Voodoo Shield duration reduced by 1s
- Troll Voodoo mind control chance reduced by 6%
- Troll Shieldmasta and Naga Turtle Thorns aura returned damage is not percentage anymore
- Demon Eredar selectable Finger of Death damage reduced to 50/75/100/125
- Added Hero Item selectable to Fel Orc
- Added sound anounce when picking Mannoroth
- Fel Orc Race bonus updated (unit armor reduced)
- Fel Orc Spellcaster tier3 spell Rain of Fire changed into Fel Boulders
- Fel Orc Chaos Rider selectable replaced with Fel Hounds
- Fel Orc Bloodlust selectable reworked into Ogre Magi
- Fel Orc Black Drake abilities changed
- Fel Orc Source of Magic selectable updated and has upgrades inside
- Fel Orc Demonic shield upgrade changed into Fel Shield
- Fel Orc Heavy Armor upgrade replaced with Multishot
- Fel Orc Lesser Infernal Immolation reduced to 15 dmg/s (from 25 dmg/s)
- Fel Orc Lesser Infernal spell damage reduction reduced to 45% (from 85%)
- Night Elf Wisp spawn chance on unit death reduced to 20% (from 25%)
- Night Elf Dryad spell damage reduction reduced to 60% (from 85%)
Survival Chaos 2.95
- Added few new spell effects (Naga Ice Wall, Orc lightning, Blood Elf guardian mindblast)
- Added sound effects to picking a selectable bonus that replaces Hero or Special Unit
- All Siege unit replacements (Spirit wolf, Golem, Royal Guard...) no longer have +10% attack rate bonus
- Ranged artillery replacing units (water elemental, voidwalker) are now much weaker than melee ones (kodo beasts,faceless one, polar bear...)
- Hero item selectable now gives free item every 4 Hero levels instead of every 2 levels
- Some minor upgrade price changes
- Human Advanced Ballistics ugrade attack rate reduced to 8/12/16/20% (from 10/15/20/25%)
- Human Mana Shield absorbtion reduced to 1/2/3/4 damage per mana (from 2/3/4/5)
- Orc Pig Farm selectable replaced by Source of Magic
- Orc and Night Elf Slow Poison increased slightly
- All Demon upgrades reworked to be up to 4 levels
- Added Void creatures2 selectable for Demon
- Demon Race bonus updated (unit and research costs increased to balance out them being realy strong)
- Demon Burning Legion selectable changed to give spell damage resistance
- Demon Orb of Corruption selectable reworked (corruption now works on air units)
- Demon Reign of Chaos selectable retriggered (spawn sites should not duplicate now)
- Demon Infernals can capture neutral buildings now
- Demon Source of Magic selectable updated to have Mana Torrent upgrade inside (boosts spellcaster even more)
- Demon Obelisk of Lightning damage reduced, attack rate increased
- Demon and Fel Orc Obelisk of Fire selectable changed into Demonic Tower (it was just op and laggy anyway)
- Demon Archimonde howl of terror ability replaced with intimidation aura
- Undead Lich King reincarnation now needs 20 mana (so mana burns can shut it down)
- Fel Orc spellcaster Cripple spell now affects only organic targets
- Night Elf Shadowmeld selectable now grants spell damage resistance to units
- Night Elf Rise of the Ancients selectable reworked (you can uproot them manually now, cha cha cha)
- Night Elf uprooted Ancient of War can capture neutral buildings now
- Night Elf Wisp now has no mana and his spells cost no mana (mana burn imunity)
- Added Hydra Hatchlings Selectable for Naga
- Naga Race bonus updated (unit sell cooldowns increased and building hit points reduced)
- Naga Special unit changed - Dragon Turtle is usual and Sea Giant is selectable bonus now
- Naga melee Heroes swaped - Illidan is selectable bonus now
- Naga both melee (usual and selectable) Heroes abilities remade
- Naga Enchantress Hero Changed into Tidemistress (with new awesome tornado)
- Naga Sea Giants selectable changed to Faceless Ones
- Naga Source of Magic selectable updated to have Mana Torrent
- Naga Mild Acid and Corrosive Spit damage reduced slightly
- Naga Sharp Scales replaced by High Preasure Spit
- Naga Corrosive Spit upgrade no longer affects Sea Turtles
- Naga Highborn Blood upgrade now increases HP regeneration instead of attack rate
- Blood Elf Fire Elemental model changed
- Blood Elf Polymorph duration increased to 6s (from 4s)
- Blood Elf Phoenix Spirit damage increased to 175 (from 150)
- Blood Elf Blood Rage upgrade improved slightly (increased AS bonus, reduced HP/s drain, reduced cooldown)
- Blood Elf Phantom Warriors upgrade improved slightly (increased duration, reduced cooldown)
- Blood Elf Phoenix Tower damage reduced, attack rate increased