Suggestion to change ENT hosted Blood Tournament map
Posted: Sun Aug 21, 2016 3:21 am
Hi there, I registered to make this post, so I'm not sure if this is the proper forum to do so in. I play this game every so often and have noticed that ENT hosts the 2.9 version of blood tournament. I wanted to offer a suggestion to make this game more enjoyable, and that is to have the ENT bot instead host the Blood Tournament Beta 16 version that can be found on makemehost.
In the 2.9 version that is currently hosted, there are four races. However, only one of these(human) is viable, and there's one main reason for that: human wizards. In this version of blood tournament, there's one real objective for players who know what they're doing: Have as many wizards as possible behind a bigger meatshield to beat your opponent's wizards behind their meatshield.
In the version that I'm suggesting a change to, BETA16, (you can find it on Makemehost) there is more depth to the balance and strategy from the very first round. My friends and I have 3 usual openers that we can rotate between, and none of them are clearly dominant against EVERY other build the way that Wizards are dominant against everything else in the 2.9 version of blood tournament. There is only one race in Beta16, human, but it has two builders: a melee and a ranged. With these, you are able to choose which units to add to your army, and all of them have counters.
Did your opponent build too many bandits? Build mortars. Are you having trouble with knights? Build elite archers. Want some serious firepower when bloodlusted in the final round that won't be tremendously useful in the first 7? Invest in a few expensive longbow brigades. There are always options to counter what your opponent in this version, whereas in 2.9, the only option is always more wizards.
I have one last suggestion that I believe is important to improving the quality of this map on an ENT bot besides the version change, and that is require a full lobby before Blood Tournament starts. The reason for this is simple: In this game, every round(besides the bonus round) is player vs player, with 8 players having 1v1s before the winner moving to the middle of the arena. When the game starts without a full lobby, the player facing the empty slot in any given round will not fight any units and have a free walk to the middle without losing any units, where he takes the hill and waits for other players units(that just finished fighting battles at their spawn points) to come to the middle. Because of this, Blood Tournament games on ENT bots are usually won by whoever got the most "free rounds" against an empty slot. Since ENT bots only require 4 players to start Blood Tournament, you could have a game where one player gets a free pass to the middle, untouched, in every round. <--Edit: To clarify this, I mean they could luckily get a free round the first 3 rounds and win as a result, and because of that luck, they've snowballed to the point of being unbeatable. They wouldn't get a free pass every single round, but if they happened to win the first three, or two of the first three, their lumber(which can then be turned into gold) is so high(from the bonus for winning the round) that they would have snowballed to the point of being unbeatable by round 4.
Hopefully we can get some feedback on this suggestion, and if this is the wrong forum for this I apologize, could a mod please move it to the appropriate spot?
In the 2.9 version that is currently hosted, there are four races. However, only one of these(human) is viable, and there's one main reason for that: human wizards. In this version of blood tournament, there's one real objective for players who know what they're doing: Have as many wizards as possible behind a bigger meatshield to beat your opponent's wizards behind their meatshield.
In the version that I'm suggesting a change to, BETA16, (you can find it on Makemehost) there is more depth to the balance and strategy from the very first round. My friends and I have 3 usual openers that we can rotate between, and none of them are clearly dominant against EVERY other build the way that Wizards are dominant against everything else in the 2.9 version of blood tournament. There is only one race in Beta16, human, but it has two builders: a melee and a ranged. With these, you are able to choose which units to add to your army, and all of them have counters.
Did your opponent build too many bandits? Build mortars. Are you having trouble with knights? Build elite archers. Want some serious firepower when bloodlusted in the final round that won't be tremendously useful in the first 7? Invest in a few expensive longbow brigades. There are always options to counter what your opponent in this version, whereas in 2.9, the only option is always more wizards.
I have one last suggestion that I believe is important to improving the quality of this map on an ENT bot besides the version change, and that is require a full lobby before Blood Tournament starts. The reason for this is simple: In this game, every round(besides the bonus round) is player vs player, with 8 players having 1v1s before the winner moving to the middle of the arena. When the game starts without a full lobby, the player facing the empty slot in any given round will not fight any units and have a free walk to the middle without losing any units, where he takes the hill and waits for other players units(that just finished fighting battles at their spawn points) to come to the middle. Because of this, Blood Tournament games on ENT bots are usually won by whoever got the most "free rounds" against an empty slot. Since ENT bots only require 4 players to start Blood Tournament, you could have a game where one player gets a free pass to the middle, untouched, in every round. <--Edit: To clarify this, I mean they could luckily get a free round the first 3 rounds and win as a result, and because of that luck, they've snowballed to the point of being unbeatable. They wouldn't get a free pass every single round, but if they happened to win the first three, or two of the first three, their lumber(which can then be turned into gold) is so high(from the bonus for winning the round) that they would have snowballed to the point of being unbeatable by round 4.
Hopefully we can get some feedback on this suggestion, and if this is the wrong forum for this I apologize, could a mod please move it to the appropriate spot?