- When is the deadline for the mode to be announced?
When picking a mode other than the default one (-hpgmcb prophet or -phgmcb), mode setter (red) must announce it in the lobby before the game starts. Every player must be informed, so they have the opportunity to leave in case of dislike.
Seems simple enough. If you want a different mode, announce it in lobby before the game starts so everyone has a chance to see and leave if they dislike such.
- Refusing or just failing to heal the king? What's with early or unnecessary heals?
This rule was made really to prevent potential violators intentionally refusing to use their heal. We have a DRM log that shows if it was just a ''missed'' heal apart from refusing so that helps us judge this case-by-case.
As for early/unnecessary heals, if the player did it with the intention of ruining your game or hurting the natural flow of gameplay then that can be ruled under general as game ruining/teamkill.
- As the rules stand, one should be banned for sending small amounts, even if it was needed for build.
- The very long "refusing to cooperate" rule deserves a sub-list which would help clear up regarding what exactly is ok and what not.
LTD is a team game. Your sends are vital to your success, as 4. If someone sends out of the agreed sending pattern you as a team decide that's shredding lumber and that's feeding the enemy with little sends.
Particularly in the case of prisoners or other units with necessary level 2 sends (which I assume is what you're talking about) perhaps can be convinced by your team to send 2 or if the option is open, just build a lower tier to get you through such.
The rule ''refusing to cooperate'' also known as ''solo-sending'' is very easy to follow - If someone sends a dino for 2 when the team agreed on 3 - there you go. If someone is constantly sending ''mass'' for income and the team is telling them to stop and they don't - there you go. If someone sends when the team agrees to king - there you go. Lastly, if the team agrees to send big for 17 and someone sends 16 to ruin their teams chance - there you go.
There is nothing ''ok'' to do in this matter. Just communicate with your team, coordinate sends as usual. You play LTD with 3 others and in that 1 round they're all your buddies and teammates and you win the game together. You can't win if one is trying to ruin you.