Postby Fangorn » Sun Mar 16, 2014 7:43 am
Didn't see this topic until now, but here goes. I didn't read all the spamreplies, but I caught up on the trax argue. I'll add what I find to be correct.
Stun:
- Force staff - force the stunned unit away
- Linkens sphere - blocks target spells
- Blademail - effective against projectilebased stuns, as you got time to active the blademail. This item nullifies the stun, as the enemy will have a hard time deciding whether or not to attack you (semicarry or carryitem, build it with hp and str items)
Hard stun:
- BKB. Not sure what is meant by "hard stun", if it is meant that abyssal active stun hits "harder" than a storm bolt or whatnot. If there are hardstunners on the enemy side, you get bkb. If they have abyssal on top of that, you might consider linken if they focus the abyssal on you. (abyssal goes through bkb for those who didn't know) + a hell lot of other target spells, like dismember, lasso, fiends grip, roar.
- If by "hard stun" you mean phycal ministuns like snipers passive, then you can solve this by butter and manta. Summon illusions, then you target one of your illus away, hence the sniper will target the running illusion, thinking it is the real "you".
Magic DPS:
- Force staff. An ally get locked down, and you force him away. This item will solve alot in terms of countering magic DPS.
- BKB. The obvious choice if you are facing alot of magic DPS.
Tank:
- Buriza. This item is the king of epic comebacks. All you need are some critluck and you'll be able to turn the tides.
Manaburn:
- Morphlings duplicate and shadow demons banish. Turn that burn against them
Pushes:
- On this subject it seems like you have suddenly turned around on the main topic itself, listing items that are great to push with, not to counter pushes. Countering pushes is usually made by teamplay and positioning. Not getting picked off is key here. We need to divide this subject into two points: splitpushes and 5-man pushes.
- Splitpushes (assuming it is done effectively by a furion, brood, zet, pit etc): BLINK DAGGER. Yes, the best way to deal with splitpushers is by aiming directly for them, don't stand behind the creepwave and idle. Blink dagger and mobility-heroes like Qop, storm, potm, magina etc are the way to handle rat dota.
- 5-man pushes: Again, not so much about items, your positioning is the key. In pubs, typicall if either team decides to go 5-man, there always has to be a classy player who spam-pings the map and say "go". Then he decides to "go", all by himself. Ends up dying, then comes the epic flaming. The rest of the suiciders team will end up dying, the fight started off 4v5 = game over.
Purge:
- Linken to counter purge is debatable. Purge got a 8s cd, and is bought on heroes who already have a target spell (phantom lancer, phantom lancer and phantom lancer), thus making linken useless as a counter in the first place. Force staff away, then tp home if you face a oversized lancer while you are out of position.
On the trax case: Positioning and hero are the main factors when facing a trax. Due to her insane dmg gain early on, she is one of the most noobfriendly heroes around. Always make sure someone in your team disables her ulti, that be by blinking, lothar, toss or whatnot. Trax hits significantly weaker without her ulti, don't let her stand back there alone and fire off her lethal arrows.
Force staff, ghostscepter/ethereal blade, TP scroll, HP/STR items + blademail are the best item-counters, while there are too many aspects of how to counter trax when it comes to playstyle, noticing the trax' positioning/playstyle in fights, that I could write a book about it. It's really all about disabling her ulti. That be by someone, a tanky hero, manfighting and running towards her by blademailling, tossing someone towards her, blinking to her, using sucuchi and attack her, windwalk to her etc, etc.