Hey guys,
I'm slightly confused about the different versions of Legion that are online on some servers. I'm not talking about whether you're playing 3.41 or 3.5 (the less common one), but more like if it is Legion TD Hell, Mega, Legion 3.41, x10 - can somebody please explain the difference in the versions?
I had a game in Legion TD Hell yesterday where I played 2vs2 with someone who claimed to know the game very good. From the "normal" Legion 3.41 I thought I knew that if I had aqua spirit on my prophet, I could use it to hold a lot, while he would be building up his lumber production and we could crush them later. But then he told me aqua are crappy, I shouldn't have build them, and I should have a lot more lumber, just pushing the lumber so I'd have about 9/4 at 10... Which seemed to be a horrible idea to me for three reasons: 1) If someone is playing yolo like that, shouldn't the other player just be a holder? 2) he didn't make any sort of call to send after just a hermit on 1, nothing on 7. They sent on 7 and crushed us... 3) his strategy didn't really work out, which for me is a sign of a crappy strategy - if it doesn't work, it is not good, because good strategies work! xD
He claimed I didn't know a thing about the game because it was my first game in Hell, so I wanted to ask you guys what the differences are.
Probably he was right and I got some concepts wrong even for the other versions of LTD, probably it is just different for this special version, or maybe he was just a bad player
I'm here to learn, so please explain
Versions of LTD
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Re: Versions of LTD
I think if you asked this question on this subforum: viewforum.php?f=248
People would be more qualified to help you there, nonetheless I will just rush you through the basics of HELL version (can't really help with the other versions)
A. Army
1. In HELL version Damage types and armor types matter much much more. For example there is slim to no chance to pass level 10 without pierce or at least magic damage. Or you probably won't def level 7 without heavy or siege armor etc
2. Positioning and formation matters much more. Same value can def much better just cause your army position/formation.
3. Composition.Your army should be as balanced as possible between range and melee units <=> tankiness and dps. Altho this really depends on the wave.
3a. If you play HP, use your rerolls wisely. Else you will get screwed on a long game.
B. Modes
1. There are few different Modes in HELL version, such us AC, CC. The default mode (aka -hpgmcb), also sports Champions (sort of wave's miniboss, altho is some modes they are not really that "mini", looking at you pr/cc modes!). For a No Champion mode you need to put NC as submode.
2. Each mode must pretty much played differently. Am still figure out this one since it kinda very new modes but lumbering/wisping and even builds and sends varies from mode to mode.
3. Champions will make you their bitch till you learn to play good enough.
C. Units
1. Units in HELL are different in many aspects, they almost all have different attributes (hp, damage, attack, armor types, regen etc) and many have different skills and even upgrades. You need to update yourself on those changes cause they can make or break a unit for the upcoming wave.
2. I would dare say that HELL units can be divided into early/mid/late/overall ok units and all the combos in between. For example cheap units are usually a must early, and they do help on boss waves too, example2 Meat wagons are good for early game and super late. There are many opinions on the matter, so play and figure it out or wait someone better than me to help on this one.
3. Summons. A few summons have different abilities else well, and some are really anti-units. So you need to keep your eyes open on what your opponents have.
D. Strategies.
1. There are many modes that are currently be played and just as much strategies. Between AC/CC/NC/normal mode and HP/PR/PH/AP(altho ap is almost nonexistant) etc. Between modes the game drastically change. When to lumber, when to send... I really need an entire guide just for this one, and i repeat am not the best at it, so be skeptic with my words
2. When to send... I saw everything. I saw games won at pretty much all levels (except 9 and 23, altho i wouldn't be surprised if someone did it).
3. You need to work closely with your ally and on a 2v2 game (1-2,5-6 slots) you need to exchange auras if you know whats good for you.
E. Other
1. Mercenary is ok if you can't stop leaking otherwise
2. King have 3 more skills than usual. The Presences (you can have 1 of the 2) and Anarchy. Anarchy is exceptionally good at dealing with leaked Champions and the other 2 depend on the situation. IMO Dark is better vs turtles and mediocre leaks and Royal for big leaks. If its a race, dark is always better.
3. Normal king skills are naturally more powerful and require some form of mana management.
4. Builder has 1 more reroll in Hp mode, and also Command Attack, King's Taunt which can manipulate units attack direction.
5. Clog is your friend.
6. Heroes are good in HELL altho kinda expensive depend on mode
7. Stuns, disables, slows will help you greatly vs bosses. Thus IMO Ents are the bomb!
This is based on my opinion and experiences but also of opinions of others, if someone better than me at the game wants to add/correct me go ahead.
People would be more qualified to help you there, nonetheless I will just rush you through the basics of HELL version (can't really help with the other versions)
A. Army
1. In HELL version Damage types and armor types matter much much more. For example there is slim to no chance to pass level 10 without pierce or at least magic damage. Or you probably won't def level 7 without heavy or siege armor etc
2. Positioning and formation matters much more. Same value can def much better just cause your army position/formation.
3. Composition.Your army should be as balanced as possible between range and melee units <=> tankiness and dps. Altho this really depends on the wave.
3a. If you play HP, use your rerolls wisely. Else you will get screwed on a long game.
B. Modes
1. There are few different Modes in HELL version, such us AC, CC. The default mode (aka -hpgmcb), also sports Champions (sort of wave's miniboss, altho is some modes they are not really that "mini", looking at you pr/cc modes!). For a No Champion mode you need to put NC as submode.
2. Each mode must pretty much played differently. Am still figure out this one since it kinda very new modes but lumbering/wisping and even builds and sends varies from mode to mode.
3. Champions will make you their bitch till you learn to play good enough.
C. Units
1. Units in HELL are different in many aspects, they almost all have different attributes (hp, damage, attack, armor types, regen etc) and many have different skills and even upgrades. You need to update yourself on those changes cause they can make or break a unit for the upcoming wave.
2. I would dare say that HELL units can be divided into early/mid/late/overall ok units and all the combos in between. For example cheap units are usually a must early, and they do help on boss waves too, example2 Meat wagons are good for early game and super late. There are many opinions on the matter, so play and figure it out or wait someone better than me to help on this one.
3. Summons. A few summons have different abilities else well, and some are really anti-units. So you need to keep your eyes open on what your opponents have.
D. Strategies.
1. There are many modes that are currently be played and just as much strategies. Between AC/CC/NC/normal mode and HP/PR/PH/AP(altho ap is almost nonexistant) etc. Between modes the game drastically change. When to lumber, when to send... I really need an entire guide just for this one, and i repeat am not the best at it, so be skeptic with my words
2. When to send... I saw everything. I saw games won at pretty much all levels (except 9 and 23, altho i wouldn't be surprised if someone did it).
3. You need to work closely with your ally and on a 2v2 game (1-2,5-6 slots) you need to exchange auras if you know whats good for you.
E. Other
1. Mercenary is ok if you can't stop leaking otherwise
2. King have 3 more skills than usual. The Presences (you can have 1 of the 2) and Anarchy. Anarchy is exceptionally good at dealing with leaked Champions and the other 2 depend on the situation. IMO Dark is better vs turtles and mediocre leaks and Royal for big leaks. If its a race, dark is always better.
3. Normal king skills are naturally more powerful and require some form of mana management.
4. Builder has 1 more reroll in Hp mode, and also Command Attack, King's Taunt which can manipulate units attack direction.
5. Clog is your friend.
6. Heroes are good in HELL altho kinda expensive depend on mode
7. Stuns, disables, slows will help you greatly vs bosses. Thus IMO Ents are the bomb!
This is based on my opinion and experiences but also of opinions of others, if someone better than me at the game wants to add/correct me go ahead.
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Re: Versions of LTD
Thank you very much, Shovelrats, that indeed was a great answer to my question.
On point to what I wanted to know, yet still in detail as much as possible.
Well, the communication is a big thing I guess haha that is why playing with a random guy without talking to him sucks xD
On point to what I wanted to know, yet still in detail as much as possible.
Well, the communication is a big thing I guess haha that is why playing with a random guy without talking to him sucks xD
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