So i had an tuff decision with some1 whos not able to see clearly whos the ltdgod which we all know
he had Ygg+Lock+HR and he was sure Ygg+Lock is better comb "in terms of the long run" lvl2-10
instead of Ygg+Phantom/hr
Pretty obv Hr helps better at 2/3/5/7/8/9 which are keylvls for holder, whos right9
- ofc hr is kinda bit useless after 13/14 since u tok but the keylvls ygg holder is needet who cares for lock there
Ygg-Holder till lvl10
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Re: Ygg-Holder till lvl10
I agree with lock.
Lock makes you slightly weaker lvl 2, 3, 5 and 6, hr makes you weaker 10 (by a huge amount = meaning from holder to shit) and pretty much the whole midgame. I would definitely go for locks.
Lock makes you slightly weaker lvl 2, 3, 5 and 6, hr makes you weaker 10 (by a huge amount = meaning from holder to shit) and pretty much the whole midgame. I would definitely go for locks.
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Re: Ygg-Holder till lvl10
depends, if he goes for 4 yggs at 7 he cant add that much value anyways.
If hes with 3 mortars for example i would go for max holding power aka hr
If the ygg player is the only one able to hold 10/15 i would go locks
i dont think there is only one correct way, it rly depends on your team/game setup
If hes with 3 mortars for example i would go for max holding power aka hr
If the ygg player is the only one able to hold 10/15 i would go locks
i dont think there is only one correct way, it rly depends on your team/game setup
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Re: Ygg-Holder till lvl10
milfhunter96 wrote:depends, if he goes for 4 yggs at 7 he cant add that much value anyways.
Well I was guessing the guy went for 4 yggs and they argued about what to add for lvl 2/3. My response is for that case.
If 3 yggs, that's more situational but I'd still rather hold 10 for having more value and be able to actually go mid for 15. I can't rly think of a situation where I'd go hr and still holder... With 2 ygg yolo sure, my choice would be hr and max income until 10.
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