When is each ability strong enough that if you know which they have, you won't send?
Personally:
Immolation: 7, 14
Shockwave: 13
Thorns: 8, 12
Stomp: none
When do you respect each king ability?
- Jabba41
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Re: When do you respect each king ability?
I don't send 5 if I know they got stomp 

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Re: When do you respect each king ability?
Also stomp is nice for delay if its race
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Re: When do you respect each king ability?
Jabba41 wrote:I don't send 5 if I know they got stomp
You can't know that unless they ghost. 5 is the first wave it's possible to discover their king ability.
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Re: When do you respect each king ability?
Stiff_Maistar wrote:Also stomp is nice for delay if its race
Yeah I think it's the most balanced and often most useful ability but it doesn't have any waves that I won't send to them because of.
Re: When do you respect each king ability?
Hakuna wrote:Jabba41 wrote:I don't send 5 if I know they got stomp
You can't know that unless they ghost. 5 is the first wave it's possible to discover their king ability.
I believe he was joking.
Re: When do you respect each king ability?
Crusafix wrote:Hakuna wrote:Jabba41 wrote:I don't send 5 if I know they got stomp
You can't know that unless they ghost. 5 is the first wave it's possible to discover their king ability.
I believe he was joking.
On second thought I am certain of it.
Re: When do you respect each king ability?
Thorns 12 can be broken, and before the scaling wave I thought that stomp was better 13, now they are on par in my opinion.
Re: When do you respect each king ability?
In mega, ability doesnt effect when I send, only towers does.
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Re: When do you respect each king ability?
blazeitup wrote:In mega, ability doesnt effect when I send, only towers does.
Why do you feel that the ability is less relevant in Mega than in 1200+? Obviously the towers are important to consider, I wouldn't claim they aren't, but to say that the ability is irrelevant seems rather presumptious.
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Re: When do you respect each king ability?
Stomp is the best spell on 10 imo, and great on 5. Wave is the most balanced spell, useful on most early/early midgame sendable levels.
Upd: I actually misinterpreted the topic, i think no spell will deny a send into very weak units before 10. After 10 you don't want to send 12 into wave/thorns, and that's probably it.
Upd: I actually misinterpreted the topic, i think no spell will deny a send into very weak units before 10. After 10 you don't want to send 12 into wave/thorns, and that's probably it.
Re: When do you respect each king ability?
Hakuna wrote:blazeitup wrote:In mega, ability doesnt effect when I send, only towers does.
Why do you feel that the ability is less relevant in Mega than in 1200+? Obviously the towers are important to consider, I wouldn't claim they aren't, but to say that the ability is irrelevant seems rather presumptious.
Because of merge. King spell is irrelevant in most games if people know how to play suicide. And pretty much nobody does.
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Re: When do you respect each king ability?
blazeitup wrote:Because of merge. King spell is irrelevant in most games if people know how to play suicide. And pretty much nobody does.
I would say that people don't like to suicide. My guess is there are not that many people who don't know how. In mega most people just want to build stuff so they don't like being asked to income, suicide or even push.
Re: When do you respect each king ability?
People like to suicide but they are shit players 9 out a 10 times and only think of their own push and not about feeding the other lane properly. You can create a lane capable of holding lvl1-10, all 4 lanes, with nearly any roll, as long as you know how to suicide. Therefor making the king ability non relevant.
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Re: When do you respect each king ability?
blazeitup wrote:People like to suicide but they are shit players 9 out a 10 times and only think of their own push and not about feeding the other lane properly. You can create a lane capable of holding lvl1-10, all 4 lanes, with nearly any roll, as long as you know how to suicide. Therefor making the king ability non relevant.
Well it's a bit of both. Not every build is even possible to delay enough for. Trying to create enough delay for an ygg pseudocross to catch in time not to leak on waves 4 and 8 would be basically impossible if you didn't have egg sacks and it's still very important for the person suiciding to push so they can't just spend every spare gold on delay.
That being said, I do agree that correctly suiciding is not done very often. It's something I take pride in.
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