Kaouaille wrote:Anyway, my opinion is : there is no such thing as a "one best way". (and I hate 1200+ because ppl seem to think there is)
Akitos has already explained how in certain segments of the game(usually the start), there is indeed a best way with some builds such as aqua and DE, and deviation(without very good justification) is plain wrong. This does not imply that you do the same thing for all levels, blind to new information(your opponent's send, extra time through a leak, a scout, a deficiency in your team's capabilities in holding a particular early level[e.g. 5]]), what it does mean is that the reaction to that new information will always be the same, if the player is playing optimally.
Kaouaille wrote:All these bots are random-team bots, and I doubt anyone can really develop optimal strategies without having a very specific method of training and experimenting. It requires to know your team mate very well and to share all information and ideas with him.
As a certain level of knowledge is assumed and expected of everyone, there is no need for complex co-ordination and knowing your team mate well early on, as everybody knows their team mates' general game plan from their roll. It is assumed your team mates will up king for 7 if you don't have immo or a hard holder. It is assumed a guy with yggs will hold 5 hard if there are 1-2 DEs on the team. These things are almost unspoken.
Regarding the experimenting, it has been done, through the hundreds of thousands of games that have been played, and from these experiments these "best practices"(optimal builds) have emerged.
The above is in specific reference to 1200+ - I can accept that the normal ent18 bot is very different, and the variance in your potential team mate's playing level is absolutely massive, to the point where you do need to spell things out("sell that cyborg, and just get 3 more aquas!")
Kaouaille wrote:And I know people care a lot about their heals, but on lvl 11+, the line between leaking and dying is very thing, and having 1, 2, 3, 4 heals or none doesn't change so much.
With the recent reduction in clogging, heal count is more important than ever. Along with whether or not your opponents have particularly level-strong builds(mutant, hydra, blaster), it is a principle determinant of a team's strategy 10+ and what level they decide to send on. With 4 heals and immo, you're very unlikely to have the other team send 14 against you, for example(though I have lost in this situation to a gargantuan 14k lumber send) Having a 2 heal advantage on a level both teams are sending and racing is a huge, and often deciding, factor. Again, this is in the context of 1200+, and its relevance to the bots you play on may be less.
Kaouaille wrote:But I'll conclude my answer the same way I did right before : this is just sweet talk and I guess I'll have to prove my point in game (just gotta find regular team mates though ).
Come play 1200+ regularly! The great thing about it is that you generally have decent team mates, with people who play poorly quickly either improving or leaving the player pool. You're much less likely to get a terrible player that will drag the team down to the point where you lose the game, as is the case on ent18, because after all like you've said it is a team game at its core.