3.41f
- Nore
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Re: 3.41f
As much as I appreciate broud3r's efforts, I do think there is a lot to be left desired by this change. Mostly, the fact that equal sends will make the outroll team win 9/10 times. That kind of takes the game to a different place, making it more luck-based than ever. Instead of being outrolled but still having a chance through splits, you can now rest assured that your team will lose when you are already in a hole. The map was imperfect for a reason; to keep it fun and fair enough where any team can win with the right amount of stars aligned.
Also, I hear alot of complaints about lag, which is not an issue on the current LIHL map. I would be very hesitant to apply this map to LIHL anytime soon; the map we currently have serves it's purpose, and we've had no real complaints. I would actually prefer if someone could just rework the current map(maybe Halibel?) to what we want. It's solid, and keeps that old feel many play LTD for. The only real changes I would like to see are nerfing archers damage a bit, and also nerfing immolation(scaling down its damage per second). Besides that, I have no complaints about the current LIHL map, and like the way the heals function, giving players more of a hand in their fate.
Also, I hear alot of complaints about lag, which is not an issue on the current LIHL map. I would be very hesitant to apply this map to LIHL anytime soon; the map we currently have serves it's purpose, and we've had no real complaints. I would actually prefer if someone could just rework the current map(maybe Halibel?) to what we want. It's solid, and keeps that old feel many play LTD for. The only real changes I would like to see are nerfing archers damage a bit, and also nerfing immolation(scaling down its damage per second). Besides that, I have no complaints about the current LIHL map, and like the way the heals function, giving players more of a hand in their fate.
God is my strength.
Re: 3.41f
Did you remove antistuck in this version? Had to draw a game cause of this.
Isn't there a change log somewhere? Seems like autoheal heals for full
Isn't there a change log somewhere? Seems like autoheal heals for full
- RadiantCrystal
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Re: 3.41f
@ west side can AS, east side can't. Change log is here:https://entgaming.net/forum/viewtopic.php?f=249&t=100901
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Spoiler!
Re: 3.41f
I have complaints about the new map, and suggest we should go back, or somehow change IDK. The map is not only boring because of it being NOOB FRIENDLY. But it doesnt allow error for MISSED HEALS now, the whole point of tricking and sending on rounds that the other team doesnt expect, or during a time they arent prepared because they themselves wnat to send, causes panic and missed heals. NOW with no missed heals they more likely hold regardless. Noobs that dont know the timing of VXZ send on 15 now can, its way too noob friendly making it long and boring. I KNOW I KNOW its small things, but these small things are what make it more interactive.
"If two wrongs don't make a right, try three." Laurence J. Peter
- Akitos
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Re: 3.41f
Nore wrote:As much as I appreciate broud3r's efforts, I do think there is a lot to be left desired by this change. Mostly, the fact that equal sends will make the outroll team win 9/10 times. That kind of takes the game to a different place, making it more luck-based than ever. Instead of being outrolled but still having a chance through splits, you can now rest assured that your team will lose when you are already in a hole. The map was imperfect for a reason; to keep it fun and fair enough where any team can win with the right amount of stars aligned.
I heavily disagree with this. The split rng can go both ways, so how does removing that rng factor make the game more luck-based?
noxxish wrote:Noobs that dont know the timing of VXZ send on 15 now can, its way too noob friendly making it long and boring.
Are you fucking serious? How is sending 15 any difficult and any indicator of skill..
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- Dong
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Re: 3.41f
How about next time there will be a change, make it so it is not possible to send last line units from advanced barracks on round 15, which was the original thought of the map, i think it will make new game plays and longer more fun games, instead of all games mostly ending on or pre 15.
Dong out-
Dong out-
Thou shall self tk.
- Akitos
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Re: 3.41f
Dong wrote:How about next time there will be a change, make it so it is not possible to send last line units from advanced barracks on round 15, which was the original thought of the map, i think it will make new game plays and longer more fun games, instead of all games mostly ending on or pre 15.
Dong out-
I actually like this idea. The current meta is so fucking boring...
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- SLSGuennter
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Re: 3.41f
Dong wrote:How about next time there will be a change, make it so it is not possible to send last line units from advanced barracks on round 15, which was the original thought of the map, i think it will make new game plays and longer more fun games, instead of all games mostly ending on or pre 15.
Dong out-
Actually sending Demon/Kraken/Behemoth/Infernal lvl 15 is kinda glitchabuse and should be banned as this!
Gunther and the Sunshine-Girls. Hell Yeah
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