Hello peeps,
Haven't been in ent community for a while. I'm a big fan of ltd but this 3.41h is a nono for me. Has ent stopped supporting 3.41e map version?
why 3.41h replaced 3.41e ?
- usedtobeAnAdventurer
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Re: why 3.41h replaced 3.41e ?
Hi
Do read this link https://entgaming.net/forum/viewtopic.php?f=249&t=101947 , perhaps you can find an answer to your curiosities.
Autoheal help reduce ban request in ent forum, it seems ENT18 and sometime ENT31 bots people do not know how to heal king.
Rolls commands help 1 pro to guides 3 noobs in their team (if they listen) to win.
Cheers,
Lupin
Do read this link https://entgaming.net/forum/viewtopic.php?f=249&t=101947 , perhaps you can find an answer to your curiosities.
Autoheal help reduce ban request in ent forum, it seems ENT18 and sometime ENT31 bots people do not know how to heal king.
Rolls commands help 1 pro to guides 3 noobs in their team (if they listen) to win.
Cheers,
Lupin
- oxoDus
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Re: why 3.41h replaced 3.41e ?
Personally I would love 3.41e to be hosted at least on 1 of ent bots. I miss the old map where i learnt ltd and this new one is different, even if broud3r claims nothing's changed. I played a lot 1v1 and I had to adapt my playstyle to 3.41h version. I had to adapt, it is different no doubt.
El Psy Congaroo
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Re: why 3.41h replaced 3.41e ?
Autoheal, fair send, -rolls command. These are all nice add-ons to the map which I actually like. Can these be put on 3.41e without messing with map foundation(e.g.creeps movement)? Maybe host mega on 3.41h and 1200+ on 3.41e version if the purpose was to reduce ban requests for noobs?
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- Forest Walker
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Re: why 3.41h replaced 3.41e ?
oxoDus wrote:Personally I would love 3.41e to be hosted at least on 1 of ent bots. I miss the old map where i learnt ltd and this new one is different, even if broud3r claims nothing's changed. I played a lot 1v1 and I had to adapt my playstyle to 3.41h version. I had to adapt, it is different no doubt.
Agree! Just leaked lvl 6 with 3 EAs. All 3 EAs were built on wall below each other. 9 creeps were leaked. 3 EAs never leaked, ever, not even close to it.
Edit: Yes of course vs no send, before someone throws that in.
- RadiantCrystal
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Re: why 3.41h replaced 3.41e ?
Personally I take the e over h, idk what 3ea leaking or not has to do with which map version being used as there are so many other factors that can affect it
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Re: why 3.41h replaced 3.41e ?
I also saw 3 EA leaking very few times in 3.41e.
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- RadiantCrystal
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Re: why 3.41h replaced 3.41e ?
@LTDNorb I assume you played on the h version judging by how you phrased your sentence. If so then we have claims for both maps so my statement stands
(09:54:07) Jabba41: Hello RadiantCrystal. I'm so glad you became an Admin here because green is the color of hope and whenever your presence brightens up my life i cant thank you enough to know such a person like you. [KING NOW GIVE KISSES]
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- Forest Walker
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Re: why 3.41h replaced 3.41e ?
RadiantCrystal wrote:Personally I take the e over h, idk what 3ea leaking or not has to do with which map version being used as there are so many other factors that can affect it
I stated it because I've never seen it leaking before. Usually holding with 2 EAs at 25% hp (at least). 2 EAs 2 small in front and 1 small behind usually held too - and if you leaked then around 5 creeps. I'm quite surprised that people experienced a leak with 3 EAs in that version. For me 3 EAs was always easy hold, so I supported Oxodus' claim that something must have changed during the versions. But I trust Diablo_ if he says that he saw it leak on the e version.
- Akitos
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Re: why 3.41h replaced 3.41e ?
Nothing has changed.. You guys are just looking for excuses other than to blame urself for being bad. It's easier to blame it on the map instead ^^ Broud3r didn't made any changes regarding unit behaviour in the lane, he can't... That's WC3 engine related stuff and has absolutly nothing to do with the changes he made. I really wish you guys would stop bitching about shit u have no idea about... Broud3r did an amazing job and it's a fucking shame you don't fall on your knees and say "thank you!". Enjoy your old shit map. LTD2 gonna replace it either way. And don't even get me started on the "DotA still alive aswell, despite DotA 2 being around!" well, fuck you, DotA map has updates... You guys on the other hand always bitch around like a little kid whenever something changes in the map. Like... even if some behaviour changed (not saying it has), WHAT'S SO WRONG ABOUT IT?! You realise LTD2 and other games actually have patches and things changed? Like, real changes? There you have to adapt too. So wtf are u bitching about?
(speaking to those who dislike broud3rs work)
(speaking to those who dislike broud3rs work)
LTD 1 & 2 veteran | full-time streamer @twitch/akitos
- Dong
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Re: why 3.41h replaced 3.41e ?
broud3r and halibel have in the past edited the clog that occur in the lane. So it is possible. And if you reduce the clog that occur in the lane, the creeps will attack the builders faster ex: archers, and a leak will have a higher chance to leak.
Dong-
Dong-
Thou shall self tk.
- oxoDus
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Re: why 3.41h replaced 3.41e ?
Hm interesting fact. 3.41e is already affected by halibel. What version did we use to play before halibel touched it? Just downloaded 3.41e version and it already have clog fixes and merc removed. If broud3r worked on 3.41e which was already affected by halibel then it is true when he says that he didn't change anything because halibel already messed up with mechanics. In this case it makes sense that leaking with certain towers in 3.41h can happen in 3.41e version as well which has never happened in the version we used to have before changes(This is where we learnt the game, we knew the certain builds which hold lanes and suddenly we started experience leaks after changes).
El Psy Congaroo
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Re: why 3.41h replaced 3.41e ?
halibels and my version are both based on 3.41 the original with different deprotection but or not related.
noone of us changed anything on the lane behavior the anticlog just appears on the middle way to the king.
the only change which might affect the behavior on lane is the removal of an antiedit engine which caused delay and made the units move slower/clog more on lane (just a guess).
but you seem to forget the whole game is based on rng spawn of units/focus etc... (e.g. 2 phantoms could leak round 1 without send, an yggdrasil can leak round 2 without send, 2 goblin alchemist can leak round 2 without send,etc. on all those version even the odds are pretty low and you rarely see it.)
one game i played with a mate who had the exact same roll and went for the same placement i held round 3 and 4 while he leaked 10 and 15 units both without send.
with enough games you should have experienced it as well.
besides the rng its warcraft given that if there are less units they move/surround units faster and makes it harder to hold.
thats why you need to overbuild on 1v1 and 2v2 to hold the same.
but this applies for 4v4 as well if your allies clear the lane fast its harder for the slower one to hold its lane with the same value.
further reducing of delay will most likely further decrease the clog on lane and change the behavior slightly and you might have to adjust to it...
noone of us changed anything on the lane behavior the anticlog just appears on the middle way to the king.
the only change which might affect the behavior on lane is the removal of an antiedit engine which caused delay and made the units move slower/clog more on lane (just a guess).
but you seem to forget the whole game is based on rng spawn of units/focus etc... (e.g. 2 phantoms could leak round 1 without send, an yggdrasil can leak round 2 without send, 2 goblin alchemist can leak round 2 without send,etc. on all those version even the odds are pretty low and you rarely see it.)
one game i played with a mate who had the exact same roll and went for the same placement i held round 3 and 4 while he leaked 10 and 15 units both without send.
with enough games you should have experienced it as well.
besides the rng its warcraft given that if there are less units they move/surround units faster and makes it harder to hold.
thats why you need to overbuild on 1v1 and 2v2 to hold the same.
but this applies for 4v4 as well if your allies clear the lane fast its harder for the slower one to hold its lane with the same value.
further reducing of delay will most likely further decrease the clog on lane and change the behavior slightly and you might have to adjust to it...
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- Forest Walker
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Re: why 3.41h replaced 3.41e ?
I get your point about the rng, brouder. It's just if you suddenly saw EA leaking lvl 1 vs no send, you'd be surprised and suspect that something must have been changed. I played on all my accounts approximately over 5k (my guess would be 7-8k) games on this map (including halibel's and your changes). Never seen 3 EA leak on lvl 6, like I said, mostly holding with 2 EAs at 25-50% hp alive. The gap between holding with ease and leaking 9 creeps was just too much for me to put off as rng. I've accepted now though that I guess I was just lucky during all my games to never experience 3 EAs to leak (must be like winning the lottery), as I highly respect Diablo_'s opinion and trust its validity. I was also under the misconception that collision-changes affected creeps' movements before reaching middle lane/leaking to king.
All goody now on my end. Thanks for your hard work.
All goody now on my end. Thanks for your hard work.
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