looking for a post about what units hold wars lvl 1
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Re: looking for a post about what units hold wars lvl 1
epicdeath wrote:Common things that hold warrs:
- LOD
- 3x sprite
- 250 aqua (300 is tk but obvs much stronger)
- spawn
- bear/harlot/knight with bottom feeder (you lose 9g to hold warrs as opposed to leaking hard if adding a t1 only)
- alche w/ egg, warlock, bottom feeder, and more
- warchief (usually)
- 2x malformation + t2 or even 3x if ur keen
- 1/0 or 2/0 turret (3x turret+t1 or 2x turret+t2)
- 200 engineer build
- 3x meatwagon w/ add (without add has chance to leak)
- frost dragon
- hellraiser with add
- elite archer with t1 (only if t1 placed properly)
- prisoner
- moon guard (not exactly common but still)
- pyro with add (based on luck, can stay 1/0 for sure hold if team weak to warrs)
- disciple with add (can hold alone with 3/0 if not unlucky)
- 3x blood orc warrior (have heard wolverine with add also holds but not sure)
- 270 value raider/gateguard (normally i prefer underbuilding with these, 180 value, since they're suicide units so feed doesnt help you much)
- basically any unit with 3x landmine behind them
- ygg has a chance to hold warrs if it stays on the wall, improve this chance with a 10g t1
- 300 value of most units/combos will hold warriors without a problem, particularly cheaper units that are strong level 1. Warlock costs $60 and onehits level 1 so its an extremely good add to a unit like alchemist to hold warriors since it doesnt waste damage. Bottom feeder is also a strong add as with many combos you can lose 9g for the upside of holding warriors.
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