LTD guide + LIHL peculiarity
Posted: Tue Feb 25, 2014 10:45 pm
Okay lets get started:
I think the best guide would be which towers NOT to build:
"Dark Priest". Never build "Dark Priest(DP)" pre lvl17(it is good vs lvl10 but it's the worst 325gold spent for the incoming 11-17 levels.(p.s. It is really good vs 20 on "non saving" bots while it sucks hard vs mass sends on 20).
"Wandigoo". Avoid building wandigoo pre lvl10(only upgraded one is decent, so you upgrade it instantly or you don't build it).
"Meat wagon". Avoid meat wagons(only having copter can make then viable solution, still it won't be very good after lvl 10, but viable for keeping early income(need copter though).
"Colt".Never ever build colt(unless you really think some meat could save you from leak and you're planning to sell it afterwards (anyway it's better to leak some to your team instead of wasting gold by selling it).
"Dark Seer". Very similar to Dark Priest case.(P.S. not having messiah makes them "shitty" even after 20).
"Dragons". Upgrading them after lvl 10 will lead you to fail. Better keep them on the ground till 20.(P.S. blue dragon is already flying while being young, so it's ok to up 1-2 till 20(not necessarily though).(You may want to know why it "leads you to fail". Example: you pay 265gold for "Spawn", you get 1360 HP;141-159 DMG;1.5 AS(attack speed) -> you upgrade it, and pay 340 gold (75gold more than spawn), you get 2195 HP;232-247 DMG;1.6 AS. Feeling the difference? You pay 340 for additional 835hp and 90 dmg, totally not worth it.(exception:you can up 1 dragon for lvl 13 if you're feeling desperate for not having anti-air since it splash air quit well.("So why should i ever upgrade my dragons? Well you see after lvl 20 on later lvls when you have a huge army, your units may lack space and wait till front lane dies to get into position to fight, so by upgrading into dragons they start flying and let your towers move more freely.)
"Neotanks". After neo the word "tank" comes, don't be misled here. It is NOT a tank, 360gold you get 1420hp, it looks a lot, doesn't it? Now think about something called minotaur(275gold, 85g less than neo"tank", 1415hp, thats tanky), Lord of death(300gold, 845hp+850hp(summon)=1695hp, now thats healthy!), Guardian of Death(320gold, 1550hp), well i think you got the idea. (exception:you can build 1 infront for lvl13 or 16 if you feel really weak vs magic or lvl12 as a good damage absorption while your melee units can reach those "Sirens" and tank for your ranged units afterwards, while all melee are dead.)
"Mudman". It is really great unit(early). It 1 hits lvls 1-3 and has 735hp for 130g! But, massing this tower won't do you any good. While not upgraded it looks really good tanky tower, what you get for extra 170 is barely second mudman which is 40 gold more expensive.(2mudmans - 260gold, 1470hp 150-162 dmg. Upped mudman - 300gold, 1490hp, 166-180dmg, kinda wasting 40 gold here(it is still a viable tower, but the main problem is that it's too cheap to be used in quantity, because it would consume too much space for late game). So, it is really good early tower till lvl7, but after that you should stop building them as they are not that good upgraded and are definitely not super good anti-17lvl towers.
By learning basic tower guide, you may consider all other rolls "piece of shit" which is not true, so i don't recommend you that. You can only reach the "master" level by improvising and experimenting yourself(best for that: bots with no saving startegies for certain levels(ex:[ucw](+no bans for leaving, so you can experiment a lot there)another is [BK]- this one has significantly less(almost none)delay, but saving strategies begins there after lvl 10 (not always thought).
Why someone should listen to me? Well answer is simple: I've been in lihl and was able to stand straight vs oldschool players without knowing lihl's mechanics from the very first game.
"So when do you join [ent] bot?" Answer: after you realize that there are ~95% builds which can have 4/1 on lvl 5 without leaking it(talking about "non-saving" bots), you can join [ent] to learn saving strategies and the only difference there will be that your old tower building technique will need you to focus more on value to hold levels for which people are saving, but not changing it's basics. You'll learn that in 10-30 games. Now you can join lihl and be admired there.
Guide, for being one of the best ltd player, ends here.
Now some thoughts about lihl(on the very last step i'll give you few tips about joining lihl):
The better you'll be, the harder it'll be to adapt to lihl(made this assumption based on myself)But jus follow this and you should avoid that: It is not extraordinary as it is represented. So prepare to face many "decent pub level" players. It won't be full pro league. Anyway if you're annoyed by leavers and no cooperation in pubs, lihl is perfect to avoid that(and this is the main aspect that makes lihl exclusive).
So now that you are aware of the player types in lihl, you at any costs should avoid "flaming" or "raging" if you see someone playing worse than you expected. Lihl is a small league, it is searching for active players, so you don't realy need to be pro to join there, just show few good (4v4) replays and good attitude and you're up for trial vouch.
There was some pure hopefully ex-nolifer knowledge. Good luck upcoming nolifers
Oh and one more remark: If this seems useless, archive is an option
Peace
I think the best guide would be which towers NOT to build:
"Dark Priest". Never build "Dark Priest(DP)" pre lvl17(it is good vs lvl10 but it's the worst 325gold spent for the incoming 11-17 levels.(p.s. It is really good vs 20 on "non saving" bots while it sucks hard vs mass sends on 20).
"Wandigoo". Avoid building wandigoo pre lvl10(only upgraded one is decent, so you upgrade it instantly or you don't build it).
"Meat wagon". Avoid meat wagons(only having copter can make then viable solution, still it won't be very good after lvl 10, but viable for keeping early income(need copter though).
"Colt".Never ever build colt(unless you really think some meat could save you from leak and you're planning to sell it afterwards (anyway it's better to leak some to your team instead of wasting gold by selling it).
"Dark Seer". Very similar to Dark Priest case.(P.S. not having messiah makes them "shitty" even after 20).
"Dragons". Upgrading them after lvl 10 will lead you to fail. Better keep them on the ground till 20.(P.S. blue dragon is already flying while being young, so it's ok to up 1-2 till 20(not necessarily though).(You may want to know why it "leads you to fail". Example: you pay 265gold for "Spawn", you get 1360 HP;141-159 DMG;1.5 AS(attack speed) -> you upgrade it, and pay 340 gold (75gold more than spawn), you get 2195 HP;232-247 DMG;1.6 AS. Feeling the difference? You pay 340 for additional 835hp and 90 dmg, totally not worth it.(exception:you can up 1 dragon for lvl 13 if you're feeling desperate for not having anti-air since it splash air quit well.("So why should i ever upgrade my dragons? Well you see after lvl 20 on later lvls when you have a huge army, your units may lack space and wait till front lane dies to get into position to fight, so by upgrading into dragons they start flying and let your towers move more freely.)
"Neotanks". After neo the word "tank" comes, don't be misled here. It is NOT a tank, 360gold you get 1420hp, it looks a lot, doesn't it? Now think about something called minotaur(275gold, 85g less than neo"tank", 1415hp, thats tanky), Lord of death(300gold, 845hp+850hp(summon)=1695hp, now thats healthy!), Guardian of Death(320gold, 1550hp), well i think you got the idea. (exception:you can build 1 infront for lvl13 or 16 if you feel really weak vs magic or lvl12 as a good damage absorption while your melee units can reach those "Sirens" and tank for your ranged units afterwards, while all melee are dead.)
"Mudman". It is really great unit(early). It 1 hits lvls 1-3 and has 735hp for 130g! But, massing this tower won't do you any good. While not upgraded it looks really good tanky tower, what you get for extra 170 is barely second mudman which is 40 gold more expensive.(2mudmans - 260gold, 1470hp 150-162 dmg. Upped mudman - 300gold, 1490hp, 166-180dmg, kinda wasting 40 gold here(it is still a viable tower, but the main problem is that it's too cheap to be used in quantity, because it would consume too much space for late game). So, it is really good early tower till lvl7, but after that you should stop building them as they are not that good upgraded and are definitely not super good anti-17lvl towers.
By learning basic tower guide, you may consider all other rolls "piece of shit" which is not true, so i don't recommend you that. You can only reach the "master" level by improvising and experimenting yourself(best for that: bots with no saving startegies for certain levels(ex:[ucw](+no bans for leaving, so you can experiment a lot there)another is [BK]- this one has significantly less(almost none)delay, but saving strategies begins there after lvl 10 (not always thought).
Why someone should listen to me? Well answer is simple: I've been in lihl and was able to stand straight vs oldschool players without knowing lihl's mechanics from the very first game.
"So when do you join [ent] bot?" Answer: after you realize that there are ~95% builds which can have 4/1 on lvl 5 without leaking it(talking about "non-saving" bots), you can join [ent] to learn saving strategies and the only difference there will be that your old tower building technique will need you to focus more on value to hold levels for which people are saving, but not changing it's basics. You'll learn that in 10-30 games. Now you can join lihl and be admired there.
Guide, for being one of the best ltd player, ends here.
Now some thoughts about lihl(on the very last step i'll give you few tips about joining lihl):
The better you'll be, the harder it'll be to adapt to lihl(made this assumption based on myself)But jus follow this and you should avoid that: It is not extraordinary as it is represented. So prepare to face many "decent pub level" players. It won't be full pro league. Anyway if you're annoyed by leavers and no cooperation in pubs, lihl is perfect to avoid that(and this is the main aspect that makes lihl exclusive).
So now that you are aware of the player types in lihl, you at any costs should avoid "flaming" or "raging" if you see someone playing worse than you expected. Lihl is a small league, it is searching for active players, so you don't realy need to be pro to join there, just show few good (4v4) replays and good attitude and you're up for trial vouch.
There was some pure hopefully ex-nolifer knowledge. Good luck upcoming nolifers
Oh and one more remark: If this seems useless, archive is an option
Peace