hi QQemka, everyone who played some cross games struggled with those seemingly random splits and the truth is, splits just happen.
and there really isn´t an universal guid how to prevent it, it just depends on to many factores.
but there is always an optimal way imo.
since 8x ghoul sends or mass + some ghouls mixed in is most common on the euro bot i focus on them.
as mentioned sometimes splits just happen, but to optimise ur non split percentage, i like to share my toughts and experience, maybe it´s useful for u.
lets start simple, as nabo perfectly explained
nabo. wrote:Your units split, while crossing, when your units attack something and see nothing else in their attack range to target, thus moving back to its spawn point to tp mid and defend leaks/king. Attack range for each tower is different, so some towers may split and some may not.
so obviously u want to reduce the stage between killing the send and arrival of the bosses to prevent splits to occur.
knowing this, my approach to buy some time, lets say u started as red, start building on the right site, place your range tower right/next to the wall and ur meele at the right til mid front.
if u could stick to this placement till lvl 10 the blocker should be placed as followed.
optimal would be a t1-2 blocker with an extand range like specter or egg (don´t forget the free reroll) , build him next to the left wall and another t1 blocker(meele/range doesnt matter)
a bit closer to the spawn but still slightly left mid /mid position.
now just imagine the upcoming situation. u may already c the advantage this placement grats. if not just try it for yourself.
in good games where opponents have a wider sending range, like bo or other shenanigans, u could try to use a higher tier as front blocker or a third range blocker..
btw. most cost efficient blocker = 2x gnoll, with their poison slow attack. one small slap and a ghoul thinks he is a dino