b]1. Provide a list of aliases. These are names that people might recognize you as:[/b]
fif.st.s3, fifa.street, iin, bboy.pop
2. Please provide some replays of LTD Mega 3.41 games so that vouchers can better assess your skill level. (Do not provide replays where you go merc, cross-build, double-build or aura swap as these tactics are not allowed in the LIHL):
3. If possible, provide a list of LIHL players who might know you or that you are acquainted with:
i played with lots of people lihl 1100 bot
4. Any additional information that you would like to provide:
was lihl S1
32.Beckham@useast
Moderator: LIHL Staff
32.Beckham@useast
- Attachments
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- archers.w3g
- (4.52 MiB) Downloaded 39 times
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- Infantry.w3g
- (1.19 MiB) Downloaded 38 times
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- spawn.w3g
- (1003.54 KiB) Downloaded 35 times
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- aqua.w3g
- (606.27 KiB) Downloaded 33 times
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- panda.w3g
- (613.71 KiB) Downloaded 36 times
- Hutzu
- Protector of Nature
- Posts: 4117
- Joined: Sun Apr 06, 2014 2:48 pm
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Re: 32.Beckham@useast
Replays downloaded. Gonna watch in a bit. Maybe split half today, half tomorrow depending on several things.
- Hutzu
- Protector of Nature
- Posts: 4117
- Joined: Sun Apr 06, 2014 2:48 pm
- Has thanked: 13 times
- Been thanked: 54 times
Re: 32.Beckham@useast
Infantries: Only one thing to complain. Why did you sell the tuskar for lvl 2? You had 16 gold, so you didn't need the +10 gold from selling the tuskar. Also placing the tuskar on opposite wall than your pyro is more effective vs warriors on lvl 1. I understand you needed the +10 gold for lvl 3, but there was no need to sell it already. They sent lvl 2 and you leaked more than necessary.
Aquas: The leak on lvl 4 was obvious, I dunno why you were so surprised about it (350 gold aquas). I watched that replay two days ago, and my notes are not as clear to me now. I wrote down you had 270g and full food. But you had built 2 hatchlings. Sell 2 hatchlings, gain +2 food and +10 gold, so you can build sea giant. Could have been lvl 7? Sorry that I cannot remember which level.
Panda: No idea what you did from lvl 9 -> lvl 10. Lvl 9 is over, you have plenty of gold left (approximately 300) and about 600 wood. You kept sending milita+archer and couldn't send enough during end of income. You still had like 200-250 wood left. So I thought, you will push lumberjack. But you didn't. You didn't do anything but keep sending archer+milita during build-time for lvl 10. Why? You could have easily pushed 7/5 or even 7/6.
Spawns: This replay is the only one which made me think that you weren't ready yet. Early goes really well for you. Your lvl 2 send is a success, you get 2/0 with spawns and 2 spawns for lvl 3. They had leaked lvl 2 quite a bit, your allies leaked on 3 (when they had sent) a bit. Ergo you were fat. Lvl 3 was over and you had 200-210 gold. You stayed 2/0, which is ok, and kept the gold. Round 5 is about to begin and you decide to build a 3rd spawn. And of course you leak lvl 5 kinda big. Way too big for a holder. Later on I saw that you had hell raisers. So imo you had 2 good options and one bad one.
Bad one: What you did. Going 3rd spawn to get 4th spawn for lvl 6.
Good one (maybe): Build a hell raiser. Here I'm not 100% sure of hold, but I'm sure it would have done better than 3 spawns.
Good one (definitely): Upgrade one spawn to dragon aspect. Go 1 dragon aspect + 2 spawns for 7.
Archers: Don't risk lvl 4 with 2 elite and 1 T1, if you have 2 aquas in your team and intended to go 3 elite for lvl 5. You were supposed to hold 5. It went bad on lvl 4, but teal OB with aquas staying 5/1. For lvl 14 I didn't understand your decision at all. You are expecting a send, you have 5 Elite archers, one Overseer, 3 Warchiefs and one small archer (or so). You have 765 gold. You decide to use it like this:
-1 Wachief (300g), 1 Overseer which you up to Keeper of Soul (295g) and a Mermaid (130g), using 725g
Better:
-2 Warchiefs (600g) and up your last archer (155g).
Warchiefs attack veeeeeeeery slow. They gain close to nothing from vamp aura. Rather get one more Warchief as tank and more pulverize and up your Archer. If you want, don't up Archer and go Mermaid instead. All fine. But don't spend the gold for an Overseer and Keeper of Soul for Warchiefs.
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General yolo and understanding are good. Just some bad decisions mixed inbetween your overall good play. I'm sure you will get those flaws fixed.
Congratulations on being accepted for trial into the Legion TD Mega In-house League! Fun opportunities and challenging higher quality games are awaiting just for you!
Aquas: The leak on lvl 4 was obvious, I dunno why you were so surprised about it (350 gold aquas). I watched that replay two days ago, and my notes are not as clear to me now. I wrote down you had 270g and full food. But you had built 2 hatchlings. Sell 2 hatchlings, gain +2 food and +10 gold, so you can build sea giant. Could have been lvl 7? Sorry that I cannot remember which level.
Panda: No idea what you did from lvl 9 -> lvl 10. Lvl 9 is over, you have plenty of gold left (approximately 300) and about 600 wood. You kept sending milita+archer and couldn't send enough during end of income. You still had like 200-250 wood left. So I thought, you will push lumberjack. But you didn't. You didn't do anything but keep sending archer+milita during build-time for lvl 10. Why? You could have easily pushed 7/5 or even 7/6.
Spawns: This replay is the only one which made me think that you weren't ready yet. Early goes really well for you. Your lvl 2 send is a success, you get 2/0 with spawns and 2 spawns for lvl 3. They had leaked lvl 2 quite a bit, your allies leaked on 3 (when they had sent) a bit. Ergo you were fat. Lvl 3 was over and you had 200-210 gold. You stayed 2/0, which is ok, and kept the gold. Round 5 is about to begin and you decide to build a 3rd spawn. And of course you leak lvl 5 kinda big. Way too big for a holder. Later on I saw that you had hell raisers. So imo you had 2 good options and one bad one.
Bad one: What you did. Going 3rd spawn to get 4th spawn for lvl 6.
Good one (maybe): Build a hell raiser. Here I'm not 100% sure of hold, but I'm sure it would have done better than 3 spawns.
Good one (definitely): Upgrade one spawn to dragon aspect. Go 1 dragon aspect + 2 spawns for 7.
Archers: Don't risk lvl 4 with 2 elite and 1 T1, if you have 2 aquas in your team and intended to go 3 elite for lvl 5. You were supposed to hold 5. It went bad on lvl 4, but teal OB with aquas staying 5/1. For lvl 14 I didn't understand your decision at all. You are expecting a send, you have 5 Elite archers, one Overseer, 3 Warchiefs and one small archer (or so). You have 765 gold. You decide to use it like this:
-1 Wachief (300g), 1 Overseer which you up to Keeper of Soul (295g) and a Mermaid (130g), using 725g
Better:
-2 Warchiefs (600g) and up your last archer (155g).
Warchiefs attack veeeeeeeery slow. They gain close to nothing from vamp aura. Rather get one more Warchief as tank and more pulverize and up your Archer. If you want, don't up Archer and go Mermaid instead. All fine. But don't spend the gold for an Overseer and Keeper of Soul for Warchiefs.
------------------------------------------------------------------------------------------------------------------------------------------------------------------
General yolo and understanding are good. Just some bad decisions mixed inbetween your overall good play. I'm sure you will get those flaws fixed.
Congratulations on being accepted for trial into the Legion TD Mega In-house League! Fun opportunities and challenging higher quality games are awaiting just for you!
- Read the rules and information section thoroughly: LIHL Rules & Information.
- Get to know who your Moderators are: LIHL Staff.
- Install GProxy for disconnection protection (highly recommended!): GProxy download and installation guide.
- Hutzu
- Protector of Nature
- Posts: 4117
- Joined: Sun Apr 06, 2014 2:48 pm
- Has thanked: 13 times
- Been thanked: 54 times
Re: 32.Beckham@useast
Ah, now I understand it with the warchiefs on 14.
You built 1 WC and 1 Keeper of Soul and rerolled. Mermaid and Overseer are both T4 units.
Then rather go 2 Warchiefs and Elite Archer for lvl 14 instead of what you did. Reroll after lvl 14.
You built 1 WC and 1 Keeper of Soul and rerolled. Mermaid and Overseer are both T4 units.
Then rather go 2 Warchiefs and Elite Archer for lvl 14 instead of what you did. Reroll after lvl 14.
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