Hi guys I was told to do this again by several ppl from the league like wolfwarrior and armedanddeadly so here's my request.
If you need replays then I can post them sometime soon.
I'm a little rusty so I've just been sitting in on games trying to relearn all the play. Thank you for your time
Noir.@USEast
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Re: Noir.@USEast
@avitae_noir dont dare to upload our game!
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Re: Noir.@USEast
@avitae_noir please do the full application in case Hutzu doesn't know you (if he does, just post replays)
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Re: Noir.@USEast
Avitae_Noir wrote:Hi guys I was told to do this again by several ppl from the league like wolfwarrior and armedanddeadly so here's my request.
If you need replays then I can post them sometime soon.
I'm a little rusty so I've just been sitting in on games trying to relearn all the play. Thank you for your time
Some replays:
1) https://entgaming.net/findstats.php?id=5009616 gg fail send on 15 is hilarious
2) https://entgaming.net/findstats.php?id=5010063 random pub for fun although my 3/0 fucked my ygg build xD
3) https://entgaming.net/findstats.php?id=5009917 game with Guennter was troll fun and ofc every1 should know that thunderbird is op for 17
4)
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Re: Noir.@USEast
I strongly like this Noir. because he is very friendly and he has been observed several lihl games in order to improve himself which impressed me so much.
Also, he has been a while off the league, so he is trying to recover himself, trying many of 1100+ were impressive enough for me.
However, I would like to give minor tips which will improve you chance to enter lihl more easily.
Since, I'm not mod in the league, so this opinion can be different, but not too much.
I saw first replay, which you played Elite Archers.
lvl4 : you don't need to build 1 more small archer, when you got 2EA + hatchling ( since opponent sent lvl 2 and you have holder , you should go 6/2 instead of 5/2 )
lvl5 : 3EA is pretty overbuild in archer strategy. you should have gone only 2EA + 2 small archers infront when your team have holder with blasters + tribesman and another archer guy went to 3EA ( don't have to ob!! ) 7/2 > 5/2
lvl7 : don't try to build 2 more hatchling when you got 4x archers, rather save and build archers for 8 ( also you sold all of your hatchlings in lvl 8 which cost you gold status - 15 , don't think 2 more hatchling made big differecnce when opponent sent hard at lvl 7 )
lvl17 : don't think you need to go 1 more ygg since opponent sent at lvl 15, better should have rred since you need to prepare for lvl 20 ( in league, if your teammates have good rolls against 20 such as that game with 2 hydras, you sometimes go push hard rather than rr, just keep in mind xD )
lvl20 : since your rr cost should be 50/50 I would rather recommend you to go rr for auras rather than building 2 more medman , usually recommendable at lvl 19 if you try to hold 20 )
Since, these are minor things when you see but will make some changes in 3s or 2s, but I'm sure you can make it.
Overall, you got my support! hope you join the league.
--> willing to watch 2 more replays later and write some things.
-Wolf
Also, he has been a while off the league, so he is trying to recover himself, trying many of 1100+ were impressive enough for me.
However, I would like to give minor tips which will improve you chance to enter lihl more easily.
Since, I'm not mod in the league, so this opinion can be different, but not too much.
I saw first replay, which you played Elite Archers.
lvl4 : you don't need to build 1 more small archer, when you got 2EA + hatchling ( since opponent sent lvl 2 and you have holder , you should go 6/2 instead of 5/2 )
lvl5 : 3EA is pretty overbuild in archer strategy. you should have gone only 2EA + 2 small archers infront when your team have holder with blasters + tribesman and another archer guy went to 3EA ( don't have to ob!! ) 7/2 > 5/2
lvl7 : don't try to build 2 more hatchling when you got 4x archers, rather save and build archers for 8 ( also you sold all of your hatchlings in lvl 8 which cost you gold status - 15 , don't think 2 more hatchling made big differecnce when opponent sent hard at lvl 7 )
lvl17 : don't think you need to go 1 more ygg since opponent sent at lvl 15, better should have rred since you need to prepare for lvl 20 ( in league, if your teammates have good rolls against 20 such as that game with 2 hydras, you sometimes go push hard rather than rr, just keep in mind xD )
lvl20 : since your rr cost should be 50/50 I would rather recommend you to go rr for auras rather than building 2 more medman , usually recommendable at lvl 19 if you try to hold 20 )
Since, these are minor things when you see but will make some changes in 3s or 2s, but I'm sure you can make it.
Overall, you got my support! hope you join the league.
--> willing to watch 2 more replays later and write some things.
-Wolf
“He who is not contented with what he has, would not be contented with what he would like to have.” - Socrates
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Re: Noir.@USEast
Avitae_Noir wrote:1) https://entgaming.net/findstats.php?id=5009616 gg fail send on 15 is hilarious
i did hack so he failsend and we win it, though yellow did fail it aswell ^^
this game was rly good of him as far as i can say from other team
the spritegame ... well, with this adds u should rly place 3 sprites and rr imo, or rr in 3 or anything, but not keep the roll so long, since u could free rr but quite nice executed build pre-10 imo
oh, and he is a nice guy!
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Re: Noir.@USEast
Thanks Guys!! Was fun playing with both of you today ^_^
Also here is a fourth replay cuz i forgot to edit one in earlier xD
https://entgaming.net/findstats.php?id=5010615
Also here is a fourth replay cuz i forgot to edit one in earlier xD
https://entgaming.net/findstats.php?id=5010615
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Re: Noir.@USEast
Either diablo_ beats me to it today, or I will watch them tomorrow. Head feels funky today.
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Re: Noir.@USEast
Is kewl, whenever you have time Hutzu
and hi eld! stop dcing so you can play plz k thx
and hi eld! stop dcing so you can play plz k thx
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Re: Noir.@USEast
I just watched the first replay, where you had archers, captain and ygg on 1st roll. That one was not so good.
-Up to lvl 10, see what wolfwarrior (michaelsong) said.
-Lvl 10: Since you watched several LIHL games, I thought you knew how to place archers for somewhat lvl 10 hold. You totally misplaced them. Start around the furthest behind archer and go sideways. Shifted of course. About 2 rows, if they get too many.
-Now after lvl 10, the bad decisions start. You have yggs, but you upgrade more and more (in the end all but one) archer. This makes no sense at all. TOK > EA. And, Elite and archers are "dead value" after lvl 16. Just for anti-mass. And you don't need an army of TOK (which is kinda anti-mass too) and mass EAs for anti-mass.
-Your placement for oracles is bad. You buff archers. You buff same unit twice.
-You try to hold 20 with seers of darkness. Also bad call. If you got so much dead value, you stand no chance to hold anything at 20. And it also turned out that way. You didn't hold a single turtle nor the demon nor the kraken. Correct call was to push 7/15 and just clear the sends with TOKs and EAs, but you could have sent harder.
Gonna watch the rest now too.
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Sprite yolo:
-No real complaints but building a priest for 7 instead of pushing 7/4. The rest was okayish.
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Ygg hold:
-You go 3/0 for lvl 3, opponents hadn't sent yet (only one solo dino send). You miss the 50g at the end for 4th ygg. I dunno what your t1/t2 were, but you had to build them. Never push wisps, when opponents haven't sent yet :/
-Trying to hold 10 after you pushed. You need to push unless your team loses. Trying to hold with yggs, which is already behind in income, is just taking you outta the game, kinda. 40 income and not 7/7 prior to arena is bad.
[-AS use throughout the game. It's not among the list you shouldn't do, but I think this should be added]
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[about to watch final replay now]
Stopped watching halfway. You just followed Guennter's calls. You were to build more than 3 prisoners for 3, although they had sent on 2. You were about to do the same for 4. He told you also to up 1 pris for 5. Your judgement, when you said you could go for lvl 10 hold with your towers, is wrong.
Denying your application for now. You can reapply in 1-2 weeks. The holder-screwup, the fail oracle-builds and mostly just following Guennter's calls are too much of a negative for now.
-Up to lvl 10, see what wolfwarrior (michaelsong) said.
-Lvl 10: Since you watched several LIHL games, I thought you knew how to place archers for somewhat lvl 10 hold. You totally misplaced them. Start around the furthest behind archer and go sideways. Shifted of course. About 2 rows, if they get too many.
-Now after lvl 10, the bad decisions start. You have yggs, but you upgrade more and more (in the end all but one) archer. This makes no sense at all. TOK > EA. And, Elite and archers are "dead value" after lvl 16. Just for anti-mass. And you don't need an army of TOK (which is kinda anti-mass too) and mass EAs for anti-mass.
-Your placement for oracles is bad. You buff archers. You buff same unit twice.
-You try to hold 20 with seers of darkness. Also bad call. If you got so much dead value, you stand no chance to hold anything at 20. And it also turned out that way. You didn't hold a single turtle nor the demon nor the kraken. Correct call was to push 7/15 and just clear the sends with TOKs and EAs, but you could have sent harder.
Gonna watch the rest now too.
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Sprite yolo:
-No real complaints but building a priest for 7 instead of pushing 7/4. The rest was okayish.
---------------------------------------------------
Ygg hold:
-You go 3/0 for lvl 3, opponents hadn't sent yet (only one solo dino send). You miss the 50g at the end for 4th ygg. I dunno what your t1/t2 were, but you had to build them. Never push wisps, when opponents haven't sent yet :/
-Trying to hold 10 after you pushed. You need to push unless your team loses. Trying to hold with yggs, which is already behind in income, is just taking you outta the game, kinda. 40 income and not 7/7 prior to arena is bad.
[-AS use throughout the game. It's not among the list you shouldn't do, but I think this should be added]
--------------------------------------------------
[about to watch final replay now]
Stopped watching halfway. You just followed Guennter's calls. You were to build more than 3 prisoners for 3, although they had sent on 2. You were about to do the same for 4. He told you also to up 1 pris for 5. Your judgement, when you said you could go for lvl 10 hold with your towers, is wrong.
Denying your application for now. You can reapply in 1-2 weeks. The holder-screwup, the fail oracle-builds and mostly just following Guennter's calls are too much of a negative for now.
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