- you keep necro from first roll and then make a clock for 1,
- you push 2/0 and risk 2 with just geo, I think it was a good risk tho, any other options were super weak on 3 and your team was decent here. I do think that the landmine was not worth it tho. It doesnt do that much seeing as only the skeleton archer really appreciates the aoe and if you didnt build it you could get a 3rd wisp for 3 with second cw. If they sent you kill maybe 4 more creeps-not worth denying a wisp for a full level
- you get 2x bo and leak a bit, pure unluck since ur build was solid
- what I want to see from you after their scout 3 is a greedy freehold 7. They saw harlot get fed on 3 and you scout 3x no good hold, therefore a freehold is reasonable to expect, clock with timestealer is also a really nice combo for this.
- you decide to go ghost for 5, even tho its nice to get the extre wisp I think ts here was a lot better since ts is also really strong 6. since you went ghost you need to stay 5/2 and make a void drag on 6.
- you now go 6/3 and just make a geomancer, i guess its okay since you dont have freehold potential anymore but disappointing to see you didnt play a serious carryroll greedier
- even though it might feel somewhat counterintuitive I think you really needed to play greedier early with timestealer to make your build a lot better. Again its kinda of a gamesense thing, its fine to play greedy and selfish when you have freehold timestealer mix and ghost. You can make yourself automid 15 quite reliably if you play the build properly
- nice mid on 10, super lucky tho

, with the timestealer it should be placed a bit further behind, it has a lot more foot speed than clock so you really wanna avoid it running in front
- I think in general this was not the right game for 7/6. You were pretty fat due to holding 10 and were your teams only cover 15. You guys did kill them 14 but only decided that after 12 and also if they decide to rr tok ghost ect and make 14 not an option it'd be rly important to have you on value.
- overall weak game, even though it worked out for you, you got about 170g~ on level 10 which your build really didnt deserve :p. Regardless, still seeing the same issues as the previous replays and previous time in lihl. You seem to have trouble fitting yourself into the gamestate, in replay 1 you didnt recognise how slow the game was and didnt prioritise push nearly enough, in the second game you made some questionable build/push choices and this replay you again make poor unit choices, to me it also seemed that you didnt understand just how powerful your roll was this game and how it was important to play selfish, instead you try to yolo with sub-par adds and weaken your overall setup, not just by adding weak value but also by losing value on 7 that you could have kept with a greedier freehold build.