3.0.9f - Changelog

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Re: 3.0.9f - Changelog

Postby Stealer » Mon Jan 06, 2014 3:35 pm

yokola95 wrote:but that's not an high priority bug atm.

Then write low priority or something instead of unfixable :p

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Re: 3.0.9f - Changelog

Postby TruNite » Wed Jan 08, 2014 6:30 pm

I actually share the same point with PLus. W causes some problems to me already with certain builders escape ability when I just want to simply wall. Please take this in consideration, it happens more than you think, and causes problems to others.
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Re: 3.0.9f - Changelog

Postby yokola95 » Wed Jan 08, 2014 6:50 pm

I've already changed most abilities hotkey from W to Q

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Re: 3.0.9f - Changelog

Postby TimmyTheTauren » Wed Jan 08, 2014 7:45 pm

I've done the following:

Nethered as Demo whilst trying to build (apparently fixed)

Telported as dran whilst trying to build a tower

WW'd as any builder whilst trying to build wall

prob others :(
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Re: 3.0.9f - Changelog

Postby TruNite » Thu Jan 09, 2014 6:26 pm

yokola95 wrote:I've already changed most abilities hotkey from W to Q


Awesome! I can't wait for this new version!
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Re: 3.0.9f - Changelog

Postby Stealer » Thu Jan 09, 2014 7:08 pm

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Attack commands in action are stopped when a builder dies.


its not just attack commands.

It seems like every unit gets paused or something because radio workers on trees will also pop off (very annoying if you stick them unnukable behind rc in euro).


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Builder leaving last doesn't trigger game over timer.

Shows up at least twice.

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When titan dies with ankh and leaves before reviving he comes back to life and everything else is paralyzed.

probably related to the pausing and the titan not being alive to be paused.

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Re: 3.0.9f - Changelog

Postby yokola95 » Thu Jan 09, 2014 7:20 pm

Cambrioleuse wrote:
its not just attack commands.


Yes. I think it's a problem related to FogOn, FogOff functions. I may try to write a global pearl spell casted by a dummy to reveal map for 0.01 second. I will try it later now it's not a priority. (In future version it may be fixed).

Cambrioleuse wrote:probably related to the pausing and the titan not being alive to be paused.

It's exactly that. It'll be fixed in future versions.

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Re: 3.0.9f - Changelog

Postby narbtit » Sat Jan 11, 2014 2:54 pm

I use damage tome all the time that sucks its being removed =/ im serious btw

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Re: 3.0.9f - Changelog

Postby ZimmeR » Sat Jan 11, 2014 2:59 pm

narbtit wrote:I use damage tome all the time that sucks its being removed =/ im serious btw

Tbh i like damage tomes also
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Re: 3.0.9f - Changelog

Postby yokola95 » Sat Jan 11, 2014 3:02 pm

Dont worry, they'll never be implemented again.

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Re: 3.0.9f - Changelog

Postby ZimmeR » Sat Jan 11, 2014 3:03 pm

yokola95 wrote:Dont worry, they'll never be implemented again.


Reason?
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Re: 3.0.9f - Changelog

Postby Lichard » Sat Jan 11, 2014 5:59 pm

HACK3D wrote:Reason?


b/c no more narbtit strats
Cambrioleuse is my favorite mod.

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Re: 3.0.9f - Changelog

Postby ZimmeR » Sat Jan 11, 2014 6:00 pm

Lichard wrote:
HACK3D wrote:Reason?


b/c no more narbtit strats


I get Damage Tomes often e.g Nature Hunter or Huntress
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Re: 3.0.9f - Changelog

Postby Burn » Sat Jan 11, 2014 6:10 pm

Most likely to "fix" damage tome bugs. Italian editor? Italian solutions.

-Burn

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Re: 3.0.9f - Changelog

Postby yokola95 » Sat Jan 11, 2014 8:59 pm

*correct solutions.


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