3.0.9f - Bug list

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Re: 3.0.9f - Bug list

Postby jew » Sun Jan 12, 2014 11:33 pm

ApomTom wrote:Morphling workers don't receive HP upgrade (not champs but the ones that cost 3 food).


they never did, otherwise worker block is super op

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Re: 3.0.9f - Bug list

Postby ApomTom » Sun Jan 12, 2014 11:34 pm

Marked wrote:Also bug with when a builder -titans, when they speak still shows what the builder they are when they speak

ACEkiller01 has went titan

AceKiller01(Nature): hi
Should be
Acekiller01(Titan): hi

Same problem with going from builder to minion and minion to obs.
To expand on the GP timer bug, it starts at 2:00 and just keeps resetting back to 2:00 once it hits 0:00. The color (yellow to orange to red) does seem to work though.

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Re: 3.0.9f - Bug list

Postby jew » Mon Jan 13, 2014 12:20 am

Titan bugs:

Due to GP timer bug, minions also spawn at level 2.
Did healing ward range get nerfed?
Gained all the gold of the last minion/player when they left. Trigged not on death, on leave. Didn't notice if I gained the gold throughout the rest of the game when they left, but I don't think so

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Re: 3.0.9f - Bug list

Postby ApomTom » Mon Jan 13, 2014 1:17 am

Bub's cloud still affects you even though you can't see it.
The titan left and yellow (who was desynced) took over titan. We killed the titan/minions and the game didn't end.

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Re: 3.0.9f - Bug list

Postby LolYou » Mon Jan 13, 2014 1:58 am

Game version still says 3.0.9e on top right

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Re: 3.0.9f - Bug list

Postby TruNite » Mon Jan 13, 2014 1:59 am

I have a few bugs to report (I had written this earlier in the wrong section, so there it is)...

First, in this game I was ogre and my hotkey F (for fart cloud) wasn't working. And I'm not sure if the game crashed but each time I would click Q it would open the main menu and then it closed my game.
http://atl.entgaming.net/replay/view_replay.php?file=2757287.w3g
In my other game after, I noticed a third bug, I'm not sure if it happens frequently but our Gold Penality was stuck at 2 seconds.
http://atl.entgaming.net/replay/view_replay.php?file=2757479.w3g

I have to say I am happy with the bug fixed and I personnaly LOVE the new walls for Huntress and a lot of other players think the same. Oh and one more thing, a few people are complaining with the hotkey change for certain builder's escape ability.
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Re: 3.0.9f - Bug list

Postby LolYou » Mon Jan 13, 2014 3:12 am

Game load time is out of control

I used to load 2.4-2.6s, now it takes me 14s to load. Most old games load <30 seconds, now every game, there is someone with >100s load.

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Re: 3.0.9f - Bug list

Postby Lichard » Mon Jan 13, 2014 4:34 am

ApomTom wrote:Bub's cloud still affects you even though you can't see it.
The titan left and yellow (who was desynced) took over titan. We killed the titan/minions and the game didn't end.


^ I was in the game as well. The visual green cloud disappears but, as Tom said, the cloud still gives builders a diseased debuff. However, if a builder stands in the invisible cloud long enough, the debuff disappears.
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Re: 3.0.9f - Bug list

Postby Stealer » Mon Jan 13, 2014 4:46 am

LolYou wrote:I used to load 2.4-2.6s, now it takes me 14s to load.

@art)y Was this version optimized?

@fwed desyncs are an extremely rare occurrence iirc so you're going to need to provide a better way to reproduce this as well as more information (ex when it occurs).

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Re: 3.0.9f - Bug list

Postby jew » Mon Jan 13, 2014 6:34 am

Cambrioleuse wrote:
LolYou wrote:I used to load 2.4-2.6s, now it takes me 14s to load.

@art)y Was this version optimized?

@fwed desyncs are an extremely rare occurrence iirc so you're going to need to provide a better way to reproduce this as well as more information (ex when it occurs).


all the games I've played with euros someone has desynced, sometimes 2/3 people at a time. Definitely something new

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Re: 3.0.9f - Bug list

Postby yokola95 » Mon Jan 13, 2014 10:44 am

I' very sorry about these bugs and desyncs.

I must explain you the reasons behind these bugs. The map is not based on 3.0.9d used on ENT but on 3.0.9e. It seems 3.0.9e is an uncomplete and bugged map. In 3.0.9e neco and jakers rewrote the most part of map base code ( i mean code handling initialization,win conditions, minion, kills, item system etc). I have not more recent versions. I have 3.0.6 which is quite older.

I havent touched map base code (i only coded spells, removed randomed damage tomes at most and other basic stuffs). 3.0.9e is bugged by itself and you must know that it's very annoying to work with a bugged map. If I had 3.0.9d I would have finished ages ago. But i spent a lot of time to fix other bugs and now i also discover base map code is not working properly. Just to let you know about the uncompleteness, i fixed -ar -rd not triggering with chat commands. Also, except your contribute i had no help from neco and i can never contact him, so im figuring out everything by myself, without having any guidelines and without being able to question him abou what it was done on this 3.0.9e ( reading code comments, I understood it was rewritten in some parts).

I will definitely have a look into this. My biggest concerns are desyncs. What are they caused by? What triggers it? What are people doing when game desyncs?
I will look for common desync mistakes, but i may need youe help. Replays may be needed

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Re: 3.0.9f - Bug list

Postby aRt)Y » Mon Jan 13, 2014 11:11 am

I pmd uak to change the map back.
I will make sure to check desync rate.

Sry for the trouble - it's a beta afterall :/
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Re: 3.0.9f - Bug list

Postby Burn » Mon Jan 13, 2014 11:18 am

Since 3.0.9e is all messed up, is it worth it to just recode 3.0.9D, and somehow copy a lot of the changes over?

-Burn

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Re: 3.0.9f - Bug list

Postby yokola95 » Mon Jan 13, 2014 11:35 am

Burn wrote:Since 3.0.9e is all messed up, is it worth it to just recode 3.0.9D, and somehow copy a lot of the changes over?

-Burn

When I had map, I told neco it wasnt 3.0.9d and he told me he had nothing else. My biggest mistake was thinking map was okay, since it had a little changelog like changes to pirate ww or foss nukr. How would you even think that map given to you is such bugged?

With 3.0.9d i can port all changes in almost no time. But who has that map? I had no luck contacting neco in 1 month.

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Re: 3.0.9f - Bug list

Postby aRt)Y » Mon Jan 13, 2014 11:43 am

Desnys should be fixable. Neco managed it as well more or less.
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