Proof that custom games on DotA2 is already possible: http://dev.dota2.com/showthread.php?t=1 ... post816311
-Burn
We need an ID Dota2 editor!
- Metall-Drago
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Re: We need an ID Dota2 editor!
Rly thinking valve implementing official custom WE anytime before all heroes are ported and dota2 main game will be fixed maybe when you can buy hats for custom maps, I'd buy a hat for a cute murloc
But srsly, I dont see it happening before 2015. valve needed 3 years for ranked mm.
And about mappers: We barely had any mappers for wc3 so I doubt anyone is going to do an ID map from zero.
Mby dehumanchum can do it? he made a legend engine for ID no?
Also see how sc2 ID failed hard. I doubt it will be better with dota2 engine ID, not only because bunch of peolpe have wooden comp and cant even run wc3 properly. Wc3 engine and graphics has oldschool charme.
But srsly, I dont see it happening before 2015. valve needed 3 years for ranked mm.
And about mappers: We barely had any mappers for wc3 so I doubt anyone is going to do an ID map from zero.
Mby dehumanchum can do it? he made a legend engine for ID no?
Also see how sc2 ID failed hard. I doubt it will be better with dota2 engine ID, not only because bunch of peolpe have wooden comp and cant even run wc3 properly. Wc3 engine and graphics has oldschool charme.
- Dehumanchum
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- Protector of Nature
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Re: We need an ID Dota2 editor!
Dehumanchum wrote:@Metall-Drago Maybe I will depends when its finally supported.
If you are wanting to think about it, then I'd recommend playing a lot of DotA2 games to see all the game mechanics!
Metal: SC2ID failed because SC2ID game engine fails. Hard. Also, it's pay to play. Nada.
-Burn
- Dehumanchum
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Re: We need an ID Dota2 editor!
@burn add "Dallas Greenway" to steam. I've played Dota 2 for last couple months not so much recently though.
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Re: We need an ID Dota2 editor!
Sorry, I only play with AU/NZ players due to difference in delay.Dehumanchum wrote:@burn add "Dallas Greenway" to steam. I've played Dota 2 for last couple months not so much recently though.
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