LTD guide + LIHL peculiarity

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LTD guide + LIHL peculiarity

Postby oxoDus » Tue Feb 25, 2014 10:45 pm

Okay lets get started:
I think the best guide would be which towers NOT to build:
"Dark Priest". Never build "Dark Priest(DP)" pre lvl17(it is good vs lvl10 but it's the worst 325gold spent for the incoming 11-17 levels.(p.s. It is really good vs 20 on "non saving" bots while it sucks hard vs mass sends on 20).
"Wandigoo". Avoid building wandigoo pre lvl10(only upgraded one is decent, so you upgrade it instantly or you don't build it).
"Meat wagon". Avoid meat wagons(only having copter can make then viable solution, still it won't be very good after lvl 10, but viable for keeping early income(need copter though).
"Colt".Never ever build colt(unless you really think some meat could save you from leak and you're planning to sell it afterwards (anyway it's better to leak some to your team instead of wasting gold by selling it).
"Dark Seer". Very similar to Dark Priest case.(P.S. not having messiah makes them "shitty" even after 20).
"Dragons". Upgrading them after lvl 10 will lead you to fail. Better keep them on the ground till 20.(P.S. blue dragon is already flying while being young, so it's ok to up 1-2 till 20(not necessarily though).(You may want to know why it "leads you to fail". Example: you pay 265gold for "Spawn", you get 1360 HP;141-159 DMG;1.5 AS(attack speed) -> you upgrade it, and pay 340 gold (75gold more than spawn), you get 2195 HP;232-247 DMG;1.6 AS. Feeling the difference? You pay 340 for additional 835hp and 90 dmg, totally not worth it.(exception:you can up 1 dragon for lvl 13 if you're feeling desperate for not having anti-air since it splash air quit well.("So why should i ever upgrade my dragons? Well you see after lvl 20 on later lvls when you have a huge army, your units may lack space and wait till front lane dies to get into position to fight, so by upgrading into dragons they start flying and let your towers move more freely.)
"Neotanks". After neo the word "tank" comes, don't be misled here. It is NOT a tank, 360gold you get 1420hp, it looks a lot, doesn't it? Now think about something called minotaur(275gold, 85g less than neo"tank", 1415hp, thats tanky), Lord of death(300gold, 845hp+850hp(summon)=1695hp, now thats healthy!), Guardian of Death(320gold, 1550hp), well i think you got the idea. (exception:you can build 1 infront for lvl13 or 16 if you feel really weak vs magic or lvl12 as a good damage absorption while your melee units can reach those "Sirens" and tank for your ranged units afterwards, while all melee are dead.)
"Mudman". It is really great unit(early). It 1 hits lvls 1-3 and has 735hp for 130g! But, massing this tower won't do you any good. While not upgraded it looks really good tanky tower, what you get for extra 170 is barely second mudman which is 40 gold more expensive.(2mudmans - 260gold, 1470hp 150-162 dmg. Upped mudman - 300gold, 1490hp, 166-180dmg, kinda wasting 40 gold here(it is still a viable tower, but the main problem is that it's too cheap to be used in quantity, because it would consume too much space for late game). So, it is really good early tower till lvl7, but after that you should stop building them as they are not that good upgraded and are definitely not super good anti-17lvl towers.

By learning basic tower guide, you may consider all other rolls "piece of shit" which is not true, so i don't recommend you that. You can only reach the "master" level by improvising and experimenting yourself(best for that: bots with no saving startegies for certain levels(ex:[ucw](+no bans for leaving, so you can experiment a lot there)another is [BK]- this one has significantly less(almost none)delay, but saving strategies begins there after lvl 10 (not always thought).
Why someone should listen to me? Well answer is simple: I've been in lihl and was able to stand straight vs oldschool players without knowing lihl's mechanics from the very first game.
"So when do you join [ent] bot?" Answer: after you realize that there are ~95% builds which can have 4/1 on lvl 5 without leaking it(talking about "non-saving" bots), you can join [ent] to learn saving strategies and the only difference there will be that your old tower building technique will need you to focus more on value to hold levels for which people are saving, but not changing it's basics. You'll learn that in 10-30 games. Now you can join lihl and be admired there.
Guide, for being one of the best ltd player, ends here.

Now some thoughts about lihl(on the very last step i'll give you few tips about joining lihl):
The better you'll be, the harder it'll be to adapt to lihl(made this assumption based on myself)But jus follow this and you should avoid that: It is not extraordinary as it is represented. So prepare to face many "decent pub level" players. It won't be full pro league. Anyway if you're annoyed by leavers and no cooperation in pubs, lihl is perfect to avoid that(and this is the main aspect that makes lihl exclusive).
So now that you are aware of the player types in lihl, you at any costs should avoid "flaming" or "raging" if you see someone playing worse than you expected. Lihl is a small league, it is searching for active players, so you don't realy need to be pro to join there, just show few good (4v4) replays and good attitude and you're up for trial vouch.

There was some pure hopefully ex-nolifer knowledge. Good luck upcoming nolifers :D
Oh and one more remark: If this seems useless, archive is an option :)

Peace
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Re: LTD guide + LIHL peculiarity

Postby Diablo_ » Tue Feb 25, 2014 11:53 pm

I agree with pretty much everything you said, but it's a pretty small "guide" :p
I still think you could fit very well into LIHL if your attitude would be a bit better ^.^ You could have become a good player for sure.
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Re: LTD guide + LIHL peculiarity

Postby oxoDus » Wed Feb 26, 2014 12:02 am

Nah i can't fit into lihl, not for my character as we already found out :) P.S. I am a good player, not "could become good" :D (haha)
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Re: LTD guide + LIHL peculiarity

Postby BA_Fail » Wed Feb 26, 2014 12:59 am

oxoDus wrote:"Mudman". It is really great unit(early). It 1 hits lvls 1-3 and has 735hp for 130g! But, massing this tower won't do you any good. While not upgraded it looks really good tanky tower, what you get for extra 170 is barely second mudman which is 40 gold more expensive.(2mudmans - 260gold, 1470hp 150-162 dmg. Upped mudman - 300gold, 1490hp, 166-180dmg, kinda wasting 40 gold here(it is still a viable tower, but the main problem is that it's too cheap to be used in quantity, because it would consume too much space for late game). So, it is really good early tower till lvl7, but after that you should stop building them as they are not that good upgraded and are definitely not super good anti-17lvl towers. Peace


All I hear is Blahblahblahblahblah. mudmangg is best tower, you just aren't pro enough to play it.

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Re: LTD guide + LIHL peculiarity

Postby oxoDus » Wed Feb 26, 2014 2:03 am

I think i started lihl game with mudman +2warlocks and carried your ass ba_fail if i remember correctly, we were playing vs diablo_ 2v2. at 26 or 27 lvl with neo tank mass.You talk so big just because you think that lihl makes you a step ahead, lihl doesn't give you + "game skill". If Mudman is soo good why element start sucking 10+, eh?? ( by saying 10+ i mean lvl 17). With aquas you get huge early income + OP mudman should be easy for 17, but it isn't, is it?
Anyway my "signature" says it all.
Made a useful guide, don't like it - archive.
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Re: LTD guide + LIHL peculiarity

Postby supersexyy » Wed Feb 26, 2014 2:13 am

That escalated quickly
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Re: LTD guide + LIHL peculiarity

Postby BA_Fail » Wed Feb 26, 2014 4:38 am

oxoDus wrote:I think i started lihl game with mudman +2warlocks and carried your ass ba_fail if i remember correctly, we were playing vs diablo_ 2v2. at 26 or 27 lvl with neo tank mass.You talk so big just because you think that lihl makes you a step ahead, lihl doesn't give you + "game skill". If Mudman is soo good why element start sucking 10+, eh?? ( by saying 10+ i mean lvl 17). With aquas you get huge early income + OP mudman should be easy for 17, but it isn't, is it?
Anyway my "signature" says it all.
Made a useful guide, don't like it - archive.


Why so butthurt, I only corrected your biased statement, because you obviously hating on the mudmangg because of his brother golem.

And you are so mighty, nobody in the lihl can compete. I would like more guides telling us how to play like you please!

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Re: LTD guide + LIHL peculiarity

Postby iightfyre » Wed Feb 26, 2014 10:31 am

Are you suggesting not to build neo tanks? 2 doomsday can save the day on 17 and doomsdays are one of the best end game towers available (post lvl 20)

Also dark priests? Meridian rape 20 even with send, they will typically use their ability on the turtles first. And meridian are one of the best lvl 31 towers available don't forget.

Dark Seer? You mean Seer of Darkness. Btw, 1 seer can help you hold lvl 10 if u are desperate. Making 4-6 seers to hold 20 is viable. Fenix are good late game (lvl 27-31). Why hate? (oh yeah, by the way, adding a messiah barely does anything for seers, this is a common misconception. It just adds to their HP when they finally get attacked and barely impacts it anyway...)

Meat wagon is not even viable with a copter. The ONLY reason for a meat wagon is lvl 1-3 if you are desperate.

Why hating on dragons too - dont forget that death dragon and dragon aspect are the 2 best towers for lvl 27. They are also very strong for lvl 24 and 31. Dragon aspect and azure dragon can save you on 5 if you have no other choice. They are also very powerful on lvl 7. You failed to at least mention when these towers are actually viable.

I do appreciate your contribution to the community but I think this "guide" is 1. entirely too short and 2. flawed in many ways.

Cheers

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Re: LTD guide + LIHL peculiarity

Postby oxoDus » Wed Feb 26, 2014 12:40 pm

iightfyre wrote:Are you suggesting not to build neo tanks?

More like not to build it as a tank.

iightfyre wrote:Also dark priests? Meridian rape 20 even with send, they will typically use their ability on the turtles first. And meridian are one of the best lvl 31 towers available don't forget.

Meridians are too slow to kill the mass sends, for example it tries to hit militia but some other tower kills it faster, then it's attack cancels and this happens till all mass sends are killed. Haven't said that Meridians suck at 31.. I doubt that you read the post lol.

iightfyre wrote:Dark Seer? You mean Seer of Darkness. Btw, 1 seer can help you hold lvl 10 if u are desperate. Making 4-6 seers to hold 20 is viable. Fenix are good late game (lvl 27-31). Why hate? (oh yeah, by the way, adding a messiah barely does anything for seers, this is a common misconception. It just adds to their HP when they finally get attacked and barely impacts it anyway...)

You got me here. It is indeed Seer of Darkness... Dark priest rapes lvl10 too, but i gues you didn't read the post. Now you're talking about 20+ lvls again, once again i doubt you read what i wrote. I'd put fenix+messiah one of the best 31+ towers myself.

iightfyre wrote:Meat wagon is not even viable with a copter. The ONLY reason for a meat wagon is lvl 1-3 if you are desperate.

It is viable LOL. It has fortified armor which is good vs lvl5 and 7. Since it does not splash air, copter pierce dmg supports them on that lvl and gives them bonus dmg which helps later on. I think i made 7/10 and 6.5k value lvl 20 on [ent] pub with ent,meat wagon and copter.

iightfyre wrote:Why hating on dragons too - dont forget that death dragon and dragon aspect are the 2 best towers for lvl 27. They are also very strong for lvl 24 and 31. Dragon aspect and azure dragon can save you on 5 if you have no other choice. They are also very powerful on lvl 7. You failed to at least mention when these towers are actually viable.

Firstly, again you're talking about 20+lvls. Secondly, yea save that 320+ gold for lvl 5 to help it clear lvl5 and stay with no income all game(if you push after 5, u'll probably leak lvl6.. and then 8...). I did not failed to "mention when these towers are actually viable". I realy doubt you read the "guide", so i'll remind you. I mentioned that it's viable to upgrade for lvl 13, nothing else.

iightfyre wrote:I do appreciate your contribution to the community but I think this "guide" is 1. entirely too short and 2. flawed in many ways.

Yes , this "guide" is indeed short, but to learn everything imentioned here, a person would need about 500 games minimum(just a random gues). "It's flawed inmany ways" because of your flawed skills as ltd player.(Since you called it flawed from your point of view, i called your skills flawed from my point of view)

Anyway, you are all from lihl here who're commenting. In your eyes im minimum one step below. I'm not trying to prove something here, just made a useful "guide" and if you disagree with something, just convince me and i'll edit.(or simply archive)
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Re: LTD guide + LIHL peculiarity

Postby BeepBoopBeep » Wed Feb 26, 2014 1:02 pm

I do hate how so many people criticize aspects of your guide, people have different playstyles and preferences. One man's treasure is another man's trash as they say.

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Re: LTD guide + LIHL peculiarity

Postby Diablo_ » Wed Feb 26, 2014 2:13 pm

Sorry iight, but I can't really agree with you :p

iightfyre wrote:Are you suggesting not to build neo tanks? 2 doomsday can save the day on 17 and doomsdays are one of the best end game towers available (post lvl 20)
He just says that they shouldn't be used as tanks (except of few levels), what many people are doing tho (also in LIHL). I often see that people just mass neotanks without any meat infront of them and then they are like "wow, 4.4k value with mass neotanks and I leak huge...". What you say is also true ofc.

Also dark priests? Meridian rape 20 even with send, they will typically use their ability on the turtles first. And meridian are one of the best lvl 31 towers available don't forget.
If you don't have good mass killers, you have no chance to hold level 20 with dark priests/meridians. oxodus descriped pretty well what will happen vs mass. they usually are "stuck" for several seconds, because they have such a slow attack animation that they target a militia, waste half a second on attack animation, but until it's finished the militia was already killed by a faster/melee tower and this happens over and over again until a big part of the mass is cleaned at which point most of your tanks will be dead already. Not saying that they are bad for 20, but they for sure aren't raping vs mass.

Dark Seer? You mean Seer of Darkness. Btw, 1 seer can help you hold lvl 10 if u are desperate. Making 4-6 seers to hold 20 is viable. Fenix are good late game (lvl 27-31). Why hate? (oh yeah, by the way, adding a messiah barely does anything for seers, this is a common misconception. It just adds to their HP when they finally get attacked and barely impacts it anyway...)
While seers for sure aren't good towers, I generally agree with you, also with the messiah thing.

Meat wagon is not even viable with a copter. The ONLY reason for a meat wagon is lvl 1-3 if you are desperate.
oxodus showed a very impressive replay in his (first?) application, where he started with heli+meatwagons, followed by ents and he simply raped all levels while pushing income very nicely. Personally I don't like them, but it's no shame to use them if you don't have good towers.

Why hating on dragons too - dont forget that death dragon and dragon aspect are the 2 best towers for lvl 27. They are also very strong for lvl 24 and 31. Dragon aspect and azure dragon can save you on 5 if you have no other choice. They are also very powerful on lvl 7. You failed to at least mention when these towers are actually viable.
Dragons are simply not worth it until late game, except under rare circumstances (your team sucks level 13 and you are sure that they will send etc.). oxo also says that they are fine after 20.

I do appreciate your contribution to the community but I think this "guide" is 1. entirely too short and 2. flawed in many ways.
Too short, yes, flawed, no.

Cheers


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Re: LTD guide + LIHL peculiarity

Postby Feor » Wed Feb 26, 2014 10:50 pm

The only drama here is you akitos. Stop provoking drama please Akitos and stay on topic next time.

Mudman as stated is a very useful unit pre-10

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Re: LTD guide + LIHL peculiarity

Postby supersexyy » Wed Feb 26, 2014 10:51 pm

One more personal jab from you akitos and it will be your last post in the LIHL.
[edit] seems the post was deleted
Last edited by supersexyy on Wed Mar 05, 2014 2:57 am, edited 1 time in total.
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Re: LTD guide + LIHL peculiarity

Postby oxoDus » Thu Feb 27, 2014 12:46 am

I'm a Forest Walker, not bad.
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Re: LTD guide + LIHL peculiarity

Postby eldryan » Wed Mar 05, 2014 2:56 am

supersexyy wrote:One more personal jab from you akitos and it will be your last post in the LIHL.

and people say I acted roguely lel.

Nice guide @oxodus, do disagree with dragons - op to up frost dragons.


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