Junzzi wrote:Actually the turtle glitch is because of Crossing, So your saying we should get rid of crossing too?
I don't think this is what vAdeRk is referring to. He is talking about using AS on the turtles to make them pause for a brief second. This works on
any creep spawn or sent unit. It is frequently a tactic used in the 4v4 bot and has a significant impact on a players ability to hold waves.
vAdeRk wrote:On lvl 30, player can make 1 cheap unit just below (or above depending on color) spawn point. 3 bosses will appear and immediately use their ability (shockwave) killing that unit while becoming stuck in place.
Is this really a common problem though? I mean; 1. No one really sends on lvl 30 and 2. If your value isn't good enough to hold lvl 30 (even with a send) then you are probably going to lose the game anyway (lvl 30 is by far the easiest boss lvl). I'm not convinced that this is a common exploit nor that it impacts the outcome of games. So I would not support trying to put a rule in place to stop this from happening.
Overall - I don't think that we should add more rules to the 4v4 bot at this time. It will likely get messy in my opinion. You can cross, double build, share auras, use mercenary, use AS, create artificial delays, etc. It's a pub bot for a reason.@vAdeRk -
We do have an in-house league (LIHL) where AS use is forbidden altogether. We also do not allow cross building, double building or aura swapping and players cannot switch to mercenary under any circumstance. You might want to check this out for yourself -
LIHL ForumHope this helps!