autohost host WmW TE

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CrazyFly
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autohost host WmW TE

Postby CrazyFly » Sun Mar 30, 2014 7:47 am

http://www.epicwar.com/maps/60996/
6 full (3v3) can 2v2 1v1 (need votestart)
need votestart, imho, but 6 players full
no problems
WmW TE better then WmW reborn, TE got perfect mods, like greedy, penalty, quckle mode, etc
host it, stop host reborn

BouncingHitman

Re: autohost host WmW TE

Postby BouncingHitman » Sun Apr 06, 2014 4:58 pm

Ill try the map myself and provide some feedback on what I think about this suggestion.

CrazyFly
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Re: autohost host WmW TE

Postby CrazyFly » Thu Apr 10, 2014 12:01 pm

BouncingHitman wrote:Ill try the map myself and provide some feedback on what I think about this suggestion.

TY! i hope you like it

CrazyFly
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Re: autohost host WmW TE

Postby CrazyFly » Tue Apr 15, 2014 10:51 am

CrazyFly wrote:http://www.epicwar.com/maps/60996/
6 full (3v3) can 2v2 1v1 (need votestart)
need votestart, imho, but 6 players full
no problems
WmW TE better then WmW reborn, TE got perfect mods, like greedy, penalty, quckle mode, etc
host it, stop host reborn

upd
autoban should be disabled
game have auto rmk

child

Re: autohost host WmW TE

Postby child » Sun Apr 20, 2014 12:30 am

@bouncinghitman did you try it? support or deny?

BouncingHitman

Re: autohost host WmW TE

Postby BouncingHitman » Sun Apr 20, 2014 12:44 am

I'm not supporting or denying this autohost suggestion. Even though the WmW that is being hosted right now is great, it does contain some bugs and crashes.

CrazyFly
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Re: autohost host WmW TE

Postby CrazyFly » Sun Apr 20, 2014 7:34 am

BouncingHitman wrote:I'm not supporting or denying this autohost suggestion. Even though the WmW that is being hosted right now is great, it does contain some bugs and crashes.

WmW TE > WmW Reborn (fun, mazes, tactics, etc)
TE have perfect mods, creeps don't stacks, many workers, and such many
Reborn... have nothing
AND map size TE>Reborn,i can build more towers
[spoiler=TE size]Image[/spoiler]
[spoiler=REBORN size]Image[/spoiler]
pls, replace Reborn...

sorry for my eng, i ru

CrazyFly
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Re: autohost host WmW TE

Postby CrazyFly » Wed Apr 30, 2014 1:03 pm

:!: :roll:

nestharus
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Re: autohost host WmW TE

Postby nestharus » Mon May 12, 2014 6:26 pm

I tried this again after a couple of years and all I can say is that TE is dramatically different from how it used to be. I didn't like it back then, but now, it's so far removed from what wmw is about ; |. You essentially get so much gold and so much income that your shrine is always capped out. It is extremely boring. And what's up with 500*** lives. Sure, it's a high quality map, but I find the gameplay to be horrible. It destroys the classic wmw mechanics that I love so much.
Last edited by nestharus on Thu May 15, 2014 11:09 am, edited 1 time in total.

CrazyFly
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Re: autohost host WmW TE

Postby CrazyFly » Tue May 13, 2014 6:50 pm

nestharus wrote:I tried this again after a couple of years and all I can say is that TE is dramatically different from how it used to be. I didn't like it back down, but now, it's so far removed from what wmw is about ; |. You essentially get so much gold and so much income that your shrine is always capped out. It is extremely boring. And what's up with 500*** lives. Sure, it's a high quality map, but I find the gameplay to be horrible. It destroys the classic wmw mechanics that I love so much.

in TE just do game mod, where faster game temp, in TE need all do quickly: income, build, what i likes, PLUS, in TE creeps DON'T stuck, noone don't did version WmW without creep blocks, idk why n1 didn, don't stuck, it largest plus WmW TE
BUT you can choose CLASSIC mode, without 13 sec income, vamp life etc
you did right when told "It destroys the classic wmw mechanics" it's is another WmW Harder, Better, Faster, Stronger

nestharus
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Re: autohost host WmW TE

Postby nestharus » Thu May 15, 2014 10:52 am

#1

I did classic mode. We had 90 income, 90 gold, and 500 lives... the first send was 5g and the first tower was 10g... I couldn't even spend all my gold.


#2

I saw that you could build towers on top of the sends. You know what I ended up doing then? I ended up building them right on top of the sends, permanently trapping them. If you build a tower on top of a creep, it can't move anymore. That seems like a pretty debilitating bug to me.

#3

No anti-block


What I saw of TE I didn't like, nor did the person playing against me. A game that I would have otherwise ended in 1-3 minutes on a good map lasted 45. I couldn't even get ahead in income because I couldn't send. TE for good players? Are you kidding me? Rather than giving ridiculously op races like Reborn does, it decides to cap good players instead.

So... let's see, in Reborn, a game lasts like 45 minutes because the races are so op that a good player simply can't kill the opponent. Furthermore, the opponent can keep up in income pretty easily because the maze is easy to develop and its hard for them to leak. They'd have to really suck to fall behind.

In TE, sure you have to build a bit more, but there are so many lives, what does it mater? The good player has to do no less than 40 game ending attacks, which leads to the good player just overwhelming the bad player. Do you know how long this takes? Around 45 minutes. Furthermore, there is so much gold that a good player can't even utilize it properly to blow ahead of the bad player. That's right, they can't spend it. They are stuck sitting there with a mountain of gold while the bad player spends their gold, overbuilding and sending. The good player simply can't get ahead. They are literally capped down to the bad player's level. That is asinine.

Now let's compare this to wmw masters. The good player kills the bad player in 1 send. As the bad player continues to play, they eventually last to the second send, then they push up to 3 minutes, then 5. They very slowly get better.

In any good game, a good player can demolish a bad player very absolutely. In Reborn and TE, this isn't the case. Does this make them good maps? For bad players, sure, cuz they always have a chance to win. For serious players, hell no.

I'm not saying this isn't a well made map, it is. There are a lot of things that are well done. The author didn't follow through on everything though, like the bug I mentioned. Another problem is ofc that they completely destroyed the gameplay, likely because they weren't good enough at the actual game to see what they had done.

The problem with most tower war maps is that the authors who make them are bad at the game they make. There are few scenarios where the author of a map is actually good at their own game. If you think that's wrong, think again. People continue to attribute my hard earned skill to the fact that I made that map >.>. It's an utterly inaccurate notion. I'm sure that Strikest is only so good at Enfo's because he plays it so much. It's not because he made the map. I'm only good at wmw because I played it for 12-16 hours every day against the best players in the world for around 3 years straight. After that, I honed my micro skills for another 2 years in 1v1 and 1v3 matches using an average speed race. Finally, I did the ultimate test against an insane AI and had a 33% win rate against it (a practically perfect wmw player mind you). So if you're going to sit there and tell me that I only win in 1-3 minutes because I made the map, I call you a fool.

If I can't beat some average player (I can assure you, it is very doubtful anyone else has gone through the hardcore training I have) in a couple of minutes and completely overpower them, then I tell you, the map is unbalanced with regards to defense vs offense. WmW Masters 1.0 is also unbalanced, the offense is slightly too strong at the very beginning. 1.4 fixes that and is actually the best balanced wmw map of any other map (it's the one with the AI, and it was balanced via the AI). The unbalance between offense and defense in wmw masters is nowhere near what can be found in Reborn and TE.

Classic wmw is balanced for teamplay, meaning that in 1v1, the offense is way too much (well, it's still possible, you just need to sac lives at the start while you develop your maze, similarly to how it is in wmw masters). Owlman had a little too much defense. TPP had a pretty good balance between offense and defense. Reborn has WAY too much defense, lol.

So which one is for insane gameplay again? Yea...

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Re: autohost host WmW TE

Postby nabo. » Tue Jun 03, 2014 6:18 pm

So in brief, this map is not wmw and is a tweak or hybrid version of the original to compromise gameplay and mechanics for noobs. Therefore, not really a better replacement of the one we currently host. Moreover, the bug mentioned is too big of a concern.

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